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  • Orders thread for 1100AB

    As most of the government is away for the Holidays, I'm starting this thread to get the next set of orders started.

    I don't know if we want to do 5 turns or maybe 6 to get caught up after doing only 4 turns this last turnchat. I'll try to set up my orders as if we are. It will be up to the Pres or VP to make the final decision on this.

    Here is the PW save for 1100AB. I won't go into full details, but we have 8 cities connected via RR, from Opiadom to Muncie (29 total tiles have been RR'ed). Other stuff was done too.

    Here is the save.

    E_T
    Attached Files
    Come and see me at WePlayCiv
    Worship the Comic here!
    Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

  • #2
    DM - CP Orders - Final

    These Orders are FINAL

    General stuff:

    In the Orders, WF refers to Work force allocation/placement. See this image:

    For further explanation on this, see this post.


    If during the turnchat, any workers that finish tasks that would benefit Production, Trade or Food (in that order of priority, with corruption/waste in mind) increase in a city (cleared jungle, mine or road built, etc.), please change WF allocation to fit the situation. Please, also keep in mind, that some cities are having to maintain a delicate balance between growth & time of build compilations. We will be rushing things somewhat, but Some items I don't want to have to rush too soon (because of impending Disorder because a city grew too fast).


    Approved Budget for Rushes:

    Budgeted for ??? Lytons.


    Emergency:
    None

    Needed:
    TBD

    Throughput:
    TBD


    Turn 0 (1110AD)

    Current built/Queue Changes:

    Macross City - Insert Settler before Uni, Remove Rifle
    Timeline - Change Rifle to Cav, Insert Explr before Colos,.Remove Wealth
    Gaia - Insert Settler before Bank
    Contaginon - Change Rifle to Cav, Add Cavalry to Q
    Apolyton - Remove Colos from Q
    Here It Is - Change Rifle in Q#1 to Cav
    Seeburg - Add Colos to Q
    Port Rouge - Add Uni to Q
    Willsbury - Add Wealth to Q
    Gotham - Change Rifle to Cav, Cav to Rifle, Remove Court from Q
    Rheims - Change Lib to Stlr, Change Wrk to Lib
    Ghengistown - Change Wealth to Cav, Add Wealth to Q
    Loveshack - Insert Explr before Bank
    Antioch - Add Bank-Cav to Q
    Susa - Add Cav to Q
    Termina - Add Cav to Q
    Heliopolis - Dump Q, Add Aqua-Mrkt-IW-Wealth to Q
    Shiberport - Add Harbor-Bar to Q
    Boomtown - Add Mrkt to Q
    Opiadom - Add Wealth to Q
    Another Glorious City - Change Rifle to Ironclad, Add Cav to Q < ----------Changed
    Solace - Add Rifle to Q
    Jerusalem - Insert Cannon into front of Q, delete Cannon on End < ---------Added
    Bacteria - Dump Q, Add Cannon-Explorer-Mrkt-Cannon to Q. < ---------Added
    Napoleton - Add Mrkt to Q
    Neon Uber City - Add Harbor-Mrkt to Q
    GeoFront - Add Cannon to Q

    WF allocations:
    Macross City - WF to 1-2-3-5-6-7-8-10-11-13-14-17.
    Willsbury - WF to 1-3-6-8-14-15-18-19-20. < ------ check on turn 1 for 11 output
    Chartes - WF to 1-3-11-12-13-20.
    Seeburg - WF to 4-6-8-9-10-15-16-17-18-20
    Ubergorsk - WF to 1-3-7-8-18-19-20.
    Geofront - WF to 2-14.
    Dijon - WF to 1-5-7-8-19-20.
    Solace - WF to 1-2-13-14-19-20. < ----- make sure that Zulu doesn’t make them move next turn
    Chiquita - WF to 4-5-6-12-13-14.
    New York - WF to 1-4-5-8-9-15-16-20.
    Another Glorious City - WF to 1-2-4-5-9-18. < ----- look at in turn #3
    Opiadom - WF to 3-7-8-11-12-19.
    Boomtown - WF to 1-4-8-10-17-20.
    Shiberport - WF to 4-5-6-7-15-18.
    Neon Uber City - WR to 1-5-9-15.
    Heliopolis - WF to 2-3-6-7-10-11, will be Zero Growth until next turn
    Muncie - WF to 3-4-5-8-11-13-18-19.
    Here It Is - WF to 1-2-3-4-7-9-10-12-14-19-20.
    Apolyton - WF to 1-2-3-4-5-6-7-9-13-15-19.
    Port Rouge - WF to 1-2-5-6-7-8-10-18-19-20.
    Termina - WF to 1-3-8-10-13-19-20.
    Lhasa - WF to 1-2-4-9-16-17.
    Anitoch - WF to 2-4-6-13-15-16-17.

    Planned Rushes:
    None.


