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  • #16
    I think that our readyness is about 20 turns away from completion, atleast enough to start the war.

    I'm on Poly server if you want to meet there now.

    E_T
    Come and see me at WePlayCiv
    Worship the Comic here!
    Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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    • #17
      CP Orders - Are Done

      These Orders Are FINAL

      General stuff:

      In the Orders, WF refers to Work force allocation/placement. See this image:

      For further explanation on this, see this post.


      If during the turnchat, any workers that finish tasks that would benefit Production, Trade or Food (in that order of priority, with corruption/waste in mind) increase in a city (cleared jungle, mine or road built, etc.), please change WF allocation to fit the situation. Please, also keep in mind, that some cities are having to maintain a delicate balance between growth & time of build compilations. We will be rushing things somewhat, but Some items I don't want to have to rush too soon (because of impending Disorder because a city grew too fast).


      Approved Budget for Rushes:

      Budgeted for 584 (612) Lytons.


      Emergency:
      None

      Needed:
      None

      Throughput:
      Loveshack - Aqua on turn 0 for 72L
      Neon Uber City - Lib on turn 0 for 24L
      Shiberport - Cath on turn 0 for 40L
      Napoleton - Cath on turn 1 for 24L
      Boomtown - Cath on turn 2 for 64L
      Port Rouge - Cannon on turn 2 for 72L.
      Seeburg - Cannon on turn 3 for 44L.
      Another Glorious City - Aqua on turn 3 for 80L
      Solace - Cath on turn 3 for 32L
      Ghengistown - Marketplace on turn 3 for 100L (112L)
      Opiadom - Lib on turn 4 for 32L (on turn 2 for 48L).



      Turn 0 (1070AD)

      Current built/Queue Changes:

      Chiquita - change Bank to Uni in Q.
      New York - Insert Worker in Front of Q.

      WF allocations:
      If Draft - Macross City - WF to 1-2-3-5-6-7-8-11-13-14-17.
      Willsbury - WF to 1-5-6-8-12-13-14-15-19.
      Bacteria - WF to 2-3-8-10-11-20.
      Seeburg - WF to 3-4-5-6-8-10-15-16-18-20.
      Avignon - WF to 1-2-3-4-5-10-20.
      Solace - WF to 1-2-3-10-13-14.
      Opiadom - WF to 4-7-8-10-12-13.
      Whelsh Coast - WF to 2-4-8-9-15-16.
      Port of Malignance - WF to 1-2-3-10-17-18-19.
      Boomtown - WF to 1-4-8-10-17-20.
      Ghengistown - WF to 1-2-3-4-8-9-12.
      Shiberport - WF to 3-4-5-6-8-18.
      Neon Uber City - WF to 1-2-7-8.
      Heliopolis - WF to 6-7-10-11-15.
      Muncie - WF to 2-3-4-5-8-11-17-18
      {color=red]If Draft - Gaia - WF to 1-3-4-5-6-7-8-9-10-15-16.[/color]
      Port Rouge - WF to 1-2-5-6-7-8-9-10-19.
      Termina - WF to 1-2-3-8-10-16-19.
      Rheims - WF to 2-4-6-9-15-16-20.
      Lhasa - WF to 4-9-16-17-18.
      Timeline - WF to 1-3-4-5-6-7-11-16-14-15-19-20.

      Planned Rushes:
      Loveshack - Rush Aqua for 72L - WF to 1-2-3-4-5-10
      Shiberport - Rush Cath for 40L - WF to 3-11-12-13-18-20.
      Neon Uber City - Rush Lib for 24L - No WF changes.


      Turn 1 (1080 AD)

      WF allocations:

      If Draft - Macross City (grows to size 12) - WF to 1-2-3-5-6-7-8-11-13-14-16-17.
      Willsbury - Wrk built, Market next in Q - WF to 1-3-6-8-10-14-19-20.
      Geofront - WF to 4-5.
      Loveshack - Aqua built, Cath next in Q - WF to 1-2-3-7-8-10.
      Solace (Borders Expand) - WF to 1-2-3-10-13-14
      Opiadom - check cleared Jungle
      Oak Ridge (Borders Expand) - WF to 2-4-5-14-15-16.
      Shiberport - Cath built, Wrk next in Q - WF to 3-4-5-6-8-18. < ------ check during turn
      Neon Uber City (grows to size 5) - Lib built, Wrk next in Q - WF to 1-2-5-8-15
      {color=red]If Draft - Gaia (grows to size 12) - WF to 1-2-3-4-5-6-7-8-9-10-15-16.[/color]
      Susa - Lib built, Harbor next in Q - WF to 1-2-6-7-8-17-20. < ------watch for conflicts with Bacteria
      Rheims - WF to 1-2-5-6-9-15-16.
      Lhasa (grows to size 6) - WF to 1-4-9-16-17-18.
      Tarsus - WF to 3-4-5-6-7-13-15-16.

      Planned Rushes:
      Napoleton - Rush Cath for 24L - No WF changes.


