Looking at the 1250 AD save, we need to ensure we reserach Scientfic Theory in the minimum 4 turns and once this is complete, bump up the science rate for resraching Atomic Theory to ensure that we complete reseraching this before the Theory of Evolution (being prebuilt as Palace) completes. (15 turns from 1250 AD) With the huge cashflow for techwhoring of RP, this should be possible.
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The war will be expensive. For one turn, we could down to zero the science rate, to get the cash necessary to the upgrades. In the next turn, bump up the sci rate again (Someone was talking about this in the chat, I can't recall who...). It's a good idea, IMO.
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basis 1270, we are on a 2 * 5 turn tech path to finnish before ToE.
Now doing Sci Meth
next probably Atomic Theory
then get Electronics and Radio from ToE
(These picked as the most expensive available)
then something on the upper path
Refining/Steel/Combustion
depending on trades between now and then.
Alternatively if BOTH Refining and Steel can be traded for, swap Combustion for Radio and pick Mass Production as the follow on.
This decision point is two turnchats out.I used to be a builder. That was before I played Civ III
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Discovering Theory of Evolution in 5 turns rather than 4 is the worst thing we could do now unless the Theory of Evolution build (with shields being stored as a Palace) is switched to Hospital (needs to take place this turn to avoid wasting shields), and restarted.
Atomic Theory, Electronics, and Radio are the 3 most expensive Industrial Ages techs to reserach, and the timing is exteremly tight. Beakers already spent half-discovering a tech granted by the Theory of Evolution are wasted.1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
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Atomic Theory costs the same as Electronics and Radio to reseach. It's going to take a min of 6 turns and a max of 7 to research at 100%.
Originally posted by roadcage
basis 1270, we are on a 2 * 5 turn tech path to finnish before ToE.
Now doing Sci Meth
next probably Atomic Theory
then get Electronics and Radio from ToE
(These picked as the most expensive available)
then something on the upper path
Refining/Steel/Combustion
depending on trades between now and then.
Alternatively if BOTH Refining and Steel can be traded for, swap Combustion for Radio and pick Mass Production as the follow on.
This decision point is two turnchats out.1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
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We cannot do 3 techs before ToE, so speeding up SciMeth etc is WASTED beakers. And we need the coins to upgrade our cannon and riflemen. We could have done a zero followed by a fast 4 turner, or the straightforward 5 turn plan. The turnchat chose the 2 * 5 turn plan. This will complete the cannon in 1270 and about 1/3 of rifle. The remaining rifle spread out about equally over 1275 and 1280.
We already have enough Artillery (16) to do a number on Brundesium in 1270. We will have full Artillery (23) available when Otto breaches our border next turn.
The next few turnchats will have window seats on the Apolytonian Express as it crosses hostile territory.
Enjoy the Ride!
Ssgt roadcage (retired)I used to be a builder. That was before I played Civ III
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Roadcage, a 2 X 5 plan with Scienfic Theory and Atomic Theory as the two techs CAN'T work.
Atomic Theory costs 2X as much to research as Scientfic Theory. (Min of 6 turns & max of 7 turns to research at 100% from the time Scientfic Theory is comple.)1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
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I think I'll place an unoffical poll on this.Last edited by joncnunn; December 18, 2002, 13:42.1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
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hi ,
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WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?
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Originally posted by joncnunn
Discovering Theory of Evolution in 5 turns rather than 4 is the worst thing we could do now unless the Theory of Evolution build (with shields being stored as a Palace) is switched to Hospital (needs to take place this turn to avoid wasting shields), and restarted.
Atomic Theory, Electronics, and Radio are the 3 most expensive Industrial Ages techs to reserach, and the timing is exteremly tight. Beakers already spent half-discovering a tech granted by the Theory of Evolution are wasted.
1) the US build (in the Forbidden City) was pushed back in favor of HE. It will be ready it 11 Turns. We should have NO problem getting it before the other Civs do, unless they use a GL.
2) Currently, the sheild storage is fine at Ghengistown. If it was to switch to say, Military Acadamy (400 shields) it would take 5 turns to complete.. If we were to switch to US (800 shields) it would take 12 turns to complete. ToE needs 600 Shields to Complete (1/2 way between 400 and 800). That means that it will take --- 8 to 9 turns to Complete (if we were to switch now).
SO, as long as we can change to ToE by the end of the 7th turn, we are fine. This was all discussed in the chat AND I'll be posting the log shortly.
But please, use a calculator next time....
E_TCome and see me at WePlayCiv
Worship the Comic here!
Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game
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Originally posted by joncnunn
Roadcage, a 2 X 5 plan with Scienfic Theory and Atomic Theory as the two techs CAN'T work.
Atomic Theory costs 2X as much to research as Scientfic Theory. (Min of 6 turns & max of 7 turns to research at 100% from the time Scientfic Theory is comple.)
1) have 1 turn of 0% Sci then have 4 turns for Sci Method - 5 turns total
OR
2) have 5 turns steady research - 5 turns total
The plan that was chosen was plan 2 - the 5 turn steady plan.
[Edit] as of the last save, we have 4 turns to complete SM. We can tweek the slider down now (BEFORE any WF changes, which might effect this) and not lose the completeion time for SM, but still make more money
Ad for the next technology, Atomic theory and don't spare the expence.....[/edit]
E_TLast edited by E_T; December 18, 2002, 14:03.Come and see me at WePlayCiv
Worship the Comic here!
Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game
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Can we raise the science rate high enough now to get Sci Theory 3 turns from now? (4 turns total)
It's going to take 6 or 7 turns to research Atomic Theory from the time we get Sci Theory at 100% science reserach.
Originally posted by E_T
I think what Roadcage had meant was that there where two plans:
1) have 1 turn of 0% Sci then have 4 turns for Sci Method - 5 turns total
OR
2) have 5 turns steady research - 5 turns total
The plan that was chosen was plan 2 - the 5 turn steady plan.
[Edit] as of the last save, we have 4 turns to complete SM. We can tweek the slider down now (BEFORE any WF changes, which might effect this) and not lose the completeion time for SM, but still make more money
Ad for the next technology, Atomic theory and don't spare the expence.....[/edit]
E_T1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
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Unfortunately, we need the money to upgrade our Forces. Beside, I have no I dea What the new DM (gosh, that sounds SOOO Strange) will require in funds for any Rushes that he has planned.
We'll most likely need the money.
E_TCome and see me at WePlayCiv
Worship the Comic here!
Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game
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It looked to me like a lot of our armed forces were already upgraded with the money from techwhoring RP.1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
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