    Turn 1 (1120 AD)

    WF allocations:

    Macross City - WF to 1-2-3-6-7-8-10-11-13-14-16-17.
    Bacteria - WF to 1-3-8-10-11-20.
    Geofront (grows to size 3) - WF to 2-4-14.
    Napoleton - Wrk built, Lib next in Q - WF to 6-7-9-17.
    New York (grows to size 9) - WF to 1-4-5-6-8-9-15-16-20. < -------watch in later turns
    Another Glorious City (grows to size 7) - WF to 1-2-3-4-5-9-18.
    Opiadom - Wrk built, Aqua next in Q - WF to 2-6-8-11-12.
    Port of Malignance - WF to 1-2-3-4-10-18-19.
    Gotham - Uni built, Cavalry next in Q - No WF changes.
    Here it is (grows to size 12) - WF to 1-2-3-4-7-9-10-11-12-14-19-20.
    Apolyton - Uni built, Cavalry next in Q - WF to 1-2-3-5-6-7-8-9-13-15-19.
    Banana HQ - WF to 2-5-6-7-8-17-19.
    Contaginon - WF to 1-2-3-4-5-7-8-9-10-15-18-20.
    Gaia - Wrk built, Explorer next in Q - WF to 1-2-4-5-6-7-8-9-10-15-16
    Rheims - Cath built, Lib next in Q - WF to 2-4-6-8-9-15-16-20. < -----check in later turns for WF moves.
    Anitoch (grows to size 8) - WF to 2-4-6-7-13-15-16-17.
    Tarsus - WF to 2-5-6-7-13-15-16-19. < ------check for 9 out after waste

    Planned Rushes:
    TBD


    Turn 2 (1130 AD)

    WF allocations:
    Willsbury - WF to 1-2-3-6-8-14-15-19-20 < -------check WF for 9 output
    Chartes - WF to 3-5-11-12-13-20. < ------check WF for 10 output & 4 turns left
    Seeburg (grows to size 11) - WF to 3-4-6-8-9-10-15-16-17-18-20.
    Ubergorsk < ---------- check for WF changes due to PW
    Jerusalem - Aqua built, Cannon next in Q - WF to 1-2-6-16-19-20.
    Geofront - WF to 2-5-14.
    Loveshack - WF to 1-2-3-5-7-10-20.
    Solace - Wrk build, Lib next in Q - WF to 1-2-3-11-14.
    Opiadom (grows to size 6) - WF to 2-4-6-8-11-12.
    Port of Malignance (grows to size 8) - WF to 1-2-3-4-10-13-18-19.
    Ghengistown - Explorer built, Cavalry next in Q - WF to 1-2-3-5-8-12-13
    Neon Uber City (Borders Expand) - WF to 1-5-9-15.
    Port of Where It’s At (grows to size 6) - WF to 1-5-13-20 + 1 Tax + 1 Sci.
    Muncie (grows to size 9) - WF to 3-4-5-8-10-11-13-18-19.
    Del Monte - Bank built, Rifle next in Q - No WF changes.
    Gaia (grows to size 12) - WF to 1-2-3-4-5-6-7-8-9-10-15-16.
    Arbela - Rifle built, Uni next in Q - No WF changes.
    Tarsus (grows to size 9) - WF to 2-4-5-6-7-13-15-16-19.

    Planned Rushes:
    TBD


    Turn 3 (1140 AD)

    WF allocations:

    Willsbury (grows to size 10) - WF to 1-3-6-8-10-14-15-18-19-20. < -----check WF for 13 output
    Bacteria - Aqua built, Cannon next in Q - WF to 2-3-8-10-11-20.
    Ubergorsk - Rifle built, Explorer next in Q - WF to 1-3-7-8-18-19-20. < -------Check for different WF, need 10 after waste
    Geofront (grows to size 4) - WF to 2-5-11-14.
    Solace (grows to size 6) - WF to 1-2-3-11-13-14.
    Chiquita - Aqua built, Cavalry next in Q - WF to 3-5-6-12-13-14.
    Whelsh Coast - Harbor built, Wrk next in Q - WF to 2-4-6-9-15-16.
    Port of Malignance - Harbot built, Rifle next in Q - WF to 1-2-3-4-6-17-18-19.
    Gotham (grows to size 8) - WF to 1-4-5-6-7-8-13-15-16.
    San Cortez - Rifle built, Market next in Q - No WF changes.
    Neon Uber City (grows to size 5) - WF to 1-2-5-9-15.
    Contaginon - Cavalry built, Explorer next in Q - WF to 1-2-4-5-7-8-9-10-13-15-18-20.
    Gaia - Explorer built, Settler next in Q - WF to 1-2-3-4-5-6-7-8-9-10-15-16
    Termina - WF to 1-3-4-5-10-19-20.
    Timeline - Uni built, Cavalry next in Q - WF to 1-3-4-5-6-8-10-13-14-18-19-20. < ------check for #7

    Planned Rushes:
    TBD


    Turn 4 (1150AD)

    WF allocations:

    Bacteria (grows to size 7) - WF to 1-2-3-8-10-11-20.
    Jerusalem (grows to size 7) - WF to 1-2-6-8-16-19-20.
    Chiquita (grows to size 7) - WF to 3-4-5-6-12-13-14.
    New York - Lib built, Wrk next in Q - WF to 1-4-5-6-8-9-15-16-20. < ----check to see if we can get 10 after Waste
    Oak Ridge (grows to size 6) - WF to 4-5-6-14-15-16.
    Ghengistown (grows to size 8) - WF to 1-2-3-4-5-8-12-13.
    Del Monte (grows to size 11) - WF to 1-3-4-5-6-7-8-9-14-15-19.
    Banana HQ (grows to size 8) - WF to 2-5-6-7-8-17-19-20.
    Termina (goes to size 8) - WF to 1-3-4-5-9-10-19-20.
    Arbela (grows to size 8) - WF to 2-3-4-5-6-7-16-17.

