An entire world has opened before us, fellow Aploytonians. Time to roll up our sleeves and undertake some geopolitical analysis.
Some early thoughts:
The Zulus (aka, the Gem Tribes)
These people don't have much room to work with -- a cramped island, which seems to have undercut this people's expansionist advantages and left it crippled. All those gems, though! Shaka will have to try to wheel and deal his way out of backwardness -- not his strongpoint. A central location and a relatively small size makes this civ an attractive possibility for overseas expansion, IMO .
The Indians (aka, the Furry Folk)
They dress well, and they seem to have gotten the edge over the Chinese. With their civ qualities and their territory they might be able to play themselves into power status -- if they weren't hobbled by ineffective AI algorithms. It would be fun to play this civ in this game. In any event, these people might be very effective to cultivate as trading partners and allies.
The Chinese (aka, the Luxless)
They have only one lux tile in their home territory, and their bid to extend the fur monopoly (via Macao) seems to have been checked effectively by the Indians. A rider/war elephant war might help them recover, (they do have iron and horses, and a human player could put together a devastating burst attack), but at this point I doubt it.
The Japanese (aka, the Silken Ones)
Watch out for these people. Fate handed them an isolated start. But they hold a fair amount of territory, including prime oil possibilities. (So do the Indians, by the way. Our best hope for oil closer to home lies in Abananaba Minor.) The Silken Ones will be forces to reckon with.
Other thoughts or observations?
Some early thoughts:
The Zulus (aka, the Gem Tribes)
These people don't have much room to work with -- a cramped island, which seems to have undercut this people's expansionist advantages and left it crippled. All those gems, though! Shaka will have to try to wheel and deal his way out of backwardness -- not his strongpoint. A central location and a relatively small size makes this civ an attractive possibility for overseas expansion, IMO .
The Indians (aka, the Furry Folk)
They dress well, and they seem to have gotten the edge over the Chinese. With their civ qualities and their territory they might be able to play themselves into power status -- if they weren't hobbled by ineffective AI algorithms. It would be fun to play this civ in this game. In any event, these people might be very effective to cultivate as trading partners and allies.
The Chinese (aka, the Luxless)
They have only one lux tile in their home territory, and their bid to extend the fur monopoly (via Macao) seems to have been checked effectively by the Indians. A rider/war elephant war might help them recover, (they do have iron and horses, and a human player could put together a devastating burst attack), but at this point I doubt it.
The Japanese (aka, the Silken Ones)
Watch out for these people. Fate handed them an isolated start. But they hold a fair amount of territory, including prime oil possibilities. (So do the Indians, by the way. Our best hope for oil closer to home lies in Abananaba Minor.) The Silken Ones will be forces to reckon with.
Other thoughts or observations?
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