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  • Orders for Sunday's Turnchat (until FP completion)

    At E_T's request...

    And a request from me: PLEASE, if you will, post orders by turn using the year date for the turn (900 A.D, 910 A.D., etc.) rather than "Turn 1", "Turn 2", etc. I know it doesn't make much difference to you, but I figure it will make a difference to me when I'm trying to follow your orders properly

    Thanks.
    Long-time poster on Apolyton and WePlayCiv
    Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
    7th President of Apolyton in the 1st Civ3 Democracy Game

  • #2
    Re: Orders for Sunday's Turnchat (until FP completion)

    Originally posted by Arnelos
    At E_T's request...

    And a request from me: PLEASE, if you will, post orders by turn using the year date for the turn (900 A.D, 910 A.D., etc.) rather than "Turn 1", "Turn 2", etc. I know it doesn't make much difference to you, but I figure it will make a difference to me when I'm trying to follow your orders properly

    Thanks.
    It's 4 turns to the FP.....YEAH!

    I post them both ways, i,e, Turn 1 (910AD). Part of the reson that I do that is for counting things that will occure in a city over time.

    Example - from the 870AD save:
    Rheims - temple complete in 2 turns, increased size in 4 turns with the WF changes that were done on the 1st & 2nd turns.
    So I would say (starting at 0)
    set turn 0 WF
    change WF in turn 1
    build complete in turn 2, change WF if need be
    city grows in turn 4, set new WF
    Etc.

    this is especially good for me when a city grows several times in a gameplay period.
    Come and see me at WePlayCiv
    Worship the Comic here!
    Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

    Comment


    • #3
      When I was minister, I started using Turns instead of Dates is that occasionally, the turns are 20 years, sometimes 10 years, sometimes 5 years, sometimes every year, so on and so forth. I ended up getting confused as to when each seperation occured, so I just used Turns instead. 1 turn is 1 turn, etc.
      If you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php

      Comment


      • #4
        Don't worry too much there, Arn. Since you will be the one doing everything, if you forget for a moment which turn you're in, either look at the thread where you are posting the saves, or at the orders until you find one (an SMC movement or FAM order stays in the mind the clearest) that you remember from last turn. If nothing else, you could post each start of the turn in a different colour in the chat eg Turn 1 - 800 AD
        Consul.

        Back to the ROOTS of addiction. My first missed poll!

        Comment


        • #5
          Directives of the Apolytonian Labor General

          (Public Works)

          DIRECTONAL LEGEND FOR TILE LOCATIONS
          For Example, if the city was Timeline, the Green tile would be "Timeline wnw", and the blue tile would be "Timeline S".


          Worker(s) in red represent Apolytonian (Egyptian) Workers which work twice as fast as Foreign Nationals.


          900 AD

          Worker NE of Gotham moves NE
          3 Foreign workers NE of Gotham move E, then NE, then N

          Worker ne2 of Gotham clears jungle {2 turns}


          910 AD
          3 Frenchies sw2 of Jerusalem move NE, then N, then N
          Worker sw2 of Jerusalem move NE, then NE, then N

          Worker S of Hole in the Wall moves NE

          Frenchie NE of Tours clears jungle {2 turns}

          2 Workers ene of Here It Is move W, then NW, then NW

          Worker ne2 of Gotham clear jungle {complete}
          14 Workers ne2 of Gotham move W

          6 Foreign workers 2 tiles W of Loveshack build mine {complete}
          3 Foreign workers 2 tiles W of Loveshack move E, then NE

          3 Foreign workers N of Loveshack build road {complete}
          3 Foreign workers N of Loveshack build mine {2 turns}
          Worker N of Loveshack moves SW

          2 Workers NW of Neon Uber City build road {complete}

          2 Workers SW of Boomtown irrigate (will destroy mine improvement) {complete}

          Worker NE of Whelsh Coast clears forest {5 turns}

          3 Workers NW of Ghengistown move SW, then SW

          Worker W Ghengistown moves E

          Foreign worker ese of Contaginon builds road {complete}
          5 Foreign workers ese of Contaginon move W, then N, then N

