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Area 25: What to Research Next?

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  • Area 25: What to Research Next?

    We're at another scientific crossroad. We can begin research on either:
    • The corporation (7 turns) - gives nothing but opens the way to steel and more important, refining (which gives us oil).
    • Electricity (10 turns) - allows our workers to irrigate without fresh water, but more important opens the way to Scientific Method, which allows the construction of the great wonder Theory of Evolution.
    • Espionage (6 turns) - allows the construction of the Intelligence Agency, but is a dead-end tech.


    What should we choose? Do we want to use and trade oil, research towards Theory of Evolution or choose Espionage, which is a tech that we can almost certainly get first (the chances that one of the other tech leaders will research it are minimal) and then techwhore it for another tech and gold?
    "Close your eyes, for your eyes will only tell the truth,
    And the truth isn't what you want to see,
    Close your eyes, and let music set you free..."
    - Phantom of the Opera

  • #2
    All things considered, I think that Theory of Evolution is a very useful Wonder. Give us two free techs, if I'm not wrong, and this worth each shield invested...
    I support Eletricity.
    RIAA sucks
    The Optimistas
    I'm a political cartoonist

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    • #3
      Definitely Electricity.

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      • #4
        beeline to ToE!!!
        One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
        You're wierd. - Krill

        An UnOrthOdOx Hobby

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        • #5
          At least 1 AI is porbably well on the way to discovering Electricity already.

          In addition, we will need some more cash for rushing pre-builds of the Iron Works.

          So I'd vote for Espionage. This is a low prirotiy for the AI discovering, so even if it takes more than 6 turns, we'll still get it first and can sell it to raise the cash needed for Electrictiy.
          1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
          Templar Science Minister
          AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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          • #6
            True.
            "Close your eyes, for your eyes will only tell the truth,
            And the truth isn't what you want to see,
            Close your eyes, and let music set you free..."
            - Phantom of the Opera

            Comment


            • #7
              After the Chat was Officially over, we had a Cabinate meeting. After the events of the chat, the President decided, pending full approval from the Senate, that we would:

              1) Work at getting Electricity. It was discussed that Germany might again get it again at the same time. So what we figured, We are starting to work on selling the techs to others, we will get a fairly good sum from England and some Ivory from Greece. Also, It would be the LAST tech that Germany will be tying with us ever again, because we will have started to dismantel their Nation by the time the tech after next comes around.

              2) That we will go at 80% to get the tech in 6 turns. This will put us breifly at a negative income again, but with the impending Tech sale with England, we will be very close to Zero. In the last gameplay, we were able to tweek the slider back down, not just once, but twice, so quickly after just one turn and having a fairly decent Income afterwards that we will do the same this upcoming gameplay.

              3) We have a strong suspician that Germany is running at 100% science and running on just income from the other nations. With our impending tech sale to Greece and England, that takes some future money potenial away from Germany. If we are successful, and are able to get most, if not all of the other Big 4 Nations to be at war with germany, this will completely criple his economy and allow us to make the next set of tech sales to them at a later date.

              4) If Germany Is running at 100% and tieing us while we can start at 80% and tweek ours down to 60%, this lets us know that we are succeeding in the Science Research arena. With a few more Universities and Libraries that are soon to be completed, we should be able to compete with anyone for the tech very soon. We are now able to keep pace, we can work on jumping ahead if we go for Theory of Evolution shortly afterwards (requires researching Sci Method after Electricity).

              E_T
              Come and see me at WePlayCiv
              Worship the Comic here!
              Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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              • #8
                Electricity.

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                • #9
                  Electricity, you gotta love that Tech.
                  I used to be a builder. That was before I played Civ III

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                  • #10
                    Electricity
                    :-p

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                    • #11
                      And what to research after Electricity?

                      I say, go for Electronics ASAP, then Replaceable Parts.

                      E_T
                      Come and see me at WePlayCiv
                      Worship the Comic here!
                      Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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                      • #12
                        Originally posted by E_T
                        And what to research after Electricity?

                        I say, go for Electronics ASAP, then Replaceable Parts.

                        E_T
                        Agreed. We'll have Hoover Dam (well, possibly), infantry and will double worker's velocity.
                        RIAA sucks
                        The Optimistas
                        I'm a political cartoonist

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                        • #13
                          Electricty. The war against the Huns must be fought on the economic front, too. If waiting one prebuilding the IW gets us Electricity one turn sooner, let's do it, to screw Germany out of techwhoring it. Those Panzers, and the possible loss of Hoover are still our biggest threat.

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                          • #14
                            What I'd do in order...

                            electricity, Hoover, Sci method (ToE, Replaceable Parts (maybe with ToE), Corporation (ToE)
                            :-p

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                            • #15
                              It is obvious we should go for Electricity now.

                              Not sure what to do after that though.
                              "Yay Apoc!!!!!!!" - bipolarbear
                              "At least there were some thoughts went into Apocalypse." - Urban Ranger
                              "Apocalype was a great game." - DrSpike
                              "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

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