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War Academy:Zululand objectives

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  • #16
    Well everyone -- now we have a chance to set these plans into action.

    Forgetting the issue of whether we're actually GOING to continue the war with the Zulu, if we do -- what should our objectives be? At the end of the chat, Aggie proposed three levels of involvement. It is our job to analyze the merits of each level (from a militaristic standpoint), that we may advise our leaders on what actions to take moving on from this point.

    The three levels Aggie proposed were:
    1) Peace. Pretty simple -- wait a few more turns, and then declare peace, and focus our attention on other targets.
    2) Strategic Attack on Gems. We take one to three cities, and seize the Zulu Gems -- gaining ourselves a solid source of revenue, but gaining several cities marred by corruption and among a sea of enemies.
    3) Complete war. Would take the largest strategic commitment, and might delay attack on our other objectives, but would secure us the Zulu island.

    We must keep several things in mind while considering this:
    * Zululand is on an island, and we have few boats at this time.
    * It is unlikely that Straka will be able to do us much damage, for the same reason
    * No matter what option we take, our next few turns will be building up our forces, which could be sent either to Zululand or other targets.

    -- adaMada
    Acting Vice-Vice President
    Civ 3 Democracy Game:
    PTW Game: Proud member of the Roleplay Team, and Ambassador to Glory of War
    Intersite PTW Game: Member of Apolyton

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    • #17
      1 (Peace). We can not afford to be distracted by Shaka, or we will pay the price in blood lost to German Infantry.

      It should be Bismarck, then Shaka, not the other way around.

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      • #18
        Originally posted by Kloreep
        1 (Peace). We can not afford to be distracted by Shaka, or we will pay the price in blood lost to German Infantry.

        It should be Bismarck, then Shaka, not the other way around.
        Forgetting about that issue -- it is a very important question, but leaving it to other threads -- what do you think the best option is militarially, if we were to decide to go to war with Zululand (over your strong objections )?

        -- adaMada
        Civ 3 Democracy Game:
        PTW Game: Proud member of the Roleplay Team, and Ambassador to Glory of War
        Intersite PTW Game: Member of Apolyton

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        • #19
          Originally posted by adaMada
          Forgetting about that issue -- it is a very important question, but leaving it to other threads -- what do you think the best option is militarially, if we were to decide to go to war with Zululand (over your strong objections )?

          -- adaMada
          Whoops; this is the wrong thread. (You did list peace as an option, though. )

          I'd like to conquer all of Zululand; once we take three cities, there isn't a a major reason for a strong nation like ours to avoid the other four. However, if we want to get some of the attack force back in time for Germany (which aggie thought was possible, though it would probably require a lot of rushing at this point), we should limit ourselves to the three gem cities, and leave the rest for later (IE, sign peace after we have the gems).

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          • #20
            Originally posted by Kloreep


            Whoops; this is the wrong thread. (You did list peace as an option, though. )

            I'd like to conquer all of Zululand; once we take three cities, there isn't a a major reason for a strong nation like ours to avoid the other four. However, if we want to get some of the attack force back in time for Germany (which aggie thought was possible, though it would probably require a lot of rushing at this point), we should limit ourselves to the three gem cities, and leave the rest for later (IE, sign peace after we have the gems).
            I know -- it was one of Aggie's options . Probably shoulda left it out, but it's there if anyone believes we honestly CAN'T take Zululand, should we want to .

            Do you think it'd be much harder to bring enough offensive units over (by boat) to take the entire island, however, rather than just three cities? TIn theory, it's twice as many fighters...

            (Heading to bed now; will address anything else in the morning ).

            -- adaMada
            Civ 3 Democracy Game:
            PTW Game: Proud member of the Roleplay Team, and Ambassador to Glory of War
            Intersite PTW Game: Member of Apolyton

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            • #21
              Theoretically it would be twice as many, yes. But it depends on how fast you want the attack to go; the slower you're willing to let it be, the fewer units you need. Since I don't think we want to be bogged down in a long inter-continental war, 2x is a good estimate.

              Here are some numbers on an idea of Aggie's, which was to strike ASAP at a few cities, then send some of the force packing pack for the war against Germany.

              Peace with Germany is up for reneg in 16 turns, and since they're paying us LPT as part of the deal, they're definitely going to come to the table that turn. You cannot duck out of a peace renegotiation, so we will have to declare war then and there unless we want to wait another 20 turns.

