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  • Orders for 940 A.D. Turnchat

    Ministers, please place your orders in this thread for the next turnchat.

    PLEASE NOTE that we now have the Forbidden Palace complete and also note that the result of the science slider poll will have a direct impact on budgetary requests.

    Speaking of budgetary requests, I need a budget from Reddawg that will take into account:

    1. The completion of the Forbidden Palace
    2. The new science slider setting (as will be determined by the poll)
    Long-time poster on Apolyton and WePlayCiv
    Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
    7th President of Apolyton in the 1st Civ3 Democracy Game

  • #2
    I will limit my budget requests to the expected Income from the 60% Science position. I don't think (at this time) that I will have any single large cost items (like the courthouses where), but I will most likely have several throughput rushes that I'd like to do. I won't have a better Idea until I start compiling my orders.

    E_T
    Come and see me at WePlayCiv
    Worship the Comic here!
    Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

    Comment


    • #3
      Directives of the Apolytonian Labor General

      (Public Works)

      DIRECTONAL LEGEND FOR TILE LOCATIONS
      For Example, if the city was Timeline, the Green tile would be "Timeline wnw", and the blue tile would be "Timeline S".


      Worker(s) in red represent Apolytonian (Egyptian) Workers which work twice as fast as Foreign Nationals.



      940 AD

      6 Foreign workers ne2 of Gotham move W, then SW, then SW

      2 Workers ne2 of Gotham move NE, then NE, then NE

      First Jungle Corps
      14 Workers wsw of Gotham move NW

      4 Workers SW of Chartres clear jungle {3 turns}

      Foreign worker NW of Chartres moves W, then W, NW

      3 Foreign workers 2 tiles N of Port Rouge move SW then clear jungle {8 turns}

      6 Foreign workers SE of Rheims clear jungle {4 turns}

      Worker W of Rheims moves W, then SW, then SW

      6 Foreign workers se2 of Macross City move W, then build mine {complete}

      7 Frenchies ne2 of Here It Is move N, then N, then N

      3 Workers 2 tiles N of Here It Is clear jungle {4 turns}

      2 Frenchies NW of Macross City move E

      Frenchie N of Tours clear jungle {12 turns}

      1 Frenchie NE of Tours moves NW
      6 Frenchies NE of Tours moves N

      Frenchie in Grenoble moves E, then NE, then NE

      Does anybody have a 5-legged cat?

      Worker SE of Hole in the Wall irrigates {2 turns}

      Worker nnw of Jerusalem moves NW, then NW, then NW

      2 Foreign workers SW of New York move N, then NE

      Worker in New York moves S, then SE, then E

      3 Foreign workers sw2 of Oak Ridge clear jungle {4 turns}

      3 Foreign workers NW of Loveshack build road {complete}
      2 Foreign workers NW of Loveshack build mine {3 turns}
      3 Workers NW of Loveshack move W

      12 Workers ese of Ghengistown move S

      2 Workers nw2 of Willsbury move NE
      1 Worker nw2 of Willsbury builds road
      Foreign worker nw2 of Willsbury builds road {complete}

      4 Foreign workers nne of Contaginon build mine {2 turns}

      Worker nw 2 of Susa builds mine {6 turns}

      Worker W of Chiquita builds road {2 turns}

      3 Workers nnw of Boomtown move W

      Worker SE of Boomtown moves S, then SE, then S

      2 Workers ene of Thebes move W



      950 AD

      First Jungle Corps
      12 Workers ne2 of Chartres clear jungle {complete}
      2 Workers ne2 of Chartres build road {complete}

      First Jungle Corps, Mining Auxiliary
      6 Foreign workers W of Gotham move SW, then build mine {complete}

      5 Workers 2 tiles N of BHQ clear jungle {3 turns}

      3 Foreign workers NW of Loveshack build mine {1 turn}

      Worker NW of Seeberg moves S, then S, then SW

      2 Foreign workers N of New York build road {2 turns}

      Worker SE of Ghengistown builds road {2 turns}

      Second Jungle Corps newly formed
      12 Workers nnw of Willsbury clear jungle {complete}
      2 Workers nnw of Willsbury build road {complete}