    Planned Rushes:
    TBD


    Turn 5 (1160AD)

    WF allocations:

    Geofront (grows to size 5) - WF to 2-4-5-11-14.
    Loveshack - Cath built, Cavalry next in Q - WF to 1-2-3-7-8-10-20
    Whelsh Coast - Wrk built, Lib next in Q - WF to 2-4-8-15-16.
    Neon Uber City (grows to size 6) - WF to 1-2-5-6-9-15.
    Contaginon - Explorer built, Cavalry next in Q - WF to 1-2-3-4-5-7-8-9-10-15-18-20
    Termina - Cannon built, Uni next in Q - WF to 1-2-3-8-9-10-19-20.
    Susa - Harbor built, Mrkt next in Q - No WF changes.
    Tarsus - Lib built, Wrk next in Q - WF to 2-4-5-6-7-13-15-16-19. < --------Ask DM about this

    Planned Rushes:
    TBD


    Turn 6 (1170AD)

    WF allocations:

    Macross City - Bank built - Cavalry next in Q - No WF changes.
    Avignon (grows to size 8) - WF to 1-2-3-4-5-10-14-20.
    Ubergorsk - Explorer built, Uni next in Q - WF to 1-3-7-8-18-19-20. < ----should be o.k., but check anyways
    Loveshack (grows to size 8) - WF to 1-2-3-7-8-10-18-20.
    New York - Wrk built, Cannon next in Q - WF to 1-4-5-8-9-15-16-20.
    Whelsh Coast (grows to size 6) - WF to 2-4-8-9-15-16.
    Here it is - Bank built, Cavalry next in Q - WF to 1-2-3-4-7-9-10-11-12-14-19-20
    Apolyton (grows to size 12) - WF to 1-2-3-4-5-6-7-8-9-13-15-19.
    Gaia - Settler built, Bank next in Q - WF to 1-4-5-6-7-8-9-10-15-16.

    Planned Rushes:
    TBD


    These orders are FINAL.


    E_T
    Last edited by E_T; December 4, 2002, 14:09.
    Come and see me at WePlayCiv
    Worship the Comic here!
    Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

    Comment


    • #3
      DM - PW orders - Part 1 - Final

      These Orders ARE FINAL for Part 1

      Important Note on PW movements: When using Stack movement (Ctrl-J) on worker units AND there are workers left at the place that the stack moved from, it is VERY IMPORTANT that you ‘activate’ the ones that have been left behind. This will prevent them from moving automatically the next turn.

      Important Note on the Order of the PW Orders: It is Very Important that the PW orders be done in the Order that they are given. Some stacks are 'broken up" and "rejoined" at later times, so Certain workers, both NATIVE and SLAVES are moved and referenced at the proper times.

      In these Orders, the location of PW Natives & Slaves use the same WF references as in the CP orders. See this image:

      Example: 1 NATIVE - at Del Monte #6 - Move to #18 {will build road next turn}……This means that the one NATIVE worker that is at Tile #6 in Del Monte is to move to Tile #18 in Del Monte. It arrives and will have an action next turn.

      NATIVE refers to our ‘native’ Workers. SLAVES refers to any Foreign Workers. It currently takes 2 SLAVES to do the tasks of 1 NATIVE . RAILROAD STACK refers to 2 NATIVES or 4 SLAVES or a combo of 1 NATIVE and 2 SLAVES.
      Road refers to Build Road, Rail Refers to Build Railroad, Mine refers to Build Mine, Clear refers to Clear Jungle, Irrigate is self explanatory.


      Turn 0 (1110AB)
      Already done in the most resent save.

      Turn 1 (1120AB)
      3 SLAVES - at Napoleton #6 - Road (2-done) and Irrigate (not done yet)
      1 NATIVE - at Napoleton - Move SW to #6 - Irrigate {done}
      1 NATIVE - at Napoleton #4 - build road {complete in 3 turns}

      RAILROAD STACK - at Loveshack #20 - move to #7 and Rail {done}
      RAILROAD STACK - at Gaia #13 - move to Banana HQ #2 and Rail {done}
      RAILROAD STACK - at Gaia #5 - move to Banan HQ #6 and Rail {done}
      RAILROAD STACK - at Gaia #16 - move to Gotham #3 and Rail {done}
      RAILROAD STACK - at Timeline #10 - move to Banana HQ #16 and Rail {done}
      RAILROAD STACK - at Timeline #3 - move to Tessagrad #1 and Rail {done}

      RAILROAD STACK - at Timeline #7 - move to Chartes #20 and Rail {done}
      RAILROAD STACK - at Opiadom #2 - move to Chartes #19 and Rail {done}
      RAILROAD STACK - at Opiadom #8 - move to Rheims #2 and Rail {done}
      RAILROAD STACK - at Opiadom #4 - move to Port Rouge #10 and Rail {done}
      RAILROAD STACK - at Chartes #3 - move to #12 and Rail (done}