          Worker E of Chiquita builds road {2 turns}

          Worker SW of San Cortes builds mine {6 turns}

          4 Workers SE of Ghengistown clear jungle {2 turns}


          920 AD

          3 Frenchies W of Rheims build road {complete}
          6 Frenchies W of Rheims build mine {complete}
          1 Frenchie W of Rheims moves W, then NW, then Nw
          Worker W of Rheims moves SW, then SW, then SW

          6 Foreign workers 2 tiles N of Port Rouge build mine {complete}

          3 Frenchies wsw of Port Rouge move NW, then NW, then N

          Worker N of Jerusalem moves NW, then irrigates (will destroy mine improvement) {2 turns}

          2 Workers nnw of Here It Is irrigate {complete}

          Worker SE of Hole in the Wall builds road {2 turns}

          Foreign worker se2 of Chartres builds road
          Worker se2 of Chartres builds road {complete}
          3 Workers se2 of Chartres builds mine {complete}
          Worker se2 of Chartres moves NE, then NE, then NE

          First Jungle Corps (reactivated)
          14 Workers N of Gotham move SW, then SW, then SW

          Worker ne2 of Gotham builds road {2 turns}

          6 Foreign workers 2 tiles W of Loveshack move SW, then SW

          3 Foreign workers NW of Loveshack clear jungle
          Worker NW of Loveshack clear jungle {2 turns}

          3 Foreign workers N of Loveshack build mine {complete}
          3 Foreign workers N of Loveshack move N

          Worker SE of AGC move SW then build mine (will destroy current improvement) {2 turns}

          2 Workers NW of Neon Uber City move SE, then S, tehn SE

          Worker in Boomtown moves N, then NW

          2 Workers SW of Boomtown move S, then SW

          2 Foreign workers SW of New York build road {2 turns}

          Worker in Ghengistown moves SE

          3 Workers SE of Ghengistown clear jungle {1 turn}

          2 Foreign workers SW of Ghengistown move N, then NE

          3 Workers NE of Ghengistown move S

          Worker nw2 of Willsbury clears jungle {2 turns}

          4 Foreign workers nne of Contaginon irrigate {complete}
          1 Foreign worker nne of Contaginon moves W

          Foreign worker ese of Contaginon moves NW, then NW, then N
          Worker ese of Contaginon moves NW, then W, then W


          930 AD

          Frenchie NW of Macross City builds mine {1 turn}

          6 Frenchies W of Rheims move SW, then build mine {complete}

          3 Frenchies W of Rheims move E, then SE

          3 Foreign workers 2 tiles N of Port Rouge build road {complete}

          3 Foreign workers 2 tiles N of Port Rouge move N

          4 Foreign Workers ne2 of Here It Is irrigate {complete}
          3 Foreign Workers ne2 of Here It Is build road {complete}

          Worker nne of Here It Is moves NW

          3 Workers nne of Here It Is moves NE

          Worker in Opiadom moves W, then W, then W

          6 Foreign workers ne2 of Gotham build mine {complete}

          Worker SW of Gotham moves NE, then NE, then NE

          First Jungle Corps
          12 Workers wsw of Gotham clear jungle {complete}
          2 Workers wsw of Gotham build road {complete}

          4 Workers se2 of Chartres move NW, then W
          Foreign worker se2 of Chartres moves NW, then NW, then NW

          3 Foreign workers N of Loveshack move N

          3 Foreign workers 2 tiles N of Loveshack clear jungle {8 turns}

          Worker E of Chiquita moves W, then W

          3 Frenchies NE of Tours build road {complete}
          4 Frenchies NE of Tours irrigate {complete}

          3 Workers nnw of Boomtown build road {complete}
          Worker nnw of Boomtown moves S, then SE, then SE

          2 Workers ene of Thebes build road {complete}

          Worker in Muncie moves SE, then SE, then S

          Worker W of Contaginon moves W, then W, then NW

          Foreign worker nnw of Contaginon builds mine

          5 Foreign workers nne of Contaginon move W

          1 Worker SE of Ghengistown irrigates {2 turns}

          11 Workers SE of Ghengistown move E

          2 Foreign workers N of Ghengistown build mine {2 turns}

          Worker SW of Gotham moves NE, then NE, then NE


          940 AD

          Orders on hold in case city needs change after completion of FP.
          Last edited by GhengisFarbâ„¢; November 10, 2002, 14:37.