      Worker nw2 of Willsbury moves NE then irrigates {2 turns}

      Foreign worker nw2 of Willsbury moves N, then N, then NW

      Worker S of AGC moves S, then SE

      3 Workers ssw of Neon Uber City build mine {2 turns}

      Worker in Shiberport moves SE

      Worker SW of Shiberport moves E

      2 Workers NE of Thebes build road {complete}

      Worker in Chartres moves SW

      Foreign worker nnw of Port Rouge clears jungle {6 turns}

      Chain Gang of French Nobles: "The Nine Toads"
      6 Frenchies NE of Macross City build mine {complete}
      3 Frenchies NE of Macross City build road {complete}

      6 Frenchies S of Macross City move NW, then NW, then NW

      Worker 2 tiles N of Here It Is clears jungle {3 turns}

      Worker NE of Here It Is moves N, then NW

      What's the connection between butterflies and butter anyway?

      Frenchie S of Tours moves N, then N

      Frenchie N of Tours clears jungle {7 turns]

      6 Frenchies SW of Heliopolis(Ferropolis) clear jungle {4 turns}



      960 AD

      Worker ne2 of Gaia moves SW, then SW, then S

      2 Workers ese of Seeberg move W, then SW, then SW

      Worker W of Chiquita moves E, then E, then SE

      Chain Gang of French Nobles: "The Nine Toads"
      9 Frenchies NE of Macross City move NW

      6 Workers wnw of Macross City clear jungle {2 turns}

      Frenchie N of Tours clear jungle {5 turns)

      Worker 2 tiles N of Here It Is clears jungle {1 turn}

      Worker SW of Chartres clears jungle {1 turn}

      First Jungle Corps
      14 Workers ne2 of Chartres move NE

      First Jungle Corps, Mining Auxiliary
      6 Foreign workers wsw of Gotham move NW, then build mine {complete}

      Worker SE of Hole in the Wall moves NE, then NE, then E

      5 Foreign workers NW of Loveshack move E, then SE, then SE

      Worker in Ghengistown moves SE

      Foreign worker NE of Ghengistown moves NW

      Second Jungle Corps
      14 Workers nnw of Willsbury move N

      Worker in Willsbury moves NW, then NW, then builds mine {3 turns]

      6 Foreign workers nnw of Contaginon build road {complete}

      Worker in Bacteria moves W, then NW, then builds mine {2 turns}

      Worker ne2 of Neon Uber City builds road {2 turns}

      2 Workers NE of Thebes move NW

      Worker NE of Whelsh Coast builds road {2 turns}

      2 Workers SE of Shiberport build road {2 turns}



      970 AD

      Worker S of Gaia moves S, then E

      5 Foreign workers wnw of Ubergorsk clear jungle {5 turns}

      2 Workers ssw of Seeberg move SW, then S, then SW

      2 Foreign workers N of New York irrigate {2 turns}

      Worker ese of Chiquita moves E, then SE, then SE

      Worker SW of San Cortes builds road {3 turns}

      Chain Gang of French Nobles: "The Nine Toads"
      6 Frenchies N of Macross City build mine {complete}
      3 Frenchies N of Macross City build road {complete}

      2 Workers 2 tiles N of Here It Is build road {complete}
      2 Workers 2 tiles N of Here It Is irrigate {complete}
      Worker 2 tiles N of Here It Is moves N, then NW, then NW

      2 Workers SW of Chartres build road {complete}
      3 Workers SW of Chartres move E, then NE, then NE

      6 Foreign workers ne2 of Chartres move W, then SW, then clear jungle {4 turns}

      First Jungle Corps
      12 Workers wnw of Gotham clear jungle {complete}
      2 Workers wnw of Gotham build road {complete}

      Worker W of Memphis moves S, then SE

      Worker in AGC moves S, then S, then SE

      3 Workers ssw of Neon Goober City build road {complete}

      2 Workers N of Thebes build road {complete}

      6 Foreign workers nnw of Contaginon move S, then W

      Second Jungle Corps
      12 Workers ese of Ghengistown clear jungle {complete}
      2 Workers ese of Ghengistown build road {complete}

      2 Workers SE of Ghengistown move E, then irrigate {complete}

      Foreign worker N of Ghengistown builds mine {2 turns}

      Worker nnw of Willsbury moves SW then builds mine {1 turn}



      980 AD

      6 Foreign workers SE of Rheims build mine {complete}

      First Jungle Corps
      14 Workers 2 tiles S of Timeline move NW

      3 Workers wsw of Gotham move NE, then NE, then NE

      2 Workers SW of Chartres move N, then W, then W

      2 Workers wnw of Loveshack build road {complete}
      3 Workers wnw of Loveshack build mine {complete}
      1 Worker wnw of Loveshack moves N