      9 NATIVES - at New York #15 - move to Seeburg #7 {will clear jungle next turn}

      1 NATIVE - at Seeburg #9 - Mine {done in 2 turns}
      RAILROAD STACK - at Seeburg #16 - move to #6 and Rail (done}

      RAILROAD STACK - at Loveshack #1 - move to Gaia #2 and Rail (done}
      RAILROAD STACK - at Loveshack #3 - move to Gaia #10 and Rail (done}
      RAILROAD STACK - at Ubergorsk # 19 - move to Oak Ridge #15 and Rail {done}
      RAILROAD STACK - at Ubergorsk # 7 - move to Oak Ridge #5 and Rail {done}

      6 SLAVES - at Ubergorsk #6 - Clear {not done yet}
      4 NATIVES - at Ubergorsk #3 - move to Ubergorsk #6 and Clear {not done yet}

      RAILROAD STACK - at Port of Malignance #18 - move to Willsbury #19 and Rail {done}
      RAILROAD STACK - at Port of Malignance #19 - move to Ghengistown #13 and Rail {done}
      RAILROAD STACK - at Port of Malignance #1 - move to Ghengistown #3 and Rail {done}
      RAILROAD STACK - at Willsbury #7 - move to Ghengistown #11 and Rail {done}
      RAILROAD STACK - at Willsbury #3 - move to Antioch #7 and Rail {done}
      RAILROAD STACK - at Willsbury #12 - move to Contaginon #15 and Rail {done}
      RAILROAD STACK - at Muncie #19 - move to Contaginon #5 and Rail {done}
      RAILROAD STACK - at Muncie #8 - move to Muncie #5 and Rail {done}

      2 NATIVES - at Tarsus #2 - move 1 to #19 and Mine (done-releases 1 NATIVE ) - move other to #7 and Rail {not done yet}
      1 NATIVE - at Tarsus #19 - move S to #7 and Rail {done}

      1 NATIVE & 5 SLAVES - at Heliopolis #2 - Rail {not done yet}

      6 NATIVES & 5 SLAVES - at Port of Where It’s At #9 - 2 SLAVES, Road (done) - 2 NATIVES, move to Heliopolis #16 and Rail (done) - 2 NATIVES, move to Heliopolis #6 and Rail (done) - 2 SLAVES, move to PoWIA #20 and Rail (done - Releases 2 SLAVES) - 2 NATIVES, move to PoWIA #10 and Mine (done) - 1 SLAVES, move to Heliopolis #2 and Rail {done - releases 1 SLAVES}

      2 SLAVES - at PoWIA #20 - move to PoWIA #2 and Mine {2 turns}

      2 NATIVES - at Shiberport # 15 - Rail {done}
      RAILROAD STACK - at Whelsh Coast #11 - move to Shiberport #6 and Rail {done}
      RAILROAD STACK - at Whelsh Coast #12 - move to #2 and Rail {done}

      1 NATIVE - at Boomtown #5 - Rail {not done yet}
      1 NATIVE - at Boomtown #16 - move to #5 and Rail {done}
      1 NATIVE - at Boomtown #9 - Mine {not done yet}

      1 NATIVE - at Solace #9 - Road {done}
      2 NATIVES - at Shiberport #18 - move 1 to Boomtown #9 and Mine (done) - move other to Shiberport #7 and Rail {not done yet}
      1 NATIVE - at Shiberport #16 - move N to #7 and Rail {done}
      1 NATIVE - at Shiberport #2 - move to Boomtown #12 {will Road next turn}

      RAILROAD STACK - at San Cortez #1 - move SW to #8 and Rail {done}

      2 SLAVES - at Willsbury #11 - move to Ubergorsk #6 and Clear {done}
      1 SLAVES - at Heliopolis #2 - move to #19 and Irrigate {3 turns}

      1 NATIVE - at Muncie #1 - move to Bacteria #1 and Rail {not done yet}
      1 NATIVE - at Gaia - move to Bacteria #1 and Rail {done}

      1 SLAVES - at Port Rouge #20 - Irrigate {not done yet}
      1 NATIVE - at Opiadom - move to Port Rouge #20 and Irrigate {done}

      1 SLAVES - at Opiadom #6 - move to Port Rouge #2 and Rail {not done yet}
      1 SLAVES - at Opiadom #1 - move to Port Rouge #2 and Rail {not done yet}
      1 NATIVE - at Chartes #20 - move to Port Rouge #2 and Rail {done}


      Turn 2 (1130AB)
      1 NATIVE & 3 SLAVES - at Napoleton #6 - Move W to #17 {will Road & Irrigate next turn}

      9 NATIVES - at Seeburg #7 - Clear & Road {done}
      1 NATIVES - at Del Monte #6 - move to #19 {will Road next turn}

      RAILROAD STACK - at Oak Ridge #15 - move to Ubergorsk #20 and Rail {done}
      4 NATIVES & 8 SLAVES - at Ubergorsk #6 - move to Geofront #15 and Clear {done}
      RAILROAD STACK - at Oak Risge #5 - move to GeoFront #15 and Rail {done}
      RAILROAD STACK - at Loveshak #7 - move to GeoFront #5 and Rail {done}

      RAILROAD STACK - at Contaginon #5 - move to #2 and Rail {done}
      RAILROAD STACK - at Contaginon #15 - move to #11 and Rail {done}
      RAILROAD STACK - at Antioch #7 - move to Contaginon, then move them to the roaded tile that is between Contaginon & Arbela (NE,E,NE) and Rail {done}
      RAILROAD STACK - at Antioch #16 - move to Arbela #17 and Rail {done}
      RAILROAD STACK - at Ghengistown #3 - move to Arbela #6 and Rail {done}

