The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Long-time poster on Apolyton and WePlayCiv
Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
7th President of Apolyton in the 1st Civ3 Democracy Game
Roman Galleon sunk off of Uber Isle by our glorious Ironclad - Ironclad suffered NO damage in the attack
Our cavalry scouts toward Brundisium and finds that the city is showing a fortified veteran Roman cavalry on defense
2 Artillery bombard Brundisium (barracks destroyed and 4/4 Cavalry now 3/4)
Elite Cavalry attacks 3/4 Roman Cavalry in Brundisum and defeats it (our cav now 2/5) Brudisium captured from Romans. 1 resistor (pop of 3)
SMC ordered WF in Brundisium set to starvation (down to pop 1 or 2)
3 Artillery bombard Stuttgart (CITIZENS KILLED - Pop now 6, 4/4 rifle now 2/4, 4/5 rifle now 2/5)
3 Artillery bombard Stuttgart (whif, 2/4 rifle now 1/4, 2/5 rifle now 1/5)
2 Artillery bombard Stutgart (whif, 2/2 rifle now 1/2)
Elite Cavalry attacks 1/4 rifle in Stuttgart and kills it (cav now 4/5)
Elite Cavalry attacks 1/5 rifle in Stuttgart and kills it (cav now 4/5)
Veteran Cavalry attacks 1/2 rifle in Stuttgart and kills it (no damage to cav) Stuttgart captured from Germans. 4 resistors (pop of 5)
"Berlin Bombers" stack of artillery, infantry, and cavalry moved to just south of Berlin Stuttgart abandoned - SMC's orders Heroes' Summit founded on hills tile south of Stuttgart location
16 Cavalry ("Hannover Group") move to just southwest of Hannover
1 Artillery bombards 4/4 Babylon rifle (now 3/4)
1 Artillery bombards 4/4 Roman infantry (now 3/4)
1 Artillery bombards 4/4 Roman legionary (now 3/4)
1 Artillery bombards 3/3 Roman legionary (now 2/3)
Veteran Cavalry attacks 3/4 Babylonian rifle southwest of Brundisium and kills it (Cav now 1/4)
Veteran Cavalry attacks 4/4 Babylonian bowman southwest of Brundisium and kills it (Cav promoted to elite, now 4/5)
Elite Knight attacks 3/3 Babylonian bowman southwest of Brundisium and dies (Bowman promoted to veteran, now 2/4)
Veteran Cavalry attacks 4/4 Babylonian pikeman southeast of Brundisium and kills it (Cav now 1/4)
Veteran Cavalry attacks 3/3 Babylonian bowman southeast of Brundisium and kills it (Cav promoted to elite, now 2/5)
Elite Knight attacks 4/4 Babylonian longbowman southeast of Brundisium and kills it (Knight now 4/5)
Veteran Cavalry attacks 3/3 Roman legionary east of Brundisium and dies (Legionary promoted, now 2/4)
Veteran Cavalry attacks 3/3 Roman legionary east of Brundisium and kills it (Cav now 3/4)
Veteran Cavalry attacks 3/3 Roman legionary east of Brundisium and kills it (Cav now 3/4)
Veteran Cavalry attacks 3/3 Roman legionary east of Brundisium and kills it (Cav now 2/4)
Veteran Infantry attacks 3/3 Roman legionary east of Brundisium and kills it (Inf now 1/4)
Veteran Cavalry attacks 3/3 Roman legionary and retreats when it takes 3 hp in damage w/o damaging legionary Sold Replaceable Parts to the Iroquois for 32 LPT + their WM Allowed sale of coal with Japan to ride (they now have their own source) Rushed settler in Abandonment for 64 lytons Rushed cathedral in Port of Where Its At
Between Turns
Embargo against us between Zulus and China ends
Zulus move frigate and galleon headed east past Persia
Japan moves its 3 ironclads to the west (seeing that Brundisium is now ours rather than Rome's)
Japan moves 3 frigate+galleon combos westward past Persia
China moves a frigate near Tarsus Iroquois and Babylon sign a trade embargo against us
A whole bunch of Babylonian bowmen and 1 Babylonian warrior invades our territory west of Brundisium
Russia contacts us to complain about our Elite Knight in their territory near Novgorod - we agree to leave
Germany counter-attacks Greek forces in Aztec territory and a German rifleman invades Aztec territory
Aztecs attack invading German rifle and kill it
Greece marches a bunch of infantry, riflemen, and archers through Aztec territory for their next assault on German territory near Cologne
Damaged Roman legionary (2/4) that defeated our cavalry retreats from the front lines
