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  • Science Research plan

    Looking at the 1250 AD save, we need to ensure we reserach Scientfic Theory in the minimum 4 turns and once this is complete, bump up the science rate for resraching Atomic Theory to ensure that we complete reseraching this before the Theory of Evolution (being prebuilt as Palace) completes. (15 turns from 1250 AD) With the huge cashflow for techwhoring of RP, this should be possible.
    1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
    Templar Science Minister
    AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

  • #2
    The war will be expensive. For one turn, we could down to zero the science rate, to get the cash necessary to the upgrades. In the next turn, bump up the sci rate again (Someone was talking about this in the chat, I can't recall who... ). It's a good idea, IMO.
    RIAA sucks
    The Optimistas
    I'm a political cartoonist

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    • #3
      basis 1270, we are on a 2 * 5 turn tech path to finnish before ToE.

      Now doing Sci Meth
      next probably Atomic Theory
      then get Electronics and Radio from ToE
      (These picked as the most expensive available)
      then something on the upper path
      Refining/Steel/Combustion
      depending on trades between now and then.

      Alternatively if BOTH Refining and Steel can be traded for, swap Combustion for Radio and pick Mass Production as the follow on.

      This decision point is two turnchats out.
      I used to be a builder. That was before I played Civ III

      Comment


      • #4
        Discovering Theory of Evolution in 5 turns rather than 4 is the worst thing we could do now unless the Theory of Evolution build (with shields being stored as a Palace) is switched to Hospital (needs to take place this turn to avoid wasting shields), and restarted.

        Atomic Theory, Electronics, and Radio are the 3 most expensive Industrial Ages techs to reserach, and the timing is exteremly tight. Beakers already spent half-discovering a tech granted by the Theory of Evolution are wasted.
        1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
        Templar Science Minister
        AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

        Comment


        • #5
          Atomic Theory costs the same as Electronics and Radio to reseach. It's going to take a min of 6 turns and a max of 7 to research at 100%.

          Originally posted by roadcage
          basis 1270, we are on a 2 * 5 turn tech path to finnish before ToE.

          Now doing Sci Meth
          next probably Atomic Theory
          then get Electronics and Radio from ToE
          (These picked as the most expensive available)
          then something on the upper path
          Refining/Steel/Combustion
          depending on trades between now and then.

          Alternatively if BOTH Refining and Steel can be traded for, swap Combustion for Radio and pick Mass Production as the follow on.

          This decision point is two turnchats out.
          1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
          Templar Science Minister
          AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

          Comment


          • #6
            I'm impressed.
            RIAA sucks
            The Optimistas
            I'm a political cartoonist

            Comment


            • #7
              We cannot do 3 techs before ToE, so speeding up SciMeth etc is WASTED beakers. And we need the coins to upgrade our cannon and riflemen. We could have done a zero followed by a fast 4 turner, or the straightforward 5 turn plan. The turnchat chose the 2 * 5 turn plan. This will complete the cannon in 1270 and about 1/3 of rifle. The remaining rifle spread out about equally over 1275 and 1280.

              We already have enough Artillery (16) to do a number on Brundesium in 1270. We will have full Artillery (23) available when Otto breaches our border next turn.

              The next few turnchats will have window seats on the Apolytonian Express as it crosses hostile territory.

              Enjoy the Ride!
              Ssgt roadcage (retired)
              I used to be a builder. That was before I played Civ III

              Comment


              • #8
                Roadcage, a 2 X 5 plan with Scienfic Theory and Atomic Theory as the two techs CAN'T work.

                Atomic Theory costs 2X as much to research as Scientfic Theory. (Min of 6 turns & max of 7 turns to research at 100% from the time Scientfic Theory is comple.)
                1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                Templar Science Minister
                AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                Comment


                • #9
                  I think I'll place an unoffical poll on this.
                  Last edited by joncnunn; December 18, 2002, 13:42.
                  1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                  Templar Science Minister
                  AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                  Comment


                  • #11
                    Originally posted by joncnunn
                    Discovering Theory of Evolution in 5 turns rather than 4 is the worst thing we could do now unless the Theory of Evolution build (with shields being stored as a Palace) is switched to Hospital (needs to take place this turn to avoid wasting shields), and restarted.