      Worker in Loveshack moves W then NW, then N

      Worker ssw of Memphis irrigates {2 turns}

      3 Workers ssw of Neon Goober City move SE, then SE, then S

      2 Workers N of Thebes move E

      Worker NE of Whelsh Coast moves S

      2 Workers SE of Shiberport move SW

      2 Workers ne2 of Neon Uber City irrigate {complete}

      Worker in Loveshack moves NW, then N, then W

      Worker in Oak Ridge moves S, then SW, then W

      6 Foreign workers 2 tiles N of Loveshack build mine {complete}

      2 Workers SE of Gaia move SE

      Worker SE of Del Monte moves S, then SE, then SE

      Second Jungle Corps, Augmented
      16 Workers ese of Ghengistown move N, then NW

      2 Workers nw2 of Willsbury move NW, then N, then N

      6 Foreign workers wnw of Contaginon build mine {2 turns}

      2 Workers nw2 of Susa move E, then SE

      3 Workers 2 tiles N of Here It Is move S, then W, then build mine {3 turns}

      Chain Gang of French Nobles: "The Nine Toads"
      9 Frenchies N of Macross City move E

      Worker wnw of Macross City clears jungle {2 turns}



      990 AD

      3 Foreign workers SE of Rheims build road {complete}
      3 Foreign workers SE of Rheims move E

      Chain Gang of French Nobles: "The Nine Toads"
      9 Frenchies ne2 of Macross City clear jungle {3 turns}

      3 Frenchies SW of Heliopolis (Ferropolis) build road {complete}
      3 Frenchies SW of Heliopolis (Ferropolis) irrigate {2 turns}

      Worker in Jerusalem moves NW, then NW, then NW

      First Jungle Corps
      12 Workers ssw of Timeline clear jungle {complete}
      2 Workers ssw of Timeline build road {complete}

      2 Workers N of Port Rouge move NW, then NW, then NW

      3 Workers N of Gotham move E, then NE, then NE

      Worker W of Gaia moves SE, then E, then SE

      4 Workers se2 of Gaia clear jungle {3 turns}

      5 Workers wnw of Loveshack move N

      Worker nnw of Loveshack moves W

      3 Foreign workers 2 tiles N of Loveshack build road {complete}
      3 Foreign workers 2 tiles N of Loveshack move S, then SE, then SE

      2 Workers NE of Ghengistown move N

      3 Foreign workers N of Ghengistown build road {2 turns}

      Second Jungle Corps, Augmented
      12 Workers ne2 of Ghengistown clear jungle {complete}
      2 Workers ne2 of Ghengistown build road {complete}
      2 Workers ne2 of Ghengistown irrigate {complete}

      2 Workers NE of Susa build mine {3 turns}

      2 Foreign workers N of New York move NW

      2 Workers ne2 of Neon Goober City move SW, then SW, then SW

      2 Workers SW of Boomtown move S, then S, then SE
      1 Worker SW of Boomtown moves S, then SE, then irrigates {2 turns}

      2 Workers ne2 of Thebes build road {complete}

      2 Workers S of Shiberport build road {2 turns}

      Worker SE of Whelsh Coast builds mine {3 turns}



      1000 AD

      3 Foreign workers E of Loveshack move SE

      7 Workers se2 of Gaia clear jungle {1 turn}

      3 Foreign workers 2 tiles N of Loveshack move SE, then SE, then SE

      2 Workers nne of Ghengistown build mine {3 turns}

      Second Jungle Corps, Augmented
      16 Workers ne2 of Ghengistown move NE

      6 Foreign workers wnw of Contaginon build road {complete}

      2 Foreign workers nnw of New York irrigate {2 turns}

      Worker SW of San Cortes moves NE, then NE

      Worker in Macross City moves SW, then SW, then S

      2 Workers N of Port Rouge move W, then W, then SW

      3 Frenchies wnw of Macross City build road {complete}
      3 Frenchies wnw of Macross City build mine {2 turns}
      Worker wnw of Macross City moves S, then S, then S

      1 Frenchie SW of Heliopolis (Ferropolis) irrigates {complete}
      5 Frenchies SW of Heliopolis (Ferropolis) move NW

      Worker se2 of Here It Is moves NW, then NW, then NW

      3 Foreign workers SE of Rheims move E

      Worker in Rheims moves W, then SW, then SW

      3 Foreign workers SW of Opiadom clear jungle {8 turns}

      First Jungle Corps
      14 Workers ssw of Timeline move NW

      2 Workers nnw of BHQ move NE, then N

      2 Workers SW of Neon Goober City build road {complete}

      2 Workers ne2 of Thebes move N

      2 Workers wsw of Shiberport build road {complete}

      Worker ssw of Memphis builds road {2 turns}

      FINISHED.................
      Last edited by GhengisFarbâ„¢; November 16, 2002, 23:57.