Roman 3/4 Infantry attacks our 4/5 Elite knigth in Russian territory and our elite knight is VICTORIOUS - now 1/5 Pollution near Here It Is - our first pollution
WLAD ends in 5 cities Abandonment abandoned by completion of settler
WLAD ends in 3 cities
Resistence ends in Brundisium Greece declares war on Babylon Trade embargo between Iroquois and Babylon against us ends Iroquois declare war on Babylon England delcares war on Babylon Russia declares war on Babylon Japan declares war on Babylon
Long-time poster on Apolyton and WePlayCiv
Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
7th President of Apolyton in the 1st Civ3 Democracy Game
Originally posted by Arnelos Turn 1 (1295 A.D.): Iroquois and Babylon sign a trade embargo against us Iroquois declare war on Babylon Trade embargo between Iroquois and Babylon against us ends
One of the shortest embargos in recorded history..........
Screenshot of Western Germany after the defeat of Hannover by our armies:
Long-time poster on Apolyton and WePlayCiv
Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
7th President of Apolyton in the 1st Civ3 Democracy Game
Will Cologne fall before we have a chance to get it???
We shall see.
E_T
Come and see me at WePlayCiv
Worship the Comic here! Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game
Rushed Temple in Brundisium for 116 lytons Rushed Temple in Heroes' Summit for 116 lytons
The "Frankfurt Attack Group" of 10 artillery, 5 infantry, and a settler invade German territory southwest of Frankfurt
The "Berlin Bombers" (10 artillery) shell Berlin:
whif, Pop from 15 to 14, whif, 4/4 rifle now 3/4, whif, 4/4 rifle to 2/4, 4/4 rifle to 2/4, 4/4 rifle to 3/4, whif, whif
Veteran Cavalry attacks 4/4 rifle in Hannover and kills it (Cav now 2/4)
Veteran Cavalry attacks 4/4 rifle in Hannover and dies (Rifle now 2/4)
Veteran Cavalry attacks 4/4 rifle in Hannover and retreats after taking 3 hp in damage (rifle now 3/4)
Veteran Cavalry attacks 3/4 rifle in Hannover and retreats after taking 3 hp in damage (rifle now 2/4)
Veteran Cavalry attacks 2/4 rifle in Hannover and kills it (no damage to Cavalry)
Veteran Cavalry attacks 2/4 rifle in Hannover and retreats after taking 3 hp in damage (no damage to rifle)
Veteran Cavalry attacks 2/4 rifle in Hannover and dies (no damage to rifle)
Veteran Cavalry attacks 2/4 rifle in Hannover and kills it (Cav now 3/4)
Veteran Cavalry attacks 4/4 Cav in Hannover and dies (German Cavalry now 2/4)
Veteran Cavalry attacks 2/4 Cav in Hannover and kills it (our Cav promoted to Elite, now 2/5) Hannover captured from Germans. There are 4 resistors (Pop of 6)
All remaining healthy Cavalry from the Hannover strike force sent to just southeast of Cologne
Elite infantry and Veteran Cavalry move to 1 tile away from Frankfurt (from the west after defeat of Hannover) Hannover WF set to starvation by order of SMC Galley upgraded to Galleon in Whelsh Coast for 60 lytons and loaded galleon with 2 Cavalry and 2 Infantry from Uber Isle
2 Artillery shell Babylonian bowmen stack SW of Brundisium (4/4 bowman now 2/4, 4/4 bowman now 2/4)
Regular Infantry attacks 4/4 Babylonian bowman SW of Brundisium and kills it (Inf now 1/3)
Veteran Infantry attacks 3/3 Babylonian bowman SW of Brundisium and kills it (no damage to Inf)
Veteran Infantry attacks 3/4 Babylonian bowman SW of Brundisium and kills it (Inf now 2/4)
Veteran Cavalry attacks 2/4 Babylonian bowman SW of Brundisium and kills it (no damage to Cav)
Veteran Cavalry attacks 2/4 Babylonian bowman SW of Brundisium and kills it (no damage to Cav)
Elite Swordsman attacks 3/4 Babylonian warrior SW of Brundisium and kills it (no damage to Sword)
3 Artillery in Fort near Brundisium shell Babylonians in Russian territory (4/4 now 3/4, 3/3 now 2/3, 3/3 now 2/3)
Veteran Infantry attacks 3/4 bowman south of Fort near Brundisium and kills it (Inf now 2/4)
Veteran Infantry attacks 2/3 bowman south of Fort near Brundisium and kills it (no damage to Inf)
Veteran Cavalry attacks 2/3 bowman south of Fort near Brundisium and kills it (Cav now 3/4)