      RAILROAD STACK - at Muncie #5 - move to #3 and Rail {done}
      RAILROAD STACK - at Muncie #15 - move to #11 and Rail {done}
      RAILROAD STACK - at Tarsus #7 - move S to #16 and Rail {done}
      RAILROAD STACK - at Ghengistown #13 - move to Tarsus #15 and Rail {done}
      RAILROAD STACK - at Willsbury #19 - move to Susa #10 and Rail {done}
      RAILROAD STACK - at Gaia #2 - move to Susa #1 and Rail {done}

      2 NATIVES - at San Cortez #8 - move to #19 {will Road next turn}

      RAILROAD STACK - at Banana HQ #2 - move to Tessagrad #5 and Rail {done}
      RAILROAD STACK - at Banana HQ #6 - move to Apolyton #1 and Rail {done}
      RAILROAD STACK - at Tessagrad #1 - move to Apolyton #20 and Rail {done}
      RAILROAD STACK - at Tessagrad #20 - move to Termina #3 and Rail {done}
      RAILROAD STACK - at Gotham #3 - move to Termina #1 and Rail {done}
      RAILROAD STACK - at Chartres #12 - move to Termina #20 and Rail {done}

      RAILROAD STACK - at Rheims #2 - move to Rheims #6 and Rail {done}
      1 NATIVE & 4 SLAVES - at Here It Is #7 - move to coal deposit at #14 {will Road next turn}

      RAILROAD STACK - at Chartres #20 - move to Port Rouge #5 and Rail {done}
      RAILROAD STACK - at Chartres #19 - move to Jerusalem #1 and Rail {done}
      RAILROAD STACK - at Port Rouge #10 - move to Jerusalem #20 {done}
      RAILROAD STACK - at Port Rouge #2 - move to Here It Is #12 and Rail {done}

      RAILROAD STACK - at Seeburg #6 - move to Rheims #17 and Rail {done}
      RAILROAD STACK - at Gaia #10 - move to Macross City #5 and Rail {done}

      1 NATIVE - at Tarsus #19 - move to Here it Is #4 and Rail {not done Yet}
      1 NATIVE - at Rheims - move to Here it Is #4 and Rail {done}

      1 NATIVE & 1 SLAVE - at Port Rouge #20 - move to GeoFront #5 and Irrigate {done}

      1 NATIVE & 5 SLAVES - at Heliopolis #2 - 1 SLAVE, move to #19 and Irrigate {1 turn} - others move to #10 and Rail {not done yet}
      2 SLAVES - at Heliopolis #5 - move to #10 and Rail {done}

      2 NATIVES - at Port of WIA #10 - Rail {done}
      RAILROAD STACK - at Heliopolis #6 - move to PoWIA #3 and Rail {done}
      RAILROAD STACK - at Heliopolis #16 - move to PoWIA #12 and Rail {done}

      2 SLAVES - at PoWIA #20 - move to #2 and Mine {done - will release 2 SLAVES}
      2 SLAVES - at PoWIA #2 - move to Avignon #20 and Rail (not done yet}
      2 SLAVES - at PoWIA #9 - move to Avignon #20 and Rail (done}

      2 NATIVES - at Boomtown #9 - move to #8 and Rail {done}
      RAILROAD STACK - at Boomtown #5 - move to #19 {done}
      1 NATIVE - at Boomtown #12 - Road {done}

      RAILROAD STACK - at Whelsh Coast #2 - move to Solace #11 and Rail {done}
      RAILROAD STACK - at Shiberport #15 - move to Solace #2 and Rail (done}
      RAILROAD STACK - at Shiberport #6 - move to Neon Uber City #5 and Rail (done}
      RAILROAD STACK - at Shiberport #7 - move to Neon Uber City #1 and Rail (done}

      1 NATIVE - at Solace #9 - move to Neon Uber City #9 and Rail {not done yet}
      1 NATIVE - at Solace - move to Neon Uber City #9 and Rail {done}


      Turn 3 (1140AB)
      1 NATIVES & 3 SLAVES - at Napoleton #17 - 1 NATIVES, Road (done) - 3 SLAVES, Irrigate {done}
      2 NATIVES - at Seeburg #9 - Rail {2 turns}
      2 NATIVES - at San Cortez #18 - Road {done}

      RAILROAD STACK - at Rheims #6 - move to Macross City #16 and Rail {done}
      RAILROAD STACK - at Macross City # 13 - move to #16 then W and Rail {done}
      RAILROAD STACK - at Macross City # 5 - move to hills W & W of #16 and Rail {not done yet}
      RAILROAD STACK - at Here It Is #4 - move to hills W & W of #16 and Rail {done}

      2 RAILROAD STACK - at Heliopolis #10 - move to #11 and Rail {done}
      2 SLAVES - at Heliopolis #19 - move to #3 {will Road next turn}
      2 SLAVES - at Port of WIA #2 - move to Heliopolis #3 {will Road next turn}
      RAILROAD STACK - at Port of WIA #10 - move to Avignon #9 and Rail {done}
      RAILROAD STACK - at Port of WIA #3 - move to Avignon #2 and Rail {done}
      RAILROAD STACK - at Port of WIA #12 - move to Avignon #4 and Rail {done}
      RAILROAD STACK - at Avignon #20 - move to #14 and Rail {done}