          Comment


          • #6
            (current orders are a work in progress)

            Specific Orders:

            900
            910
            Renegotiate spice deal with Germany for max profit.
            920
            930
            Renegotiate Gunpowder deal with Persia for max profit.
            940

            General Orders:

            At some point during this chat, purchase the following embasies:
            Japan 94g
            India 106g

            Lux and Resource Trading:
            Sell a luxury or resource to anyone who offers more than 50g.

            Tech Trades:
            Tech aquisition priority = Theory of Gravity, Magnetism, Free Artistry.

            Sell Tech if anyone offers >75g for it.
            Buy any tech if the price is < 600g

            Map Trades
            If it is sold, sell off to as many civs as possible to maximise profits.

            Treaties:

            Do not sign any ROPs or alliances.

            Demands: (Give in only if demand is semi-reasonable)
            E. Give in: none.
            F. Refuse: Rome, Greece, England, Persia, Germany, France, Aztecs, America, Russia, Babylon, Iroquois, China, India, Zulu.

            Demand that the following civs stay out of our territory: France, Greece, England, Germany, Persia, Russia, Babylon, Iriquois.

            Only demand exit if their "invading" units do not posess an immediate threat: all others.


            All things left unstated in turnthreads/chats are for Presidential or Public decision. All things specified must be followed unless surprise events have made the orders illogical, harmful, or inappropriate. In that situation the President should end turnthread/chat if any major decision needs to be taken and no representative from the Ministry is present to make the decision. If only a minor decision, the President may use his discretion to change the orders so that they are logical, beneficial, and appropriate.

            --Togas.
            Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
            Member of the Mercenary Team in the Civ 4 Team Democracy Game.
            Former Consul for the Apolyton C3C Intersite Tournament Team.
            Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.

            Comment


            • #7
              CP Budget Request and proposed timeline of expenditures.

              This also takes in to account the SMC Budget Requests.

              This is a Preliminary budget request timeline for CP, SMC & FAM budget outlays. The CP part is final for the next 4 turns (no additions) but might change slightly as further Requests come from the FAM and/or the SMC.

              We have 671 Lytons with an income of 380 LPT. SMC Aggie has requested 240 Lytons for Upgrades (which can be done over the next 5 turns). FAM Togas has requested 94L & 106L for Embassies (total of 210L). This assumes keeping 300L Cash Reserve per turn for emergencies

              Tours - Worker Farm, to be abandoned - Worker for 32L, and the last worker for 36L after 1 turn build, subtract 4/T.
              Grenoble - Worker Farm, to be abandoned - Worker for 36L, subtract 4/T, 2 more after 1 turn builds for 36L each, subtract 4/T.

              Avignon - Temple for 108L, subtract 4/T.
              Lhasa - Temple for 112L, subtract 4/T
              Dijon - Temple for 60L, subtract 8LPT
              Memphis - 88L, subtract 8LPT

              New York - Courthouse for 200L, subtract 20/T
              Susa - Courthouse for 220L, subtract 4/T
              Napoleton - Courthouse for 208L, Subtract 4/T.


              Timeline of budget outlays:

              Turn 0 (900AD): 671L at start of turn
              SMC - Pikeman to Musketman for 60L
              New York - Courthouse for 200L
              Dijon - Temple for 60L
              Total for turn 0: 260L + 60L(SMC) = 320L, leaving 351L in Treasury

              Turn 1 (910AD): 351 + 380L = 731L
              SMC - Pikeman to Musketman for 60L
              Napoleton - Courthouse for 204L.
              Avignon - Temple for 104L
              Tours - Worker for 28L
              Grenoble - Worker for 32L
              Total for turn 1: 368L + 60L(SMC) = 428L, leaving 303L in Treasury

              Turn 2 (920AD): 303 + 380L = 683L
              SMC - Pikeman to Musketmen for 60L
              Susa - Courthouse for 212L
              Lhasa - Temple for 104L
              Total for turn 2: 316L + 60L(SMC) = 373L, leaving 307L in Treasury.

