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  • Palace move: the proper way

    If the proposal to use Seti to move the palace fails, as it appears it most likely will, at the moment, I suggest that we conduct an investigation to find the best location for a palace in the following way:
    First, we propose 4 sites to the public (including Macross city). Each citizen can choose 2 cities (multi-option poll) that he'd like the new committee to examine. The committee then examines 3 sites: the 2 elected sites and Apolyton, our current capital.
    The process that will determine a city's score as a palace location is as follows:
    The committe calculates how much corruption every city would suffer in each one of the three cases, calculates how many shields each city would produce for every palace location and sums up the numbers. The palace location for which the highest number of shields will be produced will be selected and then a bill will be proposed to use the next GL to move the palace there.
    This method is based on the fact that the bottom line is not how much corruption our empire would suffer from in average, but how many shields it would produce. This is why it's best to build a palace in a location that would benefit the most productive cities, even if it neglects the less productive ones.

    Should the public (that's you!) agree to the forming of such a committee, there still remains the question of who will be part of this committee. I for one cannot volunteer because I am running for FAM the next term, and if I'm not elected I will probably keep my job as RA of Ghengland if Ghengis doesn't reclaim his old job. Therefore, we need other volunteers - anyone?

    P.S. Yes, I know there was once talk of forming a second palace move committee and nothing came out of it, but I have faith in this fine crowd and I believe we can do it right this time around.
    "Close your eyes, for your eyes will only tell the truth,
    And the truth isn't what you want to see,
    Close your eyes, and let music set you free..."
    - Phantom of the Opera

  • #2
    Should the bill fail, I'd rather have an Army built with Seti than keep him around preventing us from getting additional leaders.

    Perhaps the commitee can report a city in time for two or three Great Leaders from now.
    1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
    Templar Science Minister
    AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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    • #3
      I will try to provide the Corruption charts for the cities that are named. I'll see what I can come up with for now.

      THe thing is, do we want to ultamatly take over parts of Greece or more of the Southern Contenant?

      E_T
      Come and see me at WePlayCiv
      Worship the Comic here!
      Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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      • #4
        Should the bill fail, we can build Wall Street or Battlefield Medicine with Seti. Why resort to building an army when we don't have any real needs for one right now?
        Wall Street and Battlefield Medicine will serve us better right now than an army.
        "Close your eyes, for your eyes will only tell the truth,
        And the truth isn't what you want to see,
        Close your eyes, and let music set you free..."
        - Phantom of the Opera

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        • #5
          Originally posted by E_T
          I will try to provide the Corruption charts for the cities that are named. I'll see what I can come up with for now.
          Thanks! You'll need to slightly modify it to accept the number of shields produced in each city (before corruption) and display the number of shields produced for every city after corruption and the sum total of shields.

          THe thing is, do we want to ultamatly take over parts of Greece or more of the Southern Contenant?

          E_T
          AFAIK the majority of the senate are against a war with Greece, or prefer a war with England and a war with Zululand first. In any case, the committee, once selected, should tend to these issues, poll the public and take the results into consideration.
          "Close your eyes, for your eyes will only tell the truth,
          And the truth isn't what you want to see,
          Close your eyes, and let music set you free..."
          - Phantom of the Opera

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          • #6
            Do we have 5 Hospitals built yet? We can't build Battefield Medicine until that is done.

            As for Wall Street, it's less expensive small wonder than an Army is to build with a military academy. The MA itself needs to be built in the IW city.

            Originally posted by Shiber
            Should the bill fail, we can build Wall Street or Battlefield Medicine with Seti. Why resort to building an army when we don't have any real needs for one right now?
            Wall Street and Battlefield Medicine will serve us better right now than an army.
            1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
            Templar Science Minister
            AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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            • #7
              Build an Army.

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              • #8
                Originally posted by joncnunn
                Do we have 5 Hospitals built yet? We can't build Battefield Medicine until that is done.
                I didn't think we can either until I've read something in another thread that made me think that we can build Battlefield Medicine. I didn't have time to check the save then.