      RAILROAD STACK - at Apolyton #1 - move to Gaia #7 and Rail {done}
      9 NATIVES at Seeburg #7 - Fortify 1 NATIVES, move other (8) to Gaia #18 and Clear (done) - Reactivate the one left and have him wait
      RAILROAD STACK - at Termina #20 - move to Gaia #18 and Rail {done}
      RAILROAD STACK - at Termina #1 - move to Del Monte #14 and Rail {done}
      RAILROAD STACK - at Termina #3 - move to Del Monte #5 and Rail {done}
      RAILROAD STACK - at Apolyton #20 - move to Del Monte #1 and Rail {done}
      RAILROAD STACK - at Tessagrad #5 - move to Del Monte #7 and Rail {done}
      RAILROAD STACK - at Ubergorsk #20 - move to Del Monte #9 and Rail {done}
      5 NATIVES & 10 SLAVES - at GeoFront #15 - move 2 NATIVES to Del Monte #18 and Rail (done) - move others to Napoleton #14 and Clear {done}
      1 NATIVES - at Del Monte #19 - Road {2 turns}

      3 NATIVES & 1 SLAVES - at GeoFront #5 - move 2 NATIVES to Chiquita #4 and Rail (done) - move others to Port Of Malignance #4 and Irrigate {done}

      RAILROAD STACK - at Neon Uber City # 9 - move to Another Glorious City #5 and Rail {done}
      At This Time, all Cities on Uber Island Are Connected via Railroad Network!
      RAILROAD STACK - at Neon Uber City # 1 - move to AGC #1 and Rail {done}
      RAILROAD STACK - at Neon Uber City # 5 - move to AGC #9 and Rail {done}

      RAILROAD STACK - at Boomtown #19 - move to AGC #4 and Rail {done}
      RAILROAD STACK - at Boomtown #8 - move to AGC #2 and Rail {not done yet}
      RAILROAD STACK - at Solace #11 - move to AGC #2 and Rail {done}
      2 NATIVES - at Solace #2 - move to Boomtown #5 and Mine {done}
      1 NATIVES - at Boomtown #12 - move to #2 and Mine {2 Turn}

      RAILROAD STACK - at Contaginon #2 - move to New York #17 and Rail {done}
      RAILROAD STACK - at Contaginon #11 - move to New York #6 and Rail {done}

      RAILROAD STACK - at Point between Contaginon & Arbela - move to Seeburg #4 and Rail {done}
      RAILROAD STACK - at Arbela #17 - move to Seeburg #12 and Rail {done}
      RAILROAD STACK - at Arbela #6 - move to Nepoliton #17 and Rail {done}
      RAILROAD STACK - at Munci #3 - move to Nepoliton #7 and Rail {done}

      RAILROAD STACK - at Here It Is #12 - move to Hole in the Wall #20 and Rail {done}
      RAILROAD STACK - at Jerusalem #20 - move to Hole in the Wall #1 and Rail {done}
      RAILROAD STACK - at Jerusalem #1 - move to Hole in the Wall #3 and Rail {done}
      RAILROAD STACK - at Port Rouge #5 - move to Hole in the Wall #12 and Rail {done}

      RAILROAD STACK - at Muncie #11 - move to Arcadia #16 and Rail {done}
      RAILROAD STACK - at Tarsus #16 - move to Dijon #1 and Rail {done}
      RAILROAD STACK - at Tarsus #15 - move to Arcadia #7 and Rail {done}
      RAILROAD STACK - at Susa #10 - move to Arcadia #7 and Rail {done}
      At This Time, all Cities on the Mainland Are Connected via Railroad Network except Lhasa (next turn) and San Cortez, which is currently Isolated!
      1 NATIVES & 4 SLAVES - at Here It Is #14 - Road {done}

      RAILROAD STACK - at Susa #1 - move to Arbela #7 and Rail (done}

      2 SLAVES - at New York #9 - move to #1 and Rail {not done yet}
      1 NATIVES - at Seeburg #7 - move to New York #1 and Rail {done}


      See part 2 for next set of PW orders here.


      These Orders ARE FINAL for Part 1

      E_T
      Last edited by E_T; December 4, 2002, 04:55.
      Come and see me at WePlayCiv
      Worship the Comic here!
      Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

      Comment


      • #4
        New Save that has the CP Queue stuff in it. WF will come in a couple of days, as I have a LOT of RL stuff to do in the next two days.

        E_T
        Attached Files
        Come and see me at WePlayCiv
        Worship the Comic here!
        Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

        Comment


        • #5
          I'm back and will issue a budget before gameplay. One thing, turn 0 is 1110.
          Aggie
          The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

          Comment


          • #6
            Originally posted by Aggie
            I'm back and will issue a budget before gameplay. One thing, turn 0 is 1110.
            Aggie
            DOH!! Sorry, I fixed them

            E_T
            Come and see me at WePlayCiv
            Worship the Comic here!
            Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

            Comment


            • #7
              DM - PW Orders - Part 2 - FINAL

              These Orders ARE FINALALLY DONE

              Important Note on PW movements: When using Stack movement (Ctrl-J) on worker units AND there are workers left at the place that the stack moved from, it is VERY IMPORTANT that you ‘activate’ the ones that have been left behind. This will prevent them from moving automatically the next turn.

