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  • #16
    Originally posted by GhengisFarb

    I'm confused, the new administration should take over now right?

    Are we supposed to do the orders in the game ourselves, because it so the save will be in 1.29 format after I do my orders.
    Arnelos, If GF needs time to compile his list for the PW stuff, we could put him at the end and have the list bump to Aggie for next stuff to do. You can do the PW stuff just before you do the Revolt.

    As for my stuff, it just to rush the 1 turn TOC (and maybe 2 TOC) items, to keep them from being delayed unnescesarily by the Revolt. As long as they are approved, you an do them yourself.

    REMINDER FOR POST REVOLT - Check for any Starvation. Some cities might have starvation, no matter what you do to help it out. Just do the best that can be done and hope we don't lose any population.

    Also, we forgot to rename the cities per Jonny's Orders, do that before you post the final save.

    E_T
    Come and see me at WePlayCiv
    Worship the Comic here!
    Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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    • #17
      Originally posted by E_T
      Also, we forgot to rename the cities per Jonny's Orders, do that before you post the final save.
      I've already communicated with Jonny about this via PM. I will name them when I get the save back for doing the revolution, checking for starvation, doing the endturn, and then switching to democracy and saving it for President Aggie...

      This gives me a night or two to think about what to name them
      Long-time poster on Apolyton and WePlayCiv
      Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
      7th President of Apolyton in the 1st Civ3 Democracy Game

      Comment


      • #18
        Originally posted by Arnelos


        Ghengis,

        Just give me the MoPW orders then. I've been doing a (fairly) decent job of executing them so far I hope...

        Then I'll pass it on to Aggie from there.
        Go ahead and pass it to Aggie, I won't be able to post them for another 10 or so hours. We are going into a Revolution at the end of this turn, right?

        Comment


        • #19
          Originally posted by GhengisFarb

          Go ahead and pass it to Aggie, I won't be able to post them for another 10 or so hours. We are going into a Revolution at the end of this turn, right?
          Yes, so anything that isn't completed in one turn will be delayed by revolt and then we'll be in Democracy.

          E_T
          Come and see me at WePlayCiv
          Worship the Comic here!
          Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

          Comment


          • #20
            Sorry I just dissapeared last night.... power outage.
            Looks like everything went well.
            If you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php

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            • #21
              Originally posted by GodKing
              Sorry I just dissapeared last night.... power outage.
              Looks like everything went well.
              Except for that aquaphobic worker! Why didn't he swim?


              Directives of the Apolytonian Labor General

              (Public Works)

              DIRECTONAL LEGEND FOR TILE LOCATIONS
              For Example, if the city was Timeline, the Green tile would be "Timeline wnw", and the blue tile would be "Timeline S".


              Worker(s) in red represent Apolytonian (Egyptian) Workers which work twice as fast as Foreign Nationals.



              1010 AD

              Third Jungle Corps newly formed
              14 Workers se2 of Gaia move SW

              Worker NE of San Cortes moves NE

              3 Frenchies ene of Macross City build mine {complete}

              3 Frenchies ene of Macross City move NE

              Worker sse of Macross City moves SW, then SW, then SW

              3 Workers nnw of Here It Is move S, then SW

              3 Workers nw2 of Here It Is move S

              Worker in Here It Is moves W

              3 Frenchies sw2 of Heliopolis build road {complete}
              3 Frenchies sw2 of Heliopolis irrigate {2 turns}

              Frenchie SW of Heliopolis moves SW then irrigates {complete}

              5 Frenchies W of Heliopolis move SW

              3 Foreign workers SW of Opiadom clear jungle {4 turns}

              First Jungle Corps
              12 Workers sw2 of Timeline clear jungle {complete}
              2 Workers sw2 of Timeline build road {complete}

              First Jungle Corps, Mining Auxiliary
              6 Foreign workers NW of Chartres build mine {complete}

              6 Foreign workers 2 tiles S of Rheims move SW

              Worker nnw of Hole in the Wall moves N

              Foreign workers wnw of Ubergorsk clear jungle {2 turns}

              3 Foreign workers ene of Loveshack move S

              3 Foreign workers N of Ghengistown move W

              Second Jungle Corps
              12 Workers W of Antioch clear jungle {complete}
              2 Workers W of Antioch build road {complete}

              6 Foreign workers wnw of Contaginon move N

              2 Workers SW if SW of Neon Goober City irrigate {complete}

              2 Workers wsw of Boomtown build road {complete}

              2 Workers wnw of Shiberport move S then irrigate {complete}

              Worker wsw of Shiberport moves S, then S, then S

              2 Workers S of Shiberport move NW, then NW

              Note that orders in purple are actions wasted as we will be in Revolution at the end of the turn, there just wasn't anything for them to do other than "skip the turn".