      Comment


      • #4
        Imperial Expansion Orders:

        The settler in Heliopolis should be moved to site 2 (see pic below), along with a defending unit.

        However, do not build the new city until Grenoble and Tours have been disbanded. Just move the settler to the site and have it wait there until building the city.

        ------------------------------------------------------------------------------------

        City Name Changes:
        Avignon is to be renamed Los Alamos.
        Heliopolis is to be renamed Ferropolis.
        Dijon will stay Dijon.
        City that will be built at site 2 is to be named Port of Where It's At.

        Reddawg, Thud, Aggie, Arnelos: You still haven't named cities. If you will, please go to the City Names thread and give me your city name. There are only 2 cities left to be named.
        Attached Files

        Comment


        • #5
          When is the next chat? I'll include it in my report.
          Greatest moments in cat:
          __________________
          "Miaooow..!"

          Comment


          • #6
            Originally posted by Jonny
            Imperial Expansion Orders:

            The settler in Heliopolis should be moved to site 2 (see pic below), along with a defending unit.

            However, do not build the new city until Grenoble and Tours have been disbanded. Just move the settler to the site and have it wait there until building the city.
            It will take it 4 turns to reach the spot and it should be able to build it that same turn (turn 4 - 980AD). Both of the other Cities will be abandond on the same turn (they will rush their last workers on turn 3 - 970AD).

            If Aggie is moving some units with the save, he might want to issue that move order too. That way, we only have to build the city when he gets there.

            E_T
            Come and see me at WePlayCiv
            Worship the Comic here!
            Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

            Comment


            • #7
              Originally posted by BigFurryMonster
              When is the next chat? I'll include it in my report.
              Current plan is for 2200 GMT Friday (5 p.m. EST Friday)

              Lousy time, but it'll just have to do (everyone has stuff to do both Thursday night and much of Saturday).

              I'm still missing orders from:

              MoE
              SMC
              CP
              FAM
              MoS

              I'll send out reminders.

              EDIT: Reminders sent out
              Last edited by Arnelos; November 14, 2002, 08:07.
              Long-time poster on Apolyton and WePlayCiv
              Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
              7th President of Apolyton in the 1st Civ3 Democracy Game

              Comment


              • #8
                Partial CP Save

                Because it's more bothersome to do the Queue work than it is to make any quick WF changes to a save, I'm posting this partial CP turn 0 Save. It only has changes to the Builds & Queue's, no Rushes or WF changes.

                THis way, FAM Togas can use this to work on any trades that he might want to do. If he does, I'll use his save for the rest of the CP stuff, if not, I'll post a new save later tomorrow.

                E_T
                Attached Files
                Come and see me at WePlayCiv
                Worship the Comic here!
                Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

                Comment


                • #9
                  CP Orders - Are a Work In Progress

                  These Orders WILL NOT BE FINAL until this line is edited

                  General stuff:

                  In the Orders, WF refers to Work force allocation/placement. See this image:

                  For further explanation on this, see this post.


                  If during the turnchat, any workers that finish tasks that would benifit Production, Trade or Food (in that order of priority, with corruption/waste in mind) increase in a city (cleared jungle, mine or road built, etc.), please change WF allocation to fit the situation. Please, also keep in mind, that some cities are having to maintain a delicate balance between growth & time of build completions. We will be rushing things somewhat, but Some items I don't want to have to rush too soon (because of impending Disorder because a city grew too fast).


                  Approved Budget for Rushes:

                  Awaiting Budget approval for 402 Lytons.


                  Emergency:
                  None

                  Needed:
                  Tours - Worker Farm, to be abandoned - Worker for 20L in turn 3, subtract 4/T - Will Be Abandoned the next turn
                  Grenoble - Worker Farm, to be abandoned - Worker for 24L in turn 3, subtract 4/T - Will Be Abandoned the next turn
                  Port of WIA - Temple for 116L in turn 5, subtract 4/T.
                  Dijon - Courthouse for 242L in turn 6, subtract 12/T.