                As for Wall Street, it's less expensive small wonder than an Army is to build with a military academy. The MA itself needs to be built in the IW city.
                This is an interesting subject.
                Suppose we build an army, which would save us 800 shields, and leave Wall Street to be built in Ferropolis. It would take 13 turns to complete the Iron Works. Then we'd probably want to build a factory as well, which would take about 8 turns more. Then we'd finally build Wall Street, which would take, say, 12 turns?
                Now, if we build Wall Street now we'd save only 400 shields, but we'd get Wall Street 33 turns earlier. That means an extra 1,650 gold made.
                Come to think of it, this choice seems very balanced. I guess I won't mind either way.
                "Close your eyes, for your eyes will only tell the truth,
                And the truth isn't what you want to see,
                Close your eyes, and let music set you free..."
                - Phantom of the Opera

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                • #9
                  Actually, Wall Street shouldn't be built in Ferroplis as it's too busy.

                  Feropolis is going to be building the Military Academy and enough armies to enable the Pentagon following geting the Iron Works, Hospital, several workers joined to the city, and a Factory.

                  I'm thinking that any city with both a Factory & Hospital that's not busy building another wonder would be an excelent candidate to normal build Wall Street.
                  1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                  Templar Science Minister
                  AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                  Comment


                  • #10
                    Hmm... that would mean that Wall Street would be further delayed, and in essense, we'd lose 50 gold for every additional turn that it is delayed.
                    I can't say I like this, but if 4-unit armies is what people really want, or what people think that our empire needs, then I guess this is the way to go.
                    "Close your eyes, for your eyes will only tell the truth,
                    And the truth isn't what you want to see,
                    Close your eyes, and let music set you free..."
                    - Phantom of the Opera

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                    • #11
                      The rating method stated in the opening of the thread remains flawed. The shield analysis must include planned shield multiplier effects rather than current multiplier effects. The most important thing to remember is that Ferropolis shield count must be doubled for IW and then bumped again for Factory and Hoovers.

                      So take the number of shields shown on the radius plot

                      Factory -> 100% + 50% = 1.5x in the shield summary display
                      Factory+PP -> 100% + 50% + 50% = 2.0x in the shield summary display
                      Factory + PP + IW -> 100% + 100% + 50% + 50% = 3.0x in the shield summary display

                      Ferropolis now has no multipliers but will end up with a 3x so scale current by 3x

                      Cities without factories but factory is planned now have no multipliers but will end up with a 2x so scale current by 2x
                      Cities with factories but awaiting Hoovers now have 1.5 but will end up with 2.0 so scale by 2/1.5 = 1.3333x

                      Cities without factories and none planned have no multipliers and will end up with none so scale by 1x

                      If we do a proper analysis, the winner will probably be the little hill bound city immediately east of Ferropolis and the peace freaks will complain as that location sets us up for a war with Russia.

                      In any event, we cannot end the 1310 turn until this issue is settled.

                      Ssgt roadcage (retired)
                      I used to be a builder. That was before I played Civ III

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                      • #12
                        Agreed.
                        "Close your eyes, for your eyes will only tell the truth,
                        And the truth isn't what you want to see,
                        Close your eyes, and let music set you free..."
                        - Phantom of the Opera

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                        • #13
                          Shiber, please identify which part (hopefully all) of the previous post you agree with.

                          Thanks
                          I used to be a builder. That was before I played Civ III

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                          • #14
                            hi ,

                            , only good ideas here

                            we should get wall street as soon as possible and decide for ones and for all about the palace move , its taking up a great deal of time , .....

                            does anyone have some type of calculations concerning the palace move , ....

                            have a nice day
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                            • #15
                              I take it your refering to the city SE of the Iron Works that's still finishing up the aquaduct?

                              Originally posted by roadcage

                              If we do a proper analysis, the winner will probably be the little hill bound city immediately east of Ferropolis
                              Ssgt roadcage (retired)
                              1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                              Templar Science Minister
                              AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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