              Sorry, I couldn't do any better.
              Last edited by GhengisFarb™; November 16, 2002, 23:38.

              Comment


              • #22
                Originally posted by Arnelos
                Then I'll pass it on to Aggie from there.
                As soon as I get word from Aggie I'll do my orders and post the save back here and then PM the next person on the list.

                --Togas
                Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
                Member of the Mercenary Team in the Civ 4 Team Democracy Game.
                Former Consul for the Apolyton C3C Intersite Tournament Team.
                Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.

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                • #23
                  Save after SMC orders

                  Here is the save with all smc orders done.
                  Aggie
                  Attached Files
                  The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

                  Comment


                  • #24
                    FAM orders are complete. Here is the save:

                    Added: Just did some mapwhoring. Nothing signifigant to report.
                    Attached Files
                    Last edited by Togas; November 18, 2002, 00:50.
                    Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
                    Member of the Mercenary Team in the Civ 4 Team Democracy Game.
                    Former Consul for the Apolyton C3C Intersite Tournament Team.
                    Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.

                    Comment


                    • #25
                      E_T,

                      I'll execute GhengisFarb's MoPW orders when I get my hands on the save last. Go ahead and do all of the City Planner work to the save and post it here (please PM me when you're done with it though - thanks).
                      Long-time poster on Apolyton and WePlayCiv
                      Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
                      7th President of Apolyton in the 1st Civ3 Democracy Game

                      Comment


                      • #26
                        Originally posted by Arnelos
                        E_T,

                        I'll execute GhengisFarb's MoPW orders when I get my hands on the save last. Go ahead and do all of the City Planner work to the save and post it here (please PM me when you're done with it though - thanks).
                        What am I allowed to Rush? I need to know before I can do anything. See my earlier post in this thread, for the budget requests.

                        The FAM save shows that we have 674L in the Treasury. My 1 & 2 turn total rush costs are 176L. If those are approved, then we will have 498L left. The Courthouse in Memphis can wait.

                        Please let me know.

                        E_T
                        Come and see me at WePlayCiv
                        Worship the Comic here!
                        Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

                        Comment


                        • #27
                          E_T,

                          Ok, I just looked at the save and at your list of rushes. Go ahead and rush the 1 and 2 turn things so that they aren't affected by the revolt. The courthouse in Memphis can indeed wait for at least another turn until the revolt is done.
                          Long-time poster on Apolyton and WePlayCiv
                          Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
                          7th President of Apolyton in the 1st Civ3 Democracy Game

                          Comment


                          • #28
                            Thanks, I'll Have the save posted soon.

                            E_T
                            Come and see me at WePlayCiv
                            Worship the Comic here!
                            Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

                            Comment


                            • #29
                              CP rushes done and orders for the Interregum

                              This is my General & Specific Orders for Post Revolt but before (and during) the end of turn:

                              The next built for the Rushed cities is in the Queue, so just click o.k. for what to built next when between turns.

                              Check for Starvation (Zero Growth is O.K.) in All Cities. If starvation cannot be fought off, reduce it to the least impact as possible.(it will only be for 1 turn). You shouldn’t have too much you’ll need to do, I’ve moved some WF’es anyway to maximize food in some of the cities, but check anyways.

                              Specific Cities:
                              Willsbury - have at 0 or 1 food surplus. This City is close to losing WLKD with the extra pop until a market is built.
                              Tarsus - have at 1 - 2 food surplus. This City is close to losing WLKD with the extra pop until a market is built.
                              New York - have at 1 - 2 food surplus. This City is close to losing WLKD with the extra pop until a market is built.

                              That’s it.

                              Here’s the save,

                              E_T
                              Attached Files
                              Come and see me at WePlayCiv
                              Worship the Comic here!
                              Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

                              Comment


                              • #30
                                Smc turn 1010 report.
                                Upgraded pike to Musk in gotham. I moved a musk from macross to Rheims, now our vulnerable cities all have 2 defenders, at least on the greece/german front. Antioch is the only vulnerable significant city with only 1 defender. I have the mingapilco defense force set up now and recommend that Thud, as smc, set up a similiar 4 unit defense force in the old persian homeland. I unit is on the way there and I recommned others too. Another unit is one the way to a spot between Willsbury and portmalignance to defend both. On uber I am going for the following defense, a 3 musk force in the center of the south + 1 calvary. In the north of uber I want 1 more musket(not including the unit going s). My estimates say we need to produce 7 more muskets for a strong defense(3 for uber, 3 for perisa, 1 for antioch). Every city won't be garrisoned, by they all will be in range of a strong defensive force in time of need.
                                Aggie
                                The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

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