                    Atomic Theory, Electronics, and Radio are the 3 most expensive Industrial Ages techs to reserach, and the timing is exteremly tight. Beakers already spent half-discovering a tech granted by the Theory of Evolution are wasted.
                    Excuse me, For someone who is science advisor, you need to learn to us a calculator.

                    1) the US build (in the Forbidden City) was pushed back in favor of HE. It will be ready it 11 Turns. We should have NO problem getting it before the other Civs do, unless they use a GL.

                    2) Currently, the sheild storage is fine at Ghengistown. If it was to switch to say, Military Acadamy (400 shields) it would take 5 turns to complete.. If we were to switch to US (800 shields) it would take 12 turns to complete. ToE needs 600 Shields to Complete (1/2 way between 400 and 800). That means that it will take --- 8 to 9 turns to Complete (if we were to switch now).

                    SO, as long as we can change to ToE by the end of the 7th turn, we are fine. This was all discussed in the chat AND I'll be posting the log shortly.

                    But please, use a calculator next time....

                    E_T
                    Come and see me at WePlayCiv
                    Worship the Comic here!
                    Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

                    Comment


                    • #12
                      Originally posted by joncnunn
                      Roadcage, a 2 X 5 plan with Scienfic Theory and Atomic Theory as the two techs CAN'T work.

                      Atomic Theory costs 2X as much to research as Scientfic Theory. (Min of 6 turns & max of 7 turns to research at 100% from the time Scientfic Theory is comple.)
                      I think what Roadcage had meant was that there where two plans:
                      1) have 1 turn of 0% Sci then have 4 turns for Sci Method - 5 turns total

                      OR

                      2) have 5 turns steady research - 5 turns total

                      The plan that was chosen was plan 2 - the 5 turn steady plan.

                      [Edit] as of the last save, we have 4 turns to complete SM. We can tweek the slider down now (BEFORE any WF changes, which might effect this) and not lose the completeion time for SM, but still make more money

                      Ad for the next technology, Atomic theory and don't spare the expence.....[/edit]



                      E_T
                      Last edited by E_T; December 18, 2002, 14:03.
                      Come and see me at WePlayCiv
                      Worship the Comic here!
                      Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

                      Comment


                      • #13
                        Can we raise the science rate high enough now to get Sci Theory 3 turns from now? (4 turns total)

                        It's going to take 6 or 7 turns to research Atomic Theory from the time we get Sci Theory at 100% science reserach.

                        Originally posted by E_T

                        I think what Roadcage had meant was that there where two plans:
                        1) have 1 turn of 0% Sci then have 4 turns for Sci Method - 5 turns total

                        OR

                        2) have 5 turns steady research - 5 turns total

                        The plan that was chosen was plan 2 - the 5 turn steady plan.

                        [Edit] as of the last save, we have 4 turns to complete SM. We can tweek the slider down now (BEFORE any WF changes, which might effect this) and not lose the completeion time for SM, but still make more money

                        Ad for the next technology, Atomic theory and don't spare the expence.....[/edit]

                        E_T
                        1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                        Templar Science Minister
                        AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                        Comment


                        • #14
                          Unfortunately, we need the money to upgrade our Forces. Beside, I have no I dea What the new DM (gosh, that sounds SOOO Strange) will require in funds for any Rushes that he has planned.

                          We'll most likely need the money.

                          E_T
                          Come and see me at WePlayCiv
                          Worship the Comic here!
                          Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

                          Comment


                          • #15
                            It looked to me like a lot of our armed forces were already upgraded with the money from techwhoring RP.
                            1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                            Templar Science Minister
                            AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                            Comment

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