      Turn 2 (1090 AD)

      WF allocations:
      Willsbury (grows to size 9) - WF to 1-3-6-8-10-14-18-19-20.
      Geofront (grows to size 3) - WF to 4-5-14.
      Napoleton - Cath built, Wrk next in Q - No WF changes.
      Loveshack (grows to size 7) - WF to 1-2-3-7-8-10-20
      Solace - WF to 1-2-5-6-10-13.
      Port of Where It’s At (grows to size 4) - WF to 1-5-13-14.
      Port Rouge (grows to size 10) - WF to 1-2-5-6-7-8-9-10-19-20.
      Arbela - WF to 2-3-4-6-7-16-17.

      Planned Rushes:
      Opiadom - Rush Lib for 48L - WF to 3-7-8-12-19-20. < ----change Timelines WF
      Timeline - WF to 1-3-4-5-6-11-16-14-15-18-19-20. < -----do after rushing Opiadom
      Boomtown - Rush Cath for 64L - WF to 1-2-4-11-13-18.
      Port Rouge - Rush Cannon for 72L - WF to 1-3-4-5-6-7-8-16-14-20.
      Anitoch - Mrkt built, Explorer next in Q - WF to 4-6-7-14-15-16-17.


      Turn 3 (1100 AD)

      WF allocations:

      Seeburg - Check WF with Jungle cleared in #17.
      Jerusalem - WF to 1-2-6-8-19-20.
      Dijon (grows to size 6) - WF to 1-5-3-7-19-20, will be Zero Growth..
      Opiadom - Lib built, Wrk next in Q - WF to 3-4-7-11-12-13 < ---------check cleared
      Gotham - WF to 1-4-5-6-7-8-13-15.
      Boomtown - Court built, Aqua next in Q - WF to 1-4-8-10-17-20.
      Shiberport - Wrk built, Lib next in Q - WF to 4-5-6-7-18.
      Neon Uber City - Wrk built, Cath next in Q - WF to 1-2-5-8. < -------check for growth after this turn
      Apolyton (grows to size 11) - WF to 1-2-3-5-6-7-8-9-13-15-19.
      Gaia - Lib built, Wrk next in Q - No WF changes
      Port Rouge - Cannon built, Harbor next in Q - WF to 1-2-5-6-7-8-9-10-18-19.
      Termina - WF to 2-3-8-10-13-19-20.

      Planned Rushes:
      Seeburg - Rush Cannon for 44L - WF to 3-4-5-6-8-10-15-16-17.
      Solace - Rush Cath for 32L - WF to 5-6-7-10-12-13.
      Another Glorious City - Rush Aqua for 80L - WF to 2-3-6-7-8-18.
      Ghengistown - Rush Marketplace for 100L (112L) - WF to 3-4-5-12-13-14-15.


      Turn 4 (1110AD)

      WF allocations:

      Seeburg - Cannon built, Bank next in Q - WF to 3-4-5-6-8-9-10-15-16-20 < ----- check this, should grow next turn
      Geofront - Wrk built, Cannon next in Q - WF to 4-5.
      Arcadia (grows to size 3) - WF to 8-16-19, will be Zero Growth until more plains are Irrigated.
      Solace - Cath built, Wrk next in Q - WF to 1-2-5-6-12-13. < ----- check to make sure 5 shield output after waste
      Another Glorious City - Aqua built, Rifle next in Q - WF to 1-2-3-5-9-18.
      Ghengistown - Mrkt built, Explorer next in Q - WF to 1-2-3-4-8-13-14. < ---check for when it grows.
      Shiberport (grows to size 6) - WF to 4-5-6-7-8-18..
      Heliopolis (grows to size 6) - WF to 2-3-6-7-10-11, will be Zero Growth..
      Port of Where It’s At (grows to size 5) - WF to 1-4-5-13-14.
      Apolyton - WF to 1-2-3-4-5-6-7-9-13-15-19.
      Contaginon - Uni built, Cavalry next in Q - WF to 2-4-5-7-8-8-10-11-12-15-18-20.
      Gaia - Wrk built, Explorer next in Q - WF to 1-3-4-5-6-7-8-9-10-15-16.
      Termina - Cath built, Cannon next in Q - No WF changes.
      Rheims (grows to size 8) - WF to 1-2-5-6-8-9-15-16.
      Anitoch - Explorer built, Uni next in Q - WF to 2-4-6-13-15-16-17.

      Planned Rushes:
      none.
      ??Del Monte - Bank for 44L??


