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  • Orders thread for the coming turnchat.

    I have taken the initiative to open an orders thread. Yes I am not an elected official, but the game MUST go on. We can play while we determine what to do with seti.
    Aggie
    The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

  • #2
    SMC Orders

    Place holder for War.

    Pound Berlin to Rubble
    Pound Frankfurt to Rubble
    Pound The Germans into the dust of time

    Play Havoc with the Romans

    'Blood & Guts & Gore & Veins in my teeth, Kill, Kill, Kill" - Alice's Restaurant, Arlo Grutry

    E_T
    Come and see me at WePlayCiv
    Worship the Comic here!
    Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

    Comment


    • #3
      Upper Apolyton

      1305 AD - Turn 0
      Del Monte: Change Queue to Settler-Artillery-Colosseum-Cavalry-University
      Seeberg: Change queue to Colosseum-Settler-Infantry-Bank-Artillery-University
      Howitzerville: Change Queue to Cathedral-Marketplace-Courthouse. WF to 2-3-7-8-16 (1 entertainer)
      Heroes' Summit: Change queue to Cathedral-Courthouse-Marketplace
      Hannover: Change queue to Temple-Cathedral-Marketplace-Courthouse

      1310 AD - Turn 1
      Loveshack: Pop growth. WF to 1-2-3-7-8-10-11-12-18-19-20
      Oak Ridge: Pop growth. WF to 2-3-4-5-6-11-12-14-15-16
      Del Monte: Settler built. WF to 2-3-4-5-7-8-13-14-15-19
      Howitzerville: Pop growth. WF to 1-2-3-7-8-16 (1 entertainer) if there are no unhappy faces with this config, 2-3-7-8-16 (2 entertainers) if that is needed to prevent unhappy faces.

      1315 AD - Turn 2
      Del Monte: Pop growth. WF to 2-3-4-5-7-8-9-13-14-15-19
      Napoleton: Pop growth. WF to 1-3-4-5-7-9-11-12-15-17

      1320 AD - Turn 3
      Seeberg: Settler may be built this turn. (Waste may be reduced by WLAD to let settler be built in 1 turn.) 1-4-6-8-9-15-16-17-19-20
      Chiquita: Pop growth. WF to 1-3-4-5-6-7-8-10-12-13-14
      San Cortes: Pop growth. WF to 1-2-4-6-7-8-10-17-18

      1325 AD - Turn 4
      Oak Ridge: Pop growth. WF to 2-3-4-5-6-8-11-12-14-15-16
      Seeberg: Settler may be built this turn. (Waste might not be reduced by WLAD enough to let settler be built in 1 turn.) 1-4-6-8-9-15-16-17-19-20
      Alternate Seeberg scenario: If settler was built in 1320, pop growth will occur. WF to 1-4-6-8-9-15-16-17-18-19-20

      1330 AD - Turn 5
      Loveshack: Pop growth. WF to 1-2-3-4-7-8-10-11-12-18-19-20
      Seeberg: If settler was built in 1325, pop growth will occur. WF to 1-4-6-8-9-15-16-17-18-19-20

      Rush Requests
      Hannover desperately needs a cathedral to enter WLTKD, and culture will help avoid a flip. (Rush in 1315 at earliest for 396 lytons; cheaper by 4 lytons a turn after that.)
      Howitzerville and Heroes' Summit also need them to maintain a higher working population while staying in WLTKD, and more culture will help them avoid a flip. (Howitzerville: 368 lytons, cheaper by ~16 lytons a turn. Heroes' Summit: Rush in 1310 at earliest for 392 lytons, cheaper by 8 lytons a turn.)
      Factory in San Cortes; 496 lytons in 1305, cheaper by 48 lytons/turn.
      Courthouse in Oak Ridge; rush in 1315 for 280 at earliest. cheaper by 40 lytons per turn after that.

      Comment


      • #4
        Follow these orders as soon as some workforce doesn't have any tile to improve

        3 NATIVES integrate Chartres
        2 NATIVES integrate Bacteria
        3 NATIVES integrate Los Alamos
        2 NATIVES integrate Jerusalem
        3 NATIVES integrate Geofront
        4 NATIVES integrate Solace (Uber Island)
        4 NATIVES integrate opiadom
        5 NATIVES integrate Welsh Coast (Uber Island)
        5 NATIVES integrate Neon Uber City (Uber Island)

        31 workers will be integrated according to this plan. 14 are needed on Uber Island, while only 9 are present. I hence order :
        5 NATIVES from the continent are to be transferred to Uber Isle for city integration.

        For reference and discussion about these orders, plese refer to this thread
        "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
        "I never had the need to have a boner." -- Dissident
        "I have never cut off my penis when I was upset over a girl." -- Dis

        Comment


        • #5
          Orders for Ghengland

          Orders for Ghengland

          Special requests
          Two Japanese Frigate+Galley stacks are sitting in Southern Ghengland. I request that some garrison units be dispatched to the following cities: Bacteria, Willsbury, Port of Malignance. If no units are available then please draft from those cities.

          WF requests
          Please mine Antioch 9 (railroaded iron mountain).