Wounded Cavalry withdrawn from Russian territory
Veteran Cavalry attacks 2/4 bowman southwest of Fort near Brundisium and kills it (no damage to Cav)
Veteran Infantry, Conscript Infantry, and 1 Artillery invade Roman territory on hill SE of Syracuse (so we can bombard next turn)
And now, for your viewing entertainment... the pre-end-of-turn save so that people in the chat can watch whatever happens with the Greek attack of Cologne:
Long-time poster on Apolyton and WePlayCiv
Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
7th President of Apolyton in the 1st Civ3 Democracy Game
Zulu frigate/galleon combo moves east
Several Japanes frigate/galleon combos move west
Japanese ironclads head along Iroquois coast
Chinese Veteran Frigate attacks and sinks our Caravel, but is now 1/4
German 2/4 Cavalry captures our worker near Berlin, but Cavalry can't make it back into Berlin
Greek force of over a dozen units (infantry, riflemen, archers) attacks Cologne (defended by several elite German riflemen and an elite cavalry) and defeats it with very heavy losses (Germany must already have a Great Leader to have not gained one in this fight, I figure) Greeks RAZE German city of Cologne
Greek forces invade German territory NE of where Cologne used to be Greece and Rome sign a peace treaty
Roman Veteran Legionary attacks our Elite Swordsman southwest of Brundisium and kills it (Roman now 1/4) Greece declared war on Rome
Roman Infantry and several Legionaries move toward Brundisium SE of Syracuse
WLAD ends in 1 city (I think Arbela?)
Resistence ends in Hannover
WLAD celebrated in Port of Where Its At
NOTE: Somehow the random seed everyone else got from the save I posted was different from mine. I didn't change anything before ending turn and they didn't change anything before ending turn after loading the save... so who knows why it happened. We agree that my version of events is the "official" one, but we're going to all replay the end of turn sequence just for kicks to see if we get different results again.
Long-time poster on Apolyton and WePlayCiv
Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
7th President of Apolyton in the 1st Civ3 Democracy Game
Ok, we've done it again and I got their version of events this time.
I figure that the random seed is set differently when you SAVE the game than if you just keep playing.
As such, I got a different version of events from the save I posted because I didn't reload that save after posting it... I just kept playing. Others loaded that save and likely got its altered random seed.
That's my best guess.
Regardless, we all agree that my original version (without having reloaded the save) is official.
Chat is over.
Long-time poster on Apolyton and WePlayCiv
Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
7th President of Apolyton in the 1st Civ3 Democracy Game
I'm curious: how did the "other" version of events differ from the "official" one?
"Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
Download the Popcorn Save (grab some popcorn while your ringside to a razing) and watch it. A No Prize to you, if you can spot the differences.
E_T
Come and see me at WePlayCiv
Worship the Comic here! Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game
Come and see me at WePlayCiv
Worship the Comic here! Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game
Originally posted by Shiber
I'm curious: how did the "other" version of events differ from the "official" one?
hi ,
see the post from Arnelos , that explains it
have a nice day
Ok, we've done it again and I got their version of events this time.
I figure that the random seed is set differently when you SAVE the game than if you just keep playing.
As such, I got a different version of events from the save I posted because I didn't reload that save after posting it... I just kept playing. Others loaded that save and likely got its altered random seed.
That's my best guess.
Regardless, we all agree that my original version (without having reloaded the save) is official.
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