      Turn 5 (1120AD)

      WF allocations:

      Bacteria - WF to 1-3-10-11-13-20.
      Seeburg (grows to size 11) - WF to 3-4-5-6-8-9-10-15-16-18-20
      Geofront (grows to size 3) - WF to 4-5-14.
      Napoleton - Wrk built, Lib next in Q - WF to 6-7-9-17.
      Another Glorious City (grows to size 7) - WF to 1-2-3-5-6-9-18.
      Opiadom - Wrk built, Aqua next in Q - WF to 4-7-11-12-13. < -----check cleared
      Here it is (grows to size 12) - WF to 1-2-3-4-7-8-9-10-11-12-19-20.
      Apolyton - Uni built, Cavalry next in Q - WF to 1-2-3-5-6-7-8-9-13-15-19.
      Gaia (grows to size 12) - WF to 1-2-3-4-5-6-7-8-9-10-15-16.
      Rheims - Cath built, Wrk next in Q - WF to 1-2-5-6-8-9-15-16. < -----check WF for 10 output
      Anitoch (grows to size 8) - WF to 2-4-6-7-13-15-16-17.

      Planned Rushes:
      TBD
      Last edited by E_T; November 27, 2002, 19:58.
      Come and see me at WePlayCiv
      Worship the Comic here!
      Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

      Comment


      • #18
        PW Orders - Partial

        Turn 1 (1080AB)

        9 NATIVES - at Seeburg #16 - Move NW {will clear & road next turn}

        3 NATIVES - at Gaia #13 - Road (1) & Mine (2) {complete}

        1 NATIVE - at Seeburg #20 - Move E into hills {will start on road next turn}

        2 SLAVES - at New York #9 - Mine Mountain {6 turns to complete}

        1 NATIVE - at Del Monte #6 - Road {complete}

        5 NATIVES - at Timeline #9 - First Road (3-done) then Clear Jungle (2-not done yet)

        3 NATIVES & 4 SLAVES - at Opiadom #20 - First Road (3 NATIVES-done) then Clear Jungle (4 SLAVES-not done yet)

        9 SLAVES - at Rheims #10 - First Road (1-done) then Move others (8 SLAVES) NE to Opiadom #20 and Clear Jungle {not done yet}

        2 SLAVES - at Opiadom #8 - move N & clear Jungle (not done yet)

        1 NATIVE - at Port Rouge #18 - Road {2 turns}

        2 SLAVES - at PoWIA #20 - Road (complete}

        1 SLAVE - at PoWIA #8 - Road {2 turns}

        1 NATIVE - at San Cortez #10 - move SW with other worker {will help mine next turn}

        9 NATIVES - at Port of Malignance #13 - Clear Jungle (8) & Road (1) {Complete}

        1 NATIVE - at Muncie #10 - Road {2 turns}

        3 NATIVES - at Solace #4 - Road (1) & Mine (2) {Complete}

        3 NATIVES - at Whelsh Coast #19 - Move 2 to forest at #20 {will road next turn}, move other to Shiberport #15 {will Irrigate next turn}

        2 NATIVES - at Whelsh Coast #3 - Mine (1-frees 2 more) & Road (1-done) & move last SE to #12 {will road next turn}

        1 NATIVE - at Whelsh Coast # 11 - Road {complete}

        1 NATIVE - at Shiberport #15 - Road {complete}

        6 NATIVES - at Timeline #9 - move SE to #10 & clear Jungle {complete}

        3 NATIVES - at Timeline #17 - move SW to Opiadom #2 {will road & mine next turn}

        9 SLAVES - at Rheims #10 - First Road (8) then others move NE to Opiadom #20 and Clear Jungle (7-
        6 SLAVES - at Rheims #20 - move 2 SLAVES E,E to Opiadom #20 and clear Jungle {complete} - move 2 SLAVES W to Macross City #10 and Mine (done-frees other 2) - move last two S to Rheims #8 and Mine {not done yet}

        2 SLAVES - at Macross #10 - move SE,SE to Rheims #8 and Mine {coimplete}

        11 SLAVES - at Geofront #14 - First Road (1-done) - move 7 SLAVES NW to Geofront #5 and Clear Jungle {complete} - last 3 SLAVES Irrigate {done}

        3 NATIVES & 3 SLAVES - at Geofront #5 - Move to Ubergorsk #7 {will be ready in 2 turns}

        5 SLAVES - at Heliopolis #7 - Move N to #19 into Jungle {will clear next turn}

        7 NATIVES & 6 SLAVES - at PoWIA # 10 - move 2 SLAVES SE to #2 {will road next turn} - move 2 SLAVES S to #3 {will road next turn} - move rest to Jungle at Heliopolis #19 {will clear & road next turn}

        1 NATIVES - at Willsbury - move E, NE to #11 {will road next turn}

        3 NATIVES & 6 SLAVES - at Willsbury #15 - 2 SLAVES Road (done) - move others to Jungle at #4 {will start clearing next turn}


        E_T
        Last edited by E_T; November 27, 2002, 20:17.
        Come and see me at WePlayCiv
        Worship the Comic here!
        Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

        Comment


        • #19
          I am wrapping up things in the office now and it looks as though I will be able to leave early and therefore start the turnchat early.

          Turnchat today is now 6pm EST!

          I may be a couple mins late, but I'll be there.

          --Togas
          Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
          Member of the Mercenary Team in the Civ 4 Team Democracy Game.
          Former Consul for the Apolyton C3C Intersite Tournament Team.
          Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.

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