                  Throughput:
                  None.



                  Turn 0 (940AD)

                  Current built/Queue Changes:


                  Done, cut & Paste from Excel, posted, any new ones will be added to the last CP Save.
                  Timeline - Delete Bank from Q, Change Palace to Bank, Add Colloseum to Q < ---------Added
                  Termina - Switch Cath & Aqua, now building Aqua with Cath next in Q. < ---------Added


                  WF allocations:
                  If Science slider is changed to any value above 60%: Macross City - Change Sci Specialist to work tile #1.
                  Willsbury - WF to 1-2-5-6-8-10-12-13-18.
                  Chartres - WF to 2-3-4-11-12-13.
                  Bacteria - WF to 3-8-9-10-11-20.
                  Seeburg - WF to 1-4-5-6-8-9-18-20.
                  Jerusalem - WF to 1-2-6-16-19-20.
                  Grenoble - WF to 1 Tax.
                  Loveshack - WF to 1-2-3-10-17-20.
                  Dijon - WF to 4-5-19.
                  Memphis - WF to 8.
                  Thebes - WF to 1-2-3-11-12.
                  Here It Is - WF to 1-2-3-4-8-9-10-12-20.
                  Apolyton - WF to 1-2-6-7-9-13-15-20.
                  Banana HQ - WF to 2-5-6-7-8-19.
                  Port of Malignance - WF to 1-2-6-7-9-10-17.
                  Gotham - WF to 1-4-6-7-8-15-16.
                  Boomtown - WF to 1-6-8-10-15-20.
                  Ghengistown - WF to 2-3-5-6-8-16.
                  Shiberport - WF to 3-6-8-10-18-20.
                  Contagion - WF to 1-2-4-5-7-8-9-10-11-13-15.
                  Port Rouge - WF to 1-2-4-5-6-7-8-13.
                  Susa - WF to 1-5-6-7-9-17-20.
                  Antioch - WF to 4-6-8-12-15-16.

                  Planned Rushes:
                  None.


                  Turn 1 (950 AD)

                  WF allocations:

                  Willsbury - Cath built, Wrk next in Q - WF to 1-2-3-5-6-8-12-13-19.
                  Chartres - Wrk built, Market next in Q - WF to 1-2-3-12-13.
                  Bacteria - Cath built, Wrk next in Q - WF to 1-3-8-10-11-20.
                  Avignon (grows to size 4) - WF to 1-2-7-20.
                  Loveshack - WF to 1-2-3-7-10-20.
                  Ghengistown - Cath built, Lib next in Q - WF to 1-2-3-6-8-16 < -------Look at during turns
                  Shiberport - Wrk Built, Cath next in Q - WF to 4-6-7-8-18.
                  Dijon (Borders Expand) - WF to 4-5-19.
                  Neon Uber City (grows to size 3) - WF to 1-2-5.
                  Here It Is (grows to size 10) - Lib built, Cavalry next in Q - WF to 1-2-3-4-6-8-9-11-19-20.
                  Apolyton (grows to size 9) - WF to 1-2-6-7-8-9-13-15-20.
                  Port Rouge - Market built, Cannon next in Q - WF to 1-2-4-5-6-7-8-19.
                  Lhasa (grows to size 2) - WF to 16-17. < - check during turn
                  Timeline (grows to size 12) - WF to 1-2-3-4-5-6-7-11-13-14-19-20.
                  Antioch - Cath built, Lib next in Q - WF to 2-4-6-14-15-16.

                  Boomtown (Borders Expand) - WF to

                  Planned Rushes:
                  None.


