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Opinion Poll: The next War

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  • #31
    Actually Arneleos is half right. The Zulu campaign is not victory enabeling, so that part is correct.

    However, after a suitable period of peace, our force structure will be LARGE and our core will be either...
    ...producing 20 to 30 major attack pieces per turn.
    or
    ...producing huge wealth and the occasional Spaceship Part as the techs become available.


    So the idea of simply attacking Liz ie TBOE, is a yawner.

    I envision either perpetual peace and a space ship victory, or another Global war and we take out the whole (A)banana(ba) on the way to a Domination victory. And for the record, I believe that the choice between these two outcomes will be made by the AI's.

    We simply need to be prepared to respond to which ever ending the AI's pick.
    I used to be a builder. That was before I played Civ III

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    • #32
      Originally posted by roadcage
      Actually Arneleos is half right. The Zulu campaign is not victory enabeling, so that part is correct.

      However, after a suitable period of peace, our force structure will be LARGE and our core will be either...
      ...producing 20 to 30 major attack pieces per turn.
      or
      ...producing huge wealth and the occasional Spaceship Part as the techs become available.


      So the idea of simply attacking Liz ie TBOE, is a yawner.

      I envision either perpetual peace and a space ship victory, or another Global war and we take out the whole (A)banana(ba) on the way to a Domination victory. And for the record, I believe that the choice between these two outcomes will be made by the AI's.

      We simply need to be prepared to respond to which ever ending the AI's pick.
      Petsovernight.com 0.0000001 owner

      Ambassador to Legoland on the Lux Invicta Team
      Member of: Team Lux Invicta (PTW Demo Game)

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      • #33
        The next war: Declare war on the entire world simeltaneously

        It wouldn't be very boring then... (but not for long because we'd die soon )
        Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
        King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
        ---------
        May God Bless.

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        • #34
          Originally posted by Panzer32
          The next war: Declare war on the entire world simeltaneously

          It wouldn't be very boring then... (but not for long because we'd die soon )
          I think we could take 'em.
          Former Supreme Military Commander of the Democratic Apolyton States, Term 8
          Former Chairman of Apolyton Labor Party

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          • #35
            We could in a few hundred years. Right now, we need more infrastructure; forces simply can't be generated fast enough without stunting our growth.

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            • #36
              If this were my game, I'd realize that war is the only way the rest of the game will be fun. We could buckle down right now and win by diplomacy or science easily. The only challenge left is through the warpath.

              So, if this were my game, I'd take over all of Abanaba after giving my infrastructure a much needed kick, and of course by the aid of tanks.

              Remember, total destruction can be done tactfully. No one has to be angry about it.


              Doesn't anyone want a war to end all wars?

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              • #37
                Wow Epistax, you just wrothe the 47000th post of this forum
                "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                "I never had the need to have a boner." -- Dissident
                "I have never cut off my penis when I was upset over a girl." -- Dis

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                • #38
                  Originally posted by Meshelic


                  We'll be advancing in tech and military for sure, no problem. However, I suppose I'm of the class of people who think that even if the whole world declared war against us, we could still pull it off.

                  But I agree, we will NEED a period of peace for building, creation of Armies, Wonders, etc. As well as time to station our units in a good defensive/offensive screen. Not to mention prepare for the next war, which I'm sure we all agree will probably happen.

                  Meshelic
                  hi ,

                  and thats why we need loads of money and new technology , .......

                  its not a Q of going to war or not , its more a Q of when and how , .....

                  have a nice day
                  - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                  - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                  WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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                  • #39
                    Originally posted by Epistax
                    If this were my game, I'd realize that war is the only way the rest of the game will be fun.
                    I'm sorry, but this opinion is simply inane.

                    1. Building toward the space ship can be fun. Arguments to the contrary are forwarded by people who seem to only be capable of enjoying the game when we're at war... The idea that Civ3 is more than simply a wargame and that many (if not most) of us here enjoy the game just as much for its building aspects as for its war aspects doesn't seem to have occured to a number of them...

                    2. Warchats are simply aggravating to run and cause a very slow game pace. The reason is that war turns tend to last 3 hours of gameplay each now because there are so many units and so many things to do. Everyone argues over each individual stack or unit movement, the SMC is making decisions on micromanging our forces during the chat, and the turns take ages. Peacetime turns, where the various regional admins and others are concerned mostly with building priorities and the DM and President mostly worried about pollution clean-up as what to micromanage during the chat, might take only 30 minutes per turn. The net result is that the pace of the game would be SIGNIFICANTLY faster in peacetime and provide a more rewarding experience for those closest to the play of the game as well as those beyond that who might be frustrated by the game's hideously slow pace of late.