              Turn 3 (930AD): 307 + 380L = 687L
              SMC - Pikeman to Musketmen for 60L
              FAM - Embassy in India for 106L.
              FAM - Embassy in Japan for 94L.
              Memphis - Temple for 64L.
              Grenoble - Worker for 36L
              Total for turn 2: 100L + 60L(SMC) + 210L(FAM) = 370L, leaving 317L in Treasury.

              Turn 4 (940AD): 317L + 380L(Pre-FP figure) = 697L
              SMC - unknown at this time
              FAM - unknown at this time
              Tours - Worker for 32L. This city will be abandoned in the following turnchat.
              FP built, MoCP Completion Party (turnchat stops), so it’s unknown what other funds I might require afterwards.
              Total for turn 4: 32L + ??L(SMC) + ??L(FAM) = 32L, leaving 655L in Treasury. This leaves 355L that could be used for various things.


              This Request is NOT FINAL, due to possible further budget requests from the SMC & FAM. I'm using this timeline for my orders, but will have them marked as not approved Yet

              Also, we have 7 turns of Research on Free Artistry left to complete (and it’s unknown at this writing if we’ll be changing to something else), We might be able to turn down the Science % in succeeding turns (while still having complete on time), and that would release more funds to our Treasury on the following turns.

              E_T
              Come and see me at WePlayCiv
              Worship the Comic here!
              Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

              Comment


              • #8
                CP Orders - Are a Finalized

                These Orders Are FINAL.

                General stuff:

                In the Orders, WF refers to Work force allocation/placement. See this image:

                For further explanation on this, see this post.


                If during the turnchat, any workers that finish tasks that would benifit Production, Trade or Food (in that order of priority, with corruption/waste in mind) increase in a city (cleared jungle, mine or road built, etc.), please change WF allocation to fit the situation. Please, also keep in mind, that some cities are having to maintain a delicate balance between growth & time of build completions. We will be rushing things somewhat, but Some items I don't want to have to rush too soon (because of impending Disorder because a city grew too fast).


                Approved Budget for Rushes:

                Awaiting Budget Approval of 1076 Lytons over 4 turns (Approx. 269LPT)


                Emergency:
                None

                Needed:
                Turn 0:. New York - Courthouse for 200L; Dijon - Temple for 60L; Total - 260L.
                Turn 1: Napoleton - Courthouse for 204L; Avignon - Temple for 104L; Tours - Worker for 28L; Grenoble - Worker for 32L; Total - 368L.
                Turn 2: Susa - Courthouse for 212L; Lhasa - Temple for 104L, Total - 316L.
                Turn 3: Memphis - Temple for 64L, Grenoble - Worker for 36L. Total - 100L.
                Turn 4: Tours - Worker for 32L. This city will be abandoned in the following turnchat. Totol - 32L.

                Throughput:
                None.


                Turn 0 (900AD)

                Current built/Queue Changes:

                Macross City - Change Wealth to Bank.
                Ubergorsk - Add Wealth-Cavalry to Q.
                Jeruselam - Add Cannon to Q.
                Loveshack - Add Aqua-Musket to Q.
                Thebes - Add Worker to Q.
                Chiquita - Add Wealth to Q.
                Another Glorious City - Change Market to Worker, Add Market to Q.
                Whelsh Coast - Change build to Cathedral.
                Port of Malignance - Add Harbor to Q.
                Ghengistown - Add Market to Q.
                Hole In The Wall - Add Worker to Q.
                San Cortez - Change WC to Musket, Add Wealth to Q.
                Heliopolis - Change Wealth to Cathedral, Add Market to Q.
                Here It Is - Add Wealth to Q.
                Del Monte - Change Wealth to University, Add Cavalry to Q.
                Gaia - Add Wealth to Q.
                Port Rouge - Dump Q, change build to Market, Add Cannon-Court-Cannon-Harbor to Q.
                Termina - Add University to Q.
                Rheims - Change Wealth to Cathedral, Add Library to Q.
                Timeline - Change Musket to Cavalry, Add Musket to Q.
                Tessagrad - Change Musket to Cavalry, Change Wealth to University, Add Musket to Q.
                Tarsus - Add Market to Q.