                  Turn 2 (960 AD)

                  WF allocations:
                  Willsbury - Wrk built, Lib next in Q - WF to 1-2-3-5-6-8-10-13.
                  Chartres (grows to size 6) - WF to 1-2-3-4-12-13.
                  Bacteria - Wrk built, Lib next in Q - WF to 2-3-8-11-20.
                  Avignon (Borders Expand) - WF to 1-2-7-20.
                  Ubergorsk - WF to 1-8-14-15-19-20.
                  Jerusalem - Lib built, Wrk next in Q - WF to 1-2-3-4-19-20.
                  Another Glorious City - Lib built, Wrk next in Q - WF to 2-5-6-4-8-18.
                  Oak Ridge - Cath built, Wrk next in Q - No WF changes.
                  Port of Malignance - Market built, Cannon next in Q - WF to 1-2-7-9-10-17-19
                  Gotham - Musket built, Uni next in Q - WF to 1-2-5-6-7-8-15.
                  Shiberport (grows to size 6) - WF to 4-5-6-7-8-18
                  Muncie - WF to 2-3-4-7-8-11-18.
                  Del Monte - Cavalry built, Bank next in Q - WF to 1-3-4-5-7-8-14-15-19.
                  Apolyton - WF to 1-2-6-8-9-13-15-18-20.
                  Contagion (grows to size 12) - WF to 1-2-4-5-7-8-9-10-11-13-14-15.
                  Port Rouge - WF to 1-2-4-5-6-7-8-9.
                  Arbela - Market built, Aqua next in Q - No WF changes
                  Timeline - Bank Built, Cavalry next in Q - No WF changes.

                  Planned Rushes:
                  None.


                  Turn 3 (970 AD)

                  WF allocations:

                  Bacteria (grows to size 6) - WF to 2-3-8-10-11-20.
                  Avignon (grows to size 5) - WF to 1-2-7-8-20.
                  Ubergorsk - Market built, Aqua next in Q - WF to 1-3-8-11-19-20.
                  Loveshack - Market built, Wrk next in Q - WF to 1-2-3-4-10-20.
                  Another Glorious City - Wrk built, Musket next in Q - WF to 1-2-5-9-18.
                  Port of Malignance - WF to 1-2-6-7-9-10-17.
                  Dijon (grows to size 4) - WF to 4-5-6-19. < ---look at during turn.
                  Apolyton - Musket built, Uni next in Q - WF to 1-2-6-7-8-9-16-15-20.
                  Banana HQ (grows to size 7) - WF to 2-5-6-7-8-19-20.
                  Contagion -Lib built, Bank next in Q - WF to 2-3-4-5-7-8-9-10-11-15-18-20.
                  Port Rouge (grows to size 9) - WF to 1-2-4-5-6-7-8-9-13.
                  Lhasa (Borders Expand) - WF to 16-17.
                  Tessagrad (grows to size 12) - WF to 1-2-3-4-5-6-7-8-16-16-18-20.
                  Antioch - WF to 4-6-8-12-15-16.
                  Tarsus - WF to 3-4-5-6-7-16-15-16.
                  The City, Port of Where It’s At is Built - WF to 1.

                  Planned Rushes:
                  Tours - Worker Farm, to be abandoned - Worker for 20L - Will Be Abandoned next turn .
                  Grenobie - Worker Farm, to be abandoned - Worker for 24L - Will Be Abandoned next turn.


                  Turn 4 (980AD)

                  WF allocations:

                  Seeburg (grows to size 9) - 1-3-4-5-6-8-9-18-20.
                  Jerusalem - Wrk built, Mrk next in Q - WF to 1-2-8-19-20.
                  Loveshack - Wrk built, Cath next in Q - WF to 1-2-3-10-20.
                  Memphis (grows to size 2, Borders Expand) - WF to 6-8.
                  Thebes - Gran built, Cath nest in Q- No WF changes.
                  Another Glorious City (grows to size 6) - WF to 1-2-4-5-9-18.
                  Oak Ridge - Wrk built, Lib next in Q - WF to 4-5-14-15-16.
                  Heliopolis (grows to size 2) - WF to 15-16.
                  Muncie - Cath built, Cavalry next in Q - WF to 2-3-4-8-11-13-19.
                  Banana HQ - WF to 2-4-5-6-7-8-19.
                  Port Rouge - Cannon built, Court next in Q - WF to 1-2-5-6-7-8-9-18-19.
                  Lhasa (grows to size 3) - WF to 16-17-18. < - Check during turn
                  Antioch (grows to size 7) - WF to 2-4-6-8-12-15-16.

                  Planned Rushes:
                  None.