                    Personally, I want to WIN this game already... so playing fast peacetime turns in larger clumps of turns at a time and moving toward the completion of the space ship has an ENORMOUS appeal to me... I realize my perspective is lonely on that one because not very many people have experienced the aggravation of being trapped running a 6-hour turnchat where we only do 2 turns.
                    Long-time poster on Apolyton and WePlayCiv
                    Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
                    7th President of Apolyton in the 1st Civ3 Democracy Game

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                    • #40
                      I agree with Arnelos and in my own games play only with Tiny maps. Even on Tiny maps, in times of war with lots of units in the modern era it's taken over an hour for me to give orders per turn, which isn't much fun for me.
                      1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                      Templar Science Minister
                      AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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                      • #41
                        Originally posted by Arnelos


                        I'm sorry, but this opinion is simply inane.

                        1. Building toward the space ship can be fun. Arguments to the contrary are forwarded by people who seem to only be capable of enjoying the game when we're at war... The idea that Civ3 is more than simply a wargame and that many (if not most) of us here enjoy the game just as much for its building aspects as for its war aspects doesn't seem to have occured to a number of them...

                        2. Warchats are simply aggravating to run and cause a very slow game pace. The reason is that war turns tend to last 3 hours of gameplay each now because there are so many units and so many things to do. Everyone argues over each individual stack or unit movement, the SMC is making decisions on micromanging our forces during the chat, and the turns take ages. Peacetime turns, where the various regional admins and others are concerned mostly with building priorities and the DM and President mostly worried about pollution clean-up as what to micromanage during the chat, might take only 30 minutes per turn. The net result is that the pace of the game would be SIGNIFICANTLY faster in peacetime and provide a more rewarding experience for those closest to the play of the game as well as those beyond that who might be frustrated by the game's hideously slow pace of late.

                        Personally, I want to WIN this game already... so playing fast peacetime turns in larger clumps of turns at a time and moving toward the completion of the space ship has an ENORMOUS appeal to me... I realize my perspective is lonely on that one because not very many people have experienced the aggravation of being trapped running a 6-hour turnchat where we only do 2 turns.
                        hi ,

                        one more reason why you should run for President again , ....

                        have a nice day
                        - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                        - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                        WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                        Comment


                        • #42
                          I would agree except that we have such a capacity to be far ahead in that persuit that there is no more challenge. If there's no more challenge, it's not as fun anymore.

                          Maybe I should just play the game myself, perhaps after this game is over, release screen shots of the conquest

                          So who's up for a Moo3 Demo Game?

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                          • #43
                            Originally posted by Epistax
                            So who's up for a Moo3 Demo Game?
                            I was thinking along precisely the same lines... I just want to play the game single-player a few times first
                            Long-time poster on Apolyton and WePlayCiv
                            Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
                            7th President of Apolyton in the 1st Civ3 Democracy Game

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                            • #44
                              I completely agree with Arnelos.
                              How many turns did we play this month ? 10 ? 15 ? The more we're waging war, the longer these war turns will last. We'll have more and more units to micromanage, and the enemy will have more units to oppose us.

                              We should win this game already, because there is simply no challenge left : we are hegemoneous. The only challenge we could have would be to declare war with the whole world right now, with our outstretched military. But since such an idea is insane, nobody will support it.

                              A conquest victory will drag the game for years. It represents an incredible amount of micromanagement, for units but for cities as well (doing the city planning is somehow long each turn with only 50 cities ; do you imagine what it will be with 200 ?)

                              Peace will simply mean that the show goes on. Finally.
                              "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                              "I never had the need to have a boner." -- Dissident
                              "I have never cut off my penis when I was upset over a girl." -- Dis

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                              • #45
                                Spiffor and Arnelos:
                                You're right, guys. The game is already won, and build the spaceship will be fun. High scores, high culture, powerful (to keep pace) military, top 5 cities. That's our goal now. After we destroy the Zulus and Romans, of course...
                                RIAA sucks
                                The Optimistas
                                I'm a political cartoonist

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