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This is the General Discussion Thread for Operation Rubber Stamp, which will be launching towards Pompeii during this next turnchat.
Here is the link to the Operation Plans in the Banana Army HQ thread.
E_T
Come and see me at WePlayCiv
Worship the Comic here! Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game
What about planting 3 Inf and 1 Art on the hill NE of LZ 1? We Fortify the three Inf there and bomb the tile improvements on the rubber. With the second galleon used as the Uber Island shuttle, Pick up any combination of Inf and native workers to drop off at the same site. Pick up Injured Inf and use the workers to build a Fortress on the hill. Maybe stick one Cav there also and use him to attack any units that go there to rebuild the road to the rubber once we destroy it.
With two Galleons, we would have plenty of time to bring in re-enforcements to the area and to pull out wounded. We could also stick the Ironclad down there for an additional bomber.
Site 1 is a rubber and site 2 is spice. Sites 3 and 4 are game tiles. Pillaging the lux and resource are straightforward. However pillaging the game simply costs them 1 a little gold each. Please provide reasoning for site 3 and site 4 objectives in light of limited pain inflicted.
Do we plan anything for Brundesium and Rome's Incense supply?
Ssgt roadcage (retired)
I used to be a builder. That was before I played Civ III
Hmmm... I missed that LZ 2 was a spice. This could be a very nice way to increase unhappiness in Rome, forcing them to withdraw from this war. I would say to use A.S.S. Invincable (that marvelous Ironclad we had hunting down the Roman invasion fleet) go and bombard the spice until the tile improvements on it are gone.
The Game tiles help keep that City at a higher production/food base. They are optional, depending on how well the first part of the operation goes.
E_T
Come and see me at WePlayCiv
Worship the Comic here! Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game
Originally posted by E_T
The Game tiles help keep that City at a higher production/food base. They are optional, depending on how well the first part of the operation goes.
E_T
Yes, but razing doesn't prevent them from using either production or food from game tiles (once the cav leaves, that is). And it also exposes the cav to attack.
True, but for the two turns that they are on each of those tiles (4 turns total), they will have no ability to use them,
As I stated, that part of the Operation is optional and might even be at the end of the war.
E_T
Come and see me at WePlayCiv
Worship the Comic here! Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game
ET, what did you think of my version of Operation Rubber Stamp (Rubber Stomp)? It ties up more forces but will detract Rome far more.
Rubber Stamp:
2 Inf
2 Cav
1 Ironclad
1 Galleon
Will net loss of all ground units and temporary loss of Rubber, Spice and decreased Production/Food for 2 turns.
Rubber Stomp:
5 Inf
1 Cav
1 Art
2 Workers (prefer native)
1 Ironclad
2 Galleons
Most likely will result in all 5 Inf getting promoted to Elite; the permanate (or length of the war) loss of Rubber and Spice.
instead of going to create some havoc , why dont we take that roman city , this shall gives us one spice and one oil , we can always give it back to them later if we want , but we really should take that city , ......
You know, panag has a point. Wouldn't the AI consider that city an "interior" city and not post as many defenders?
hi ,
indeed it seems great , we have four bonus tile's there , and its a harbor city , on top of that it would be a serious treat to the roman's , they shall settle very fast for a peace treaty with anything we want , and we shall send a clear message to the world , ........
what is needed is an invasion force of about eight infantry , four to six cavalry and two to four artillery , a settler to join the city and two workers , the nessesary transport and at least three escort ships , that should do it , ......
its like puuting a stamp all over ceasar's face , ..... héhéhé
, we could even build a second city next to the one we are about to take , between the three and the sea , in doing so we shall have the fish and cover more land , therefore in turn covering more land with possible (!) uranium or aluminium , ......
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