                  Turn 5 (990AD)

                  WF allocations:

                  Chartres (Borders Expand) - WF to 1-2-3-4-12-13.
                  Avignon (grows to size 6) - WF to 1-2-7-8-19-20. < - Check during turn
                  Jerusalem (grows to size 6) - WF to 1-2-6-16-19-20.
                  Loveshack (grows to size 6) - WF to 2-3-7-10-17-20
                  Chiquita - Market built, Aqua next in Q - No WF changes
                  New York (grows to size 8) - WF to 1-4-5-6-7-17-20.
                  Port of Malignance - Cannon built, Lib next in Q - WF to 1-2-9-10-17-18-19.
                  Susa - Cath built, Lib next in Q - WF to 1-6-7-9-16-17-20
                  Rheims - Court built, Wrk next in Q - WF to 1-2-5-6-15-16. < ------Check during turn for 1 turn build
                  Tessagrad - Bank built, Cavalry next in Q - WF to 1-2-3-4-5-6-7-8-16-18-19-20.

                  Planned Rushes:
                  Port of WIA - Rush Temple for 116L - No WF changes.


                  Turn 6 (1000AD)

                  WF allocations:

                  New York - Cannon bilt, Lib next in Q - WF to 1-4-5-6-8-16-17-20.
                  Ghengistown - Lib built, Cannon next in Q - WF to 2-3-5-6-8-16
                  Neon Uber City (grows to size 4) - WF to 1-2-5-8.
                  Del Monte (grows to size 10) - WF to 1-3-4-5-6-7-8-14-15-19.
                  Banana HQ - Harbor built, Bank next in Q - WF to 2-5-6-7-8-19-20.
                  Rheims - Wrk built, Cath next in Q - WF to 1-2-6-15-16.
                  Timeline - Cavalry built, Uni next in Q - No WF changes
                  Antioch - Lib built, Market next in Q - WF to 2-4-6-8-14-15-16.
                  Port of WIA - Temple built, Court next in Q - No WF changes.

                  Whelsh Coast in 6

                  Planned Rushes:
                  Dijon - Courthouse for 242L - WF to. < ----------Need WF


                  These orders are NOT FINAL until this line is edited.



                  These orders are NOT FINAL until this line is edited.


                  E_T
                  Last edited by E_T; November 15, 2002, 20:18.
                  Come and see me at WePlayCiv
                  Worship the Comic here!
                  Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

                  Comment


                  • #10
                    E_T,

                    Can you use a color other than cyan, please? I can't read it against 'poly default grey.

                    Thanks.
                    Long-time poster on Apolyton and WePlayCiv
                    Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
                    7th President of Apolyton in the 1st Civ3 Democracy Game

                    Comment


                    • #11
                      Originally posted by Arnelos
                      E_T,

                      Can you use a color other than cyan, please? I can't read it against 'poly default grey.

                      Thanks.
                      I use a black background for the Forums. It's easier to read with my tired eyes.

                      I'll look at changing the color (it's skyblue, buy the way).

                      Could you pick a better set of colors (so I can keep the black background) from this Color Test Post?

                      E_T
                      Come and see me at WePlayCiv
                      Worship the Comic here!
                      Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

                      Comment


                      • #12
                        Proposed Budget Timeline for 940AB Gameplay

                        This also takes in to account the possble SMC Budget Requests.

                        [Edit #1] Updated Cost for Dijon after WF changes in orders.
                        [Edit #2] Changed cost of Courthouse in Dijon in turn 6, due to sutraction error.

                        THIS Request is not final. This budget is based on having the Science slider at 60% until we get to the Industrial Age, after that, We’ll see were we are. This is also based on my compromise solution for the next 4 turns.

                        We have 1171 Lytons with an income of 347 LPT. SMC has not requested funds at this time, but I know he will want to upgrade some units (which can be done over the next 6 turns). Approx. ???/turn - leaving ????/turn and assuming ????L cash Reserve for emergencies

                        Tours - Worker Farm, to be abandoned - Worker for 32L, subtract 4/T
                        Grenobie - Worker Farm, to be abandoned - Worker for 36L after turn 1, subtract 4/T

                        New City: Port of Where It’s At - Temple for 116L after turn 5 , subtract 4/T.

                        Dijon - Courthouse, after turn 2 for 280L, subtract 12/T.
                        Memphis - Courthouse, after turn 5 for 280L, subtract 8/T.
                        Heliopolis - Courthouse, after turn 4 for 280L, subtract 4/T.