              Important Note on the Order of the PW Orders: It is Very Important that the PW orders be done in the Order that they are given. Some stacks are 'broken up" and "rejoined" at later times, so Certain workers, both NATIVE and SLAVES are moved and referenced at the proper times.

              In these Orders, the location of PW Natives & Slaves use the same WF references as in the CP orders. See this image:

              Example: 1 NATIVE - at Del Monte #6 - Move to #18 {will build road next turn}……This means that the one NATIVE worker that is at Tile #6 in Del Monte is to move to Tile #18 in Del Monte. It arrives and will have an action next turn.

              NATIVE refers to our ‘native’ Workers. SLAVES refers to any Foreign Workers. It currently takes 2 SLAVES to do the tasks of 1 NATIVE . RAILROAD STACK refers to 2 NATIVES or 4 SLAVES or a combo of 1 NATIVE and 2 SLAVES.
              Road refers to Build Road, Rail Refers to Build Railroad, Mine refers to Build Mine, Clear refers to Clear Jungle, Irrigate is self explanatory.



              Turn 4 (1150AB)
              2 RAILROAD STACKS - at Arcadia #7 - move to #19 and Rail {done}
              2 NATIVES - at Arcadia #16 - move to Dijon #20 {will Road next turn}
              2 RAILROAD STACKS - at Dijon #1 - move to #8 and Rail {done}
              2 NATIVES - at Hole in the Wall #16 - move to Dijon #19 {will Road next turn}
              1 NATIVE & 2SLAVES - at HIW #3 - move 1 NATIVE to Arcadia #15 (will Road next turn) and the 2 SLAVES to HIW #2 {will Road next turn}

              RAILROAD STACK - at HIW #1 - move to Lhasa #6 and Rail {not done yet}
              RAILROAD STACK - at HIW #20 - move to Lhasa #6 and Rail {done}

              RAILROAD STACK - at Avignon #14 - move to Heliopolis #7 and Rail {done]
              RAILROAD STACK - at Avignon #4 - move to Heliopolis #15 and Rail {done]
              RAILROAD STACK - at Avignon #2 - move to Heliopolis #17 and Rail {done]
              RAILROAD STACK - at Avignon #9 - move to Heliopolis #18 and Rail {done]

              1 NATIVE & 4 SLAVES - at Here It Is #14 - Mine {not done yet}

              4 SLAVES - at Heliopolis #3 - Road {done}
              4 NATIVES - at 2 East of Heliopolis - move to Heliopolis #3 and Mine {done]
              RAILROAD STACK - at Heliopolis #11 - Rail {done}
              2 NATIVES - at 3 East of Heliopolis - move to Heliopolis #12 {will road next turn}

              RAILROAD STACK - at Another Glorious City #1 - move to Neon Uber City #10 and Rail {done}
              RAILROAD STACK - at AGC #9 - move to NUC #2 and Rail {done}
              RAILROAD STACK - at AGC #4 - move to NUC #8 and Rail {done}
              RAILROAD STACK - at AGC #5 - move to NUC #6 and Rail {done}
              2 RAILROAD STACKS - at AGC #2 - move to NUC #15 and Rail {done}

              RAILROAD STACK - at Boomtown #5 - move to Solace #3 and Rail {done}

              8 NATIVES & 4 SLAVES - at Gaia #18 - move 4 SLAVES to Oak Ridge #6 (will road next turn) - move 8 NATIVES to Napoleton #4 and Clear {done}
              4 SLAVES - at Del Monte #14 - move to Napoleton #3 {will road next turn}
              4 SLAVES - at Del Monte #9 - move to Napoleton #12 {will road next turn}
              4 SLAVES - at Del Monte #1 - move to Oak Ridge #2{will road next turn}
              4 SLAVES - at Gaia #7 - move 2 SLAVES to Oak Ridge #6 (will road next turn) - move other 2 SLAVES to Oak Ridge #2{will road next turn}
              4 SLAVES - at Napoleton #7 - move 2 SLAVES to #3 (will road next turn) - move other 2 SLAVES to #12{will road next turn}

              3 NATIVES & 10 SLAVES - at Napoleton #14 - move 3 NATIVES to #5 and Clear (not done yet) - 4 SLAVES, Rail (done) - 4 WF, move to #4 and Rail (done) - 2 SLAVES, move to #9 {will road next turn}
              1 NATIVE - at Napoleton #4 - move to #5 and Clear {not done yet}
              3 NATIVES & 3 SLAVES - at Napoleton # 17 - move 3 SLAVES to #4 and Irrigate (done} - move 3 NATIVES to #5 and Clear {not done yet}

              2 NATIVES - at Seeburg #12 - move 1 to Napoleton #5 and Clear (done) - move other to Here It Is #14 and Mine {not done yet}
              2 NATIVES - at Seeburg #4 - move to Here It Is #14 and Mine {done}

              2 NATIVES - at San Cortez #18 - Mine {2 turns}

              2 NATIVES - at Macross City #16 - move to Arbela #1 {will build Road next turn}
              RAILROAD STACK - at Arbela #7 - move to #16 and Rail {done}