          Queue changes
          Willsbury - Infantry, Bank, Colosseum, University.
          Antioch - Factory, Cavalry, Bank, Colosseum, Hospital.
          Muncie - Hospital, Infantry, Colosseum, University, Police Station.
          Bacteria - Factory, Infantry, Bank, University, Hospital, Colosseum.
          Arbela - Factory, Bank, Colosseum, Hospital.

          Turn 0 - 1305AD
          Business as usual.

          Turn 1 - 1310AD
          Growth: Willsbury: 1,3,4,6,7,9,10,11,12,14,15,19,20. If drafted from then WF: 1,3,4,6,7,10,11,12,14,15,19,20.

          Turn 2 - 1315AD
          Business as usual.

          Turn 3 - 1320AD
          Business as usual.

          Turn 4 - 1325AD
          Growth: Bacteria, no WF reallocation.
          Growth: Susa, no WF reallocation.
          Growth: Arbela, no WF reallocation.

          Turn 5 - 1330AD
          Growth: Antioch: 1,2,3,4,5,6,7,13,14,15,16,17,18.
          Growth: Port of Malignance grows, no WF reallocation.
          Growth: Tarsus, no WF reallocation.
          "Close your eyes, for your eyes will only tell the truth,
          And the truth isn't what you want to see,
          Close your eyes, and let music set you free..."
          - Phantom of the Opera

          Comment


          • #6
            AFAIK, there is no coming turnchat.

            Everyone seems quite content to bicker about legal nonsense, worker plans, and GL usage.

            The Old France orders from the last turnchat are fine, as we didn't get anywhere before stopping for Seti.

            Could someone PM me when this game gets going again? Thanks.

            Comment


            • #7
              Re: Orders thread for the coming turnchat.

              Originally posted by Aggie
              I have taken the initiative to open an orders thread. Yes I am not an elected official, but the game MUST go on. We can play while we determine what to do with seti.
              Aggie
              We cannot hold a turnchat until the Senate decides what is to be done with Seti, our new Great Leader. Since the current Senate Bill is doomed to failure, it will likely be AT LEAST another 3 days until any senate bill concerning Seti passes... personally, I wouldn't mind an ammendment to the Constitution to prevent such an aggravating hold-up to the game in the future (such as allowing a single poll with multiple choices for what is to be done with a GL or something like that).
              Long-time poster on Apolyton and WePlayCiv
              Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
              7th President of Apolyton in the 1st Civ3 Democracy Game

              Comment


              • #8
                From the consitution
                8 The Senate has the power to decide how Great Leaders are used

                I do not see that a poll is necessary, the senate is allowed to make its own rules, so lets just have a"senate session" and don't end until we have a decision.
                Aggie
                The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

                Comment


                • #9
                  In that case, can the Senate just agree to use him as a garrison unit in some safe city for the next 3-4 turns

                  The game must go on
                  "No Comment"

                  Comment


                  • #10
                    Yes, the game must go on. But we're at war, with a lot of elite troops, we can't let Seti waiting and lose the possibility to get another GL (and, of course, another discussion about what we'll do with him...).
                    RIAA sucks
                    The Optimistas
                    I'm a political cartoonist

                    Comment


                    • #11
                      Originally posted by Aggie
                      From the consitution
                      8 The Senate has the power to decide how Great Leaders are used

                      I do not see that a poll is necessary, the senate is allowed to make its own rules, so lets just have a"senate session" and don't end until we have a decision.
                      Aggie
                      and such "senate organization" is, according to the NewCon, formed by senate bills... if the Senate wanted to allow a chat to determine what should be done with the GL, they STILL have to pass a bill, which STILL takes another 3 days at minimum.

                      It's going to take 3 days - period.

                      That said, I STRONGLY ENCOURAGE that such a change in the rules (senate passing a bill to establish a different means of GL options or passing an ammendment for the same) be done so we don't go through this with any future GL's.
                      Long-time poster on Apolyton and WePlayCiv
                      Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
                      7th President of Apolyton in the 1st Civ3 Democracy Game

                      Comment


                      • #12
                        If the first Bill hadn't been worded the way it was, it would have passed. I've spoken to at least enough of the people who had voted no for just these reasons, to have had it pass if they had voted yes.

                        And even if we don't get to the game for 3 more days, we can have the Ministers & RA's getting things ready for when we can play this game.

                        Arnelos, I'm just as frustrated as you are, beleave me.

                        E_T
                        Come and see me at WePlayCiv
                        Worship the Comic here!
                        Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

                        Comment


                        • #13
                          I assume this orders thread is invalid, as there is not to be a coming turnchat?

                          If it is not, use previous orders for Uber Island RA orders:
                          Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
                          King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
                          ---------
                          May God Bless.

                          Comment


                          • #14
                            hi ,

                            great nothing to do for three days , ....

                            cant we think of a solution beforehand , so that the government knows what to do in advance , ......

                            what happens when the next one pops up , .......

                            have a nice day
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                            • #15
                              Bump

                              E_T
                              Come and see me at WePlayCiv
                              Worship the Comic here!
                              Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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