The number of Improvements that we have had in our cities from the time of my last report to now are too numerous to list. As this Office has been grossly understaffed, I just leave it to the Senate to figure out by providing THIS LINK to the last report that was made at the end of the last Term.
Here is the City Status chart for 1170AB:
We are working on pre-builds toward building Iron Works in Heliopolis. A factory in The Forbidden City, so that we can build Universal Suffrage Wonder there. And another Factory in Ghengistown, then we’ll start storing Shields, in anticipation of building The Theory of Evolution in that City.
We have Factories in several of the Queues, and they will be started on after they have finished whatever War Prep Builds that they are currently scheduled to complete.
WAR PREP
We currently (1170AB) have the following Military Forces:
Mounted:
Cavalry - 33 (3 which will be used to form an Army)
Knights - 2 (Elite units)
Standing:
Riflemen - 19
Musketmen - 30 (we are upgrading these at a rate of at least one per turn)
Longbowman - 1
Swordsmen - 5
Explorers - 5
Settlers - 1
We will have the following additional forces available by D-turn:
Cavalry - 12
Riflemen - 4
Cannon - 13
Explorers - 9
Settlers - 2
We might have just a couple more Items come up while the war progresses, but the Cities that are capable of producing Munitions will be working on their Factories. By D-Turn, we will have a fairly good Idea of when further Munitions will be coming off of the production lines.
E_T
Here is the City Status chart for 1170AB:
We are working on pre-builds toward building Iron Works in Heliopolis. A factory in The Forbidden City, so that we can build Universal Suffrage Wonder there. And another Factory in Ghengistown, then we’ll start storing Shields, in anticipation of building The Theory of Evolution in that City.
We have Factories in several of the Queues, and they will be started on after they have finished whatever War Prep Builds that they are currently scheduled to complete.
WAR PREP
We currently (1170AB) have the following Military Forces:
Mounted:
Cavalry - 33 (3 which will be used to form an Army)
Knights - 2 (Elite units)
Standing:
Riflemen - 19
Musketmen - 30 (we are upgrading these at a rate of at least one per turn)
Longbowman - 1
Swordsmen - 5
Explorers - 5
Settlers - 1
We will have the following additional forces available by D-turn:
Cavalry - 12
Riflemen - 4
Cannon - 13
Explorers - 9
Settlers - 2
We might have just a couple more Items come up while the war progresses, but the Cities that are capable of producing Munitions will be working on their Factories. By D-Turn, we will have a fairly good Idea of when further Munitions will be coming off of the production lines.
E_T
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