              RAILROAD STACK - at Del Monte #5 - move to Tessagrad #2 and Rail {done}
              RAILROAD STACK - at Del Monte #7 - move to Tessagrad #4 and Rail {done}
              RAILROAD STACK - at New York #1 - move to Tessagrad #6 and Rail {done}

              RAILROAD STACK - at New York #7 - move to Ghengistown #5 and Rail {done}
              RAILROAD STACK - at New York #17 - move to Ghengistown #12 and Rail {done}

              RAILROAD STACK - at Chiquita #12 - move to #3 and Rail {done}
              RAILROAD STACK - at Chiquita #4 - move to #5 and Rail {done}

              1 NATIVE & 1 SLAVE - at Port of Malignance # - move to Ubergorsk #18 and Irrigate {done}


              Turn 5 (1160AB)
              6 SLAVES - at Napoleton #3 - Road {done}
              6 SLAVES - at Napoleton #12 - Road {done}
              6 SLAVES - at Oak Ridge #2 - Road {done}
              6 SLAVES - at Oak Ridge #6 - Road {done}
              8 NATIVES - at Napoleton #5 - move to Oak Ridge #6 and Clear {done}

              8 NATIVES & 7 SLAVES - at Napoleton #4 - 8 NATIVES, move to #3 and Clear (done) - 4 SLAVES, move to Termina #8 and Rail (done) - move others to Muncie #1 and Irrigate {done}
              4 SLAVES - at Napoleton #14 - move to Termina #19 and Rail {done}
              2 SLAVES - at Napoleton #9 - Road {2 turns}

              2 NATIVES - at Seeburg #9 - move to #20 and Rail {done}

              RAILROAD STACK - at Ghengistown #5 - move to #1 and Rail {not done yet}
              RAILROAD STACK - at Ghengistown #12- move to #1 and Rail {done}

              RAILROAD STACK - at Arbela #16 - move to #2 and Rail {done}
              2 NATIVES - at Arbela #1 - Road {done}

              RAILROAD STACK - at Tessagrad #2 - move to Termina #2 and Rail {done}
              RAILROAD STACK - at Tessagrad #4 - move to Termina #10and Rail {done}
              RAILROAD STACK - at Tessagrad #6 - move to Termina #13 and Rail {done}

              RAILROAD STACK - at Neon Uber City #2 - move to Boomtown #1 and Rail {done}
              RAILROAD STACK - at NUC #10 - move to Boomtown #17 and Rail {done}
              RAILROAD STACK - at NUC #8 - move to Boomtown #10 and Rail {not done yet}
              RAILROAD STACK - at NUC #6 - move to Boomtown #10 and Rail {done}
              2 RAILROAD STACK - at NUC #15 - move to Boomtown #20 and Rail {done}

              1 NATIVE - at Boomtown #2 - Rail {not done yet}
              1 NATIVE - at Whelsh Coast - move to boomtown #2 and Rail {done}

              RAILROAD STACK - at Solace #3 - move to #1 and Rail {done}

              4 NATIVES & 4 SLAVES - at Here It Is #14 - Rail {done}

              RAILROAD STACK - at Chiquita #5 - move to #6 and Rail {done}
              RAILROAD STACK - at Chiquita #3 - move to Ubergorsk #8 and Rail {done}

              2 RAILROAD STACK - at Arcadia #19 - move to #8 and Rail {done}
              1 NATIVE - at Arcadia #15 - Road {done}
              2 NATIVES - at Dijon #20 - Road {done}
              2 NATIVES - at Dijon #19 - Road {done}
              RAILROAD STACK - at Dijon #8 - move to Ubergorsk #1 and Rail {done}

              2 SLAVES - at Hole in the Wall #2 - Road {done} < ------SAVE

              2 RAILROAD STACK - at Lhasa # 6 - move to #4 and Rail {done}
              2 NATIVES - at Heliopolis #15 - move to Lhasa # 1 and Mine {not done yet}
              2 NATIVES - at Heliopolis #17 - move to Lhasa # 1 and Mine {done}
              2 NATIVES - at Heliopolis #12 - Road {done}
              5 NATIVES & 10 SLAVES - at Heliopolis #3 - 4 SLAVES, move to #13 (will road next turn) - others move to #12 and 4 NATIVES Mine (done) and rest Rail {done}

              RAILROAD STACK - at Heliopolis #7 - move to Rheims #15 and Rail {done}
              RAILROAD STACK - at Heliopolis #19 - move to Opiadom #6 and Rail {done}

              1 NATIVE & 1 SLAVES - at Ubergorsk #18 - move to Arcadia #15 and Irrigate {done}
              1 NATIVE - at Del Monte #19 - move to Chiquita #9 {will road next turn}


              Turn 6 (1170AB)
              To be completed by DM and new Save posted



              These Orders Are FINAL

              E_T
              Last edited by E_T; December 3, 2002, 03:20.
              Come and see me at WePlayCiv
              Worship the Comic here!
              Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

              Comment


              • #8
                JUST got online for the first time since getting back (I've been down with the flu for the past 24 hours). I'll have to look at the saves and see what on earth took place while I was gone...
                Long-time poster on Apolyton and WePlayCiv
                Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
                7th President of Apolyton in the 1st Civ3 Democracy Game

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