                WF allocations:
                Willsbury - WF to 1-2-3-5-6-8-10-13-14.
                Seeburg - WF to 3-4-5-6-8-10-18-20.
                Avignon - WF to 3-7-8 + 1Tax.
                Grenoble - WF to 2-10 + 1Tax.
                Geofront - WF to 1-4-5-14.
                Gotham - WF to 1-3-4-5-6-8-15.
                Boomtown - WF to 1-8-10-11-13-15.
                Ghengistown - WF to 1-2-3-6-8-16. < --------Watch in later turns
                Shiberport - WF to 3-4-5-6-8-18.
                Del Monte - WF to 1-3-4-5-7-8-14-15-19.
                Apolyton - WF to 1-2-6-7-8-9-13-19.
                Banana HQ - WF to 2-5-6-7-8-19.
                Contaginon - WF to 2-4-5-7-8-9-10-11-15-18-20.
                Termina - WF to 1-3-6-10-19-20.
                Tarsus - WF to 2-5-6-13-15-16 + 2 Tax.

                Planned Rushes:
                Dijon - Rush Temple for 60L - No WF changes.
                New York - Rush Courthouse for 200L - WF to 1-4-5-6-8-17-20.


                Turn 1 (910 AD)

                WF allocations:

                Chartes (grows to size 6) - WF to 1-2-3-4-12-18.
                Loveshack (grows to size 6) - WF to 2-3-7-10-16-20.
                Dijon - Temple built, Court next in Q - No WF changes.
                New York - Court built, Wrk next in Q - WF to 1-5-6-7-8-17-20. This will delay worker until after it grows to size 8
                Another Glorious City (Borders Expand, grows to size 6) - WF to 1-2-5-7-9-18.
                Opiadom - Cath built, Wrk next in Q - No WF changes.
                Oak Ridge (grows to size 6) - WF to 2-3-4-5-14-15. Will be Zero Growth until more Jungle is cleared.
                Boomtown - Cath built, Wrk next in Q - WF to 1-4-8-10-13-15. < -----------Look at during turn
                Here it is (grows to size 9) - WF to 1-2-3-4-8-9-12-19-20.
                Del Monte - WF to 1-3-4-5-6-7-8-14-15.
                Rheims (grows to size 5) - WF to 2-5-6-15-16.
                Antioch (grows to size 6) - WF to 2-4-6-14-15-16.

                Planned Rushes:
                Avignon (shrinks to size 3) - Rush Temple for 104L - WF to 1-2-20.
                Grenobie - Rush Worker for 32L - No WF changes.
                Napoleton - Rush Courthouse for 204L - No WF changes
                Tours - Rush Worker for 28L - No WF Changes.


                Turn 2 (920 AD)

                WF allocations:
                Macross City (grows to size 12) - WF to 1-2-3-4-5-6-7-8-13-14-16-17.
                Bacteria - WF to 1-2-3-8-10-20.
                Avignon - Temple built, Court next in Q - No WF changes.
                Grenoble - Wrk built, Wrk next in Q - WF to 10 + 1Tax.
                Geofront - Lib built, Cath nezt in Q - WF to 1-4-5-11.
                Napoleton - Court built, Cath next in Q - No WF changes
                New York (Borders Expand) - WF to 1-5-6-7-8-17-20.
                Port of Malignance (Borders Expand) - WF to 1-2-6-10-17-18.
                Gotham - Market built, Musket next in Q - WF to 1-2-4-5-6-8-15
                Boomtown - Wrk built, Lib next in Q - WF to 1-6-8-10-15.
                Neon Uber City - Granary built, Lib next in Q - No WF changes.
                Heliopolis (Borders Expand) - WF to 2.
                Muncie - Lib built, Wrk next in Q - No WF changes
                Banana HQ - WF to 3-5-6-7-8-19..
                Tours - Wrk bult, Wrk next in Q - WF to 1 Tax.
                Gaia (grows to size 11) - WF to 1-2-3-4-5-6-7-8-9-10-16.
                Tessagrad (grows to size 11) - Cavalry built, Bank next in Q - WF to 1-2-3-4-5-6-7-8-16-18-20