              A Galleon's voyage from Tarsus to the coast of Hlobane takes 5 turns, which means 10 turns round-trip. (This is faster than the voyage from former France to Mpondo, and lets us land right in the Gem Triangle.) Even if it only takes two turns of prep TOTAL EACH WAY, we have 4 turns to go a-conquering; not bad, but if you fudge the numbers to 3-4 turns (and I'm not sure we could even achive that, with all the Galleon-building we need), that only gives 2-3 turns; only enough time to take Hlobane, and another city if we're lucky.

              In short, I don't think this plan is a possibility. I would have loved to conquer Zululand and have our German war too, but we must choose; unless, of course, we can summon an insane amount of units over the next 15 turns so that we can fight a true two-front war.

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              • #22
                Corruption would not be that much of an issue. Almost all of the cities would be FP Centric. The worst would be about as bad as Hole in the Wall is now. The maximim amount that the Distance adds to the Corruption is 34%, the rest is Modified OCN. So, they won't be that corrupt, we will have to rush courthouses, but the rest could be by normal builds.

                I say, defend ourselves and get peace at the earliest. WHILE we are taking care of Otto & Liz, we can have our Navy built & upgraded to the proper amount that will be needed for a proper Invasion. We WILL show Shaka how to properly put on an Invasion. It will be the last thing that he learns before we lay his head at Aggie's feet!

                E_T
                Come and see me at WePlayCiv
                Worship the Comic here!
                Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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                • #23
                  I would like to take over the whole island, for 3 reasons:

                  1. We get all the gems
                  2. There is not the danger of our cities culture-flipping over to the Aztecs.
                  3. It would allow us to defend the island better, in case another civ decides they want the gems.
                  Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
                  King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
                  ---------
                  May God Bless.

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                  • #24
                    (Just trying to cause discussion here; personally, I don't really take either side)

                    Kloreep and E_T,
                    Do you think it's worth paying to end the war now (so we can focus on Germany), should Straka prove to be as hardheaded as he is stupid? Remember, we have no military units in the area, and (unless Shiber's bluff proves to have merit), we might not be able to get peace until the war's hurting him, through curruption or whatever else.

                    Is there anyone who thinks we can't militarially take Zululand should our hearts desire?

                    -- adaMada

                    EDIT: Reposted the first question here -- that's probably a better place to discuss the issue .
                    Civ 3 Democracy Game:
                    PTW Game: Proud member of the Roleplay Team, and Ambassador to Glory of War
                    Intersite PTW Game: Member of Apolyton

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                    • #25
                      With all of the Civs paying us up to several LPT per turn, every 20 turns to maintain peace, why would (NOTE: temporarily) getting peace with this upstart be any different. I've pointed out in some other threads the same reasons and why.

                      E_T
                      Come and see me at WePlayCiv
                      Worship the Comic here!
                      Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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                      • #26
                        Originally posted by Kloreep
                        Obviously, we want gems. But exactly how much of Zululand do we want? I see 3 possible levels of conquest:



                        Medium scope: must conquer 3 cities (Ulundi, Bapedi, Hlobane). Pretty simple, and we wouldn't have to worry about moving any cities as these three are connected and Hlobane is a port. We get all 12 gem resources this way; however, this would need a lot more investment than a small scope capture & defense of Ulundi. Also, Bapedi would be under a lot of cultural pressure.


                        So, what scope? I favor complete conquest, but a medium scope assault aiming for the gems would work just as well, and we could finish up the conquest later if we wanted.
                        Why should we waste precious resources eradicating the Zulus? If a Medium scope attack gets us what we want, then let's take it. We are competing against at least 5 more dangerous civs. Eradication on results in giving us corrupt cities or freeing up land that a competitive civ might take.

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                        • #27
                          Originally posted by Kloreep
                          Obviously, we want gems. But exactly how much of Zululand do we want? I see 3 possible levels of conquest:



                          Medium scope: must conquer 3 cities (Ulundi, Bapedi, Hlobane). Pretty simple, and we wouldn't have to worry about moving any cities as these three are connected and Hlobane is a port. We get all 12 gem resources this way; however, this would need a lot more investment than a small scope capture & defense of Ulundi. Also, Bapedi would be under a lot of cultural pressure.


                          So, what scope? I favor complete conquest, but a medium scope assault aiming for the gems would work just as well, and we could finish up the conquest later if we wanted.
                          Why should we waste precious resources eradicating the Zulus? If a Medium scope attack gets us what we want, then let's take it. We are competing against at least 5 more dangerous civs. Eradication on results in giving us corrupt cities or freeing up land that a competitve civ might take.

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