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Area 25: What to Research Next?

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  • #16
    Originally posted by Calc II
    What I'd do in order...

    electricity, Hoover, Sci method (ToE, Replaceable Parts (maybe with ToE), Corporation (ToE)
    You have a few things out of order here.

    Electricity leads to Scientific Method (which allows building of ToE) and/or Replaceable Parts (Infantry, Artillary & faster workers).

    Scientific Method leads to Atomic Theory, which then leads to Electronics (which allows you to build Hoover).

    So, The Forbidden City will be building US after a Factory, total time to complete both - 19-20 turns. After, It will either work towards getting ready to build Hoover, or start the builds to have a size increase, then Hoover.

    We should get Electricity in 6 turns. If we go for Sci Meth afterwards, it will take Approx 5-8 turns. During this timeframe, it will be two turns to finish the Cavalry in Ghengistown. Then, it should take about 10 turns (hopefully less) to build the Factory. If the Factory Is done before we get Sci Meth, It will work on the Palace as a Sheild storer and then switch to ToE. It will take about 15 turns to get ToE. So, total time to get ToE will be about 27 turns.

    We should Beeline straight for Electronics, to get both of those Wonders started. But, because the wonder races have started, we need to try to keep the other civs from getting the required techs for as long as we can. At least, until we have completed US.

    After that, we can get Replaceable parts, we'll have the factory base to build Infantry quickly.

    E_T
    Come and see me at WePlayCiv
    Worship the Comic here!
    Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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    • #17
      Electricity! There is no immediate reason to research the corporation and we can get Espionage from Theory of Evolution.
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      • #18
        Originally posted by Sheik
        Electricity! There is no immediate reason to research the corporation and we can get Espionage from Theory of Evolution.
        I think a Hoover rush with ToE (getting Atomic Theory and then Electronics) would be better than espionage + some other tech.

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        • #19
          Forget espionage.... It is a cheapie, dead end and not required for age advancment.

          Getting Scientific Method is good then we can get ToE.

          We should then go for Replacable parts (and guard it jealously)

          Then get atomic theory and electronics.

          If all goes well, we can begin building hoovers dam in 15-20 turns.

          We will have double speed workers, artiliary and infantry.

          With any luck, we will be able to get The Corporation and Refining from ToE. If not, at least electronics and the Corporation.

          Atomic theroy shoulld follow scientific method.

          I typically go

          Steam Power>Medicine>
          Electricity>Replacable parts>SciMethod>Atomic Theory>Electronics

          If I avoid espiponage, I can get all the way to refining or refining+ steel (with ToE) by the time Hoovers is long underway.

          Get Espionage by trade. maybe even corporation as well.

          Using this method, I typically leave the AI well in the dust techwise.

          Mss
          Remember.... pillage first then burn.

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          • #20
            Some of the other Civ's already have Corporation, so we should be able to trade Electricity (if we get it first) for Corporation.

            I don't mind going for Replaceable parts after getting Sci Method, only if we are certain of getting the required techs (and the AI isn't) for Hoovers after both of the US & ToE wonders are built. If the AI gets electronics before ToE is built, they can switch to it and get it before us.

            This will be a delicate time for the Wonders and the Techs that they require, to Insure that we get all of the Wonders. It's no good if we get US & ToE. and loose Hoover.

            With PW & WF changes in The Forbidden City, We will have US in 14 turns (baring any pollution that might occure). I might be able to shave off one additional turn with the cutting of the one Forest Tile that is at that City.

            The Factory in Ghengistown will be built in 3 turns. With all things being currently equil (i.e. pop & PW), we should get ToE in 15 turns afterwards. So Approx 18 turns from now (hopefully less) that the AI might get teh required techs for Hoover.

            We might want to explore hording the next several techs from the AI, to help Insure this.

            E_T
            Come and see me at WePlayCiv
            Worship the Comic here!
            Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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            • #21
              I think we should stop duplicating the AIs reserach plan, reaching it 1/2 a turn after they do (too late to sell) and reserach thing they are slower to get so we can tech-whore again.

              The AI already has the Coopration, so we shouldn't reserach that.

              We also don't want the AI to get Replaceable Parts and can't keep a tech monopoloy up long enough, so that's out as well, given that any tech reserached lowers the price for others to reserach it.

              This leaves 2 choices: Espiosage and Scientfic Method.

              If we luck out and get Electrecy first, then go for the Scientific Method otherwise pick Espoisage which the AI is very slow getting around to.

              (Esiposiage has a lot of use for an optional tech

              1. Potiential storage for shields (even in the capital)

              2. Once actually built, attempting to plant spies in countries that we want to declare war on us.

              3. Taking spy actions that will probably be caught in order to induce them to declare war on us.

              4. Investigaing cities while at war.
              1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
              Templar Science Minister
              AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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              • #22
                We should dry up on the tech trading untill we are completely finished with hoovers.

                We might trade electricity for corporation only if we are 4-5 turns from ToE

                Trade Atomic tTeroy only if we are 3-4 turns from Hoovers.

                Following that plan, we can have Refining, Steel and Electronics to trade AFTER hovers is built.

                The AI will be hard pressed to catch up.

                Space the tech sales out so that we sell techs only when the AI can afford an exhorberant price.

                Mss
                Remember.... pillage first then burn.

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                • #23
                  Actually, the AI is currently having an easy time keeping up with the techs, they are in fact slightly beating us.

                  If we actually get Electrecy first, we need to sell it for Corporation + cash that same turn, otherwise it will proably be common knowledge the following turn.
                  1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                  Templar Science Minister
                  AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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                  • #24
                    Originally posted by joncnunn
                    Actually, the AI is currently having an easy time keeping up with the techs, they are in fact slightly beating us.

                    If we actually get Electrecy first, we need to sell it for Corporation + cash that same turn, otherwise it will proably be common knowledge the following turn.
                    All the more reason to wipe germany out.

                    Mss
                    Remember.... pillage first then burn.

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                    • #25
                      I agree.

                      Originally posted by ManicStarSeed

                      All the more reason to wipe germany out.

                      Mss
                      1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                      Templar Science Minister
                      AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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                      • #26
                        As to what to reserach starting next turn when we have Electricity:

                        Theory of Evolution. Regardless of weather we are the first to Electricity. Hopefully we can keep enough reserach on to keep this at 6 turns or less even with the war effort. (Note that if we are beat out to Electricity by 1/2 turn again, there's a significant chance of being beat out to this by the same 1/2 turn margin. Forunteately, the AI often picks cities that don't have a Factory for wonder building.

                        Atomic Theory. Hopefully ,we can keep enough reserach to keep this under 12 turns even with the war effort. We are less likely to be competing with the AI on this unless the AIs have efficently split up research of the top portion of the tree and thus is on Combustion.

                        The next tech to research after Atomic Theory should be Electronics for the Hoovers Dam. (I'm hoping for an under 12 turns for this tech as well.)

                        The next tech to research after that is up in the air at this point. (Depends upon how close Theory of Evolution is too completion, and what additional techs the AI has discovered while we're beeling to Electronics.)

                        The key city imporvement that needs built the most to boost science is Hospitals in size 10 1/2 + cities.
                        (10 1/2 = size 10 city with the food basket 1/2 full.) By starting the Hospitals that early we can ensure their completion before the city stops abruptly at 12.99 (size 12 + full basket.) This will also boost taxes, and the completion of the 5th will allow us to build Battlefield Medicine, which in turns allows healing in enemy territory.
                        Last edited by joncnunn; December 11, 2002, 18:44.
                        1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                        Templar Science Minister
                        AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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