                        Timeline of budget outlays:
                        Turn 0: 1171L in Treasury at start
                        SMC - WC to Cavalry for 120L.
                        SMC - WC to Cavalry for 120L.
                        SMC - Spearman to Musketman for 80L.
                        FAM - ????
                        CP - None, 0L.
                        Total for turn 0 - 0L + 320L(SMC) + ???L(FAM) = 320L, leaving 787L in Treasury


                        Turn 1: 787 + 347 = 1134L
                        SMC - WC to Cavalry for 120L.
                        SMC - WC to Cavalry for 120L.
                        SMC - Spearman to Musketman for 80L.
                        FAM - ????
                        CP - None, 0L.
                        Total for turn 1 - 0L + 320L(SMC) + ???L(FAM) = 320L, leaving 814L in Treasury

                        Turn 2: 814 - 347 = 1161L
                        SMC - WC to Cavalry for 120L.
                        SMC - WC to Cavalry for 120L.
                        SMC - Spearman to Musketman for 80L. Last Spearman to be Upgraded.
                        FAM - ????
                        CP - None, 0L.
                        Total for turn 2 - 0L + 320L(SMC) + ???L(FAM) = 320L, leaving 841L in Treasury

                        Turn 3: 841 + 347 = 1188L
                        SMC - WC to Cavalry for 120L.
                        SMC - WC to Cavalry for 120L. All WC’s are upgraded except for the one on Uber Island.
                        SMC - Pikeman to Musketman for 60L.
                        FAM - ????
                        Tours - Worker Farm, to be abandoned - Worker for 20L - Will Be Abandoned next turn
                        Grenobie - Worker Farm, to be abandoned - Worker for 24L - Will Be Abandoned next turn
                        Total for turn 3 - 44L + 300L(SMC) + ???L(FAM) = 344L, leaving 844L in Treasury

                        Turn 4: 844 + 347L = 1191L - Theory of Gravity Research complete!
                        SMC - Pikeman to Musketman for 60L. Leaves 10 Pikemen to be upgraded.
                        CP - None. New City Built - 0L.
                        SUBTOTAL for turn 4 - 0L + 60L(SMC) = 60L, leaving 1131L in Treasury for FAM use to purchase Magnetism and other things. We should leave 200L as cash reserve, but that will be decided during turnchat.
                        INDUSTRIAL AGE - At this time, the slider postion will most likely be changed during turnchat, to what, we will see. The remainder of this budget is based on keeping it at 60% and 20GPT as part of the tech deals (I’m being very conservative here). Also that we don’t get Nationalism until later.

                        Turn 5: 200 + 327L = 659L
                        SMC - 2 Pikeman to Musketmen for 120L
                        Port of WIA - Temple for 116L.
                        FAM - ????
                        Total for turn 5 - 116L + 120L(SMC) + ???L(FAM) = 236L. leaving 423L in Treasury.

                        Turn 6: 423 + 327L = 750L
                        SMC - 2 Pikeman to Musketmen for 120L
                        FAM - ????
                        Dijon - Courthouse for 242L.
                        Total for turn 5 - 242L + 120L(SMC) + ???L(FAM) = 352L. leaving 388L in Treasury.
                        [color=skyblue]Anticipated end of GA. Going to Democracy next turn. There might be some last minute rushes before the Revolution Begins[color]

                        This Request is NOT FINAL. I'm using this timeline for my orders, but will have them marked as not approved Yet

                        Also, we have 4 turns of Research on Theory of Gravity left to complete, We might be able to turn down the Science % in succeeding turns (while still having complete on time), and that would release more funds to our Treasury on the following turns.

                        E_T
                        Last edited by E_T; November 15, 2002, 17:14.
                        Come and see me at WePlayCiv
                        Worship the Comic here!
                        Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

                        Comment


                        • #13
                          Originally posted by GhengisFarb
                          940 AD

                          Does anybody have a 5-legged cat?



                          950 AD

                          What's the connection between butterflies and butter anyway?

                          FINISHED.................
                          GF

                          What, no tidbits in the other turns?

                          E_T
                          Come and see me at WePlayCiv
                          Worship the Comic here!
                          Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

                          Comment


                          • #14
                            Originally posted by E_T


                            GF

                            What, no tidbits in the other turns?

                            E_T
                            Wow, someone actually read my orders.

                            Comment


                            • #15
                              I'll have relatively few orders and will post in chat. I general we are building first 10 calv west, 10 calve cent, and 5 calv east. The west is set and so are 5 in the central. Most upgrades of calv and builds of calvary will bring us to the above situation. After that we begin to build calavry strike force. Galleys and caravels continue to explore.
                              Aggie
                              The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

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