                Planned Rushes:
                Susa - Rush Courthouse for 212L - No WF changes.
                Lhasa - Rush Temple for 104L - No WF changes.


                Turn 3 (930 AD)

                WF allocations:

                Ubergorsk (grows to size 6) - WF to 1-3-8-14-19-20
                Thebes (grows to size 5) - WF to 2-3-11-12-13.
                Opiadom - Wrk built, Lib next in Q - WF to 3-4-5-7-13.
                Boomtown (grows to size 6) - WF to 1-4-6-8-10-15.
                Shiberport - Granary built, Wrk next in Q - WF to 3-6-7-8-13-18.
                Heliopolis (Jungle Cleared) - if TOC is better with WF at 10,. Keep it there; else WF at 15 for faster growth
                Muncie (grows &shrinks this turn)- Wrk built, Cath next in Q - WF to 1-2-3-8-11-13-18.
                Apolyton - WF to 1-2-6-7-8-9-13-20.
                Banana HQ - WF to 3-4-6-7-8-19..
                Gaia - Musket built, Mrkt next in Q - No WF changes..
                Termina - Musket built, Cath next in Q - WF to 1-2-3-8-10-19.
                Susa - Court built, Cath next in Q - WF to 1-6-7-8-16-17-20..
                Rheims (Borders Expand, grows to size 6) - WF to 1-2-5-6-15-16.
                Lhasa - Temple built, Court next in Q - No WF changes.

                Planned Rushes:
                Grenoble - Rush Worker for 36L - No WF changes.
                Memphis - Temple for 64L - No WF changes.


                Turn 4 (940AD) PARTY at All MoCP Offices, Nationwide

                WF allocations:

                Chartes - Cath built, Wrk next in Q - No WF changes.
                Seeburg - Market built, Lib next in Q - WF to 3-4-6-8-9-10-18-20
                Grenoble - Wrk built, Wrk next in Q - WF to 1Tax.
                Memphis - Temple built, Court next in Q - No WF changes
                New York (grows to size 8) - WF to 1-4-5-6-7-8-17-20.
                Another Glorious City - WF to 1-2-5-6-7-18.
                Opiadom (grows to size 6) - WF to 3-4-5-7-11-13.
                Port of Malignance (Grows to size 7) - WF to 1-2-6-7-10-17-18. Will be Zero Growth
                Apolyton - Bank built, Musket next in Q - WF to 1-2-6-7-8-13-15-19.
                Contaginon - FP built, Lib next in Q - WF to 1-2-4-5-7-8-9-10-11-13-15.
                Port Rouge - WF to 1-2-4-5-6-7-8-13.

                Planned Rushes:
                Tours - Rush Worker for 32L - No WF changes. [color=red] THIS CITY WILL BE ABANDONDED NEXT TURNCHAT, WATCH FOR IT![color]


                These orders are FINAL.


                E_T
                Last edited by E_T; November 10, 2002, 15:22.
                Come and see me at WePlayCiv
                Worship the Comic here!
                Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

                Comment


                • #9
                  New Save

                  This is the CP Save that is taken from the FAM's previous save. It has all of the Turn 0 orders EXCEPT the Rushes.

                  Here's the save.

                  E_T
                  Attached Files
                  Come and see me at WePlayCiv
                  Worship the Comic here!
                  Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

                  Comment


                  • #10
                    starting save

                    Here is the save we are starting the chat with.
                    Aggie
                    Attached Files
                    The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

                    Comment

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