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Construction Shack - 770AD City Status

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  • Construction Shack - 770AD City Status

    Here is the City Status chart for 770AD:



    A few builds will be increases with WorkForce changes and I have a whole list of Items to Add to the Queue. These will be addressed in the next Gameplay orders for 770-820AD.

    In the last 70 Years (7 turns) we have made some progress in our building program.

    For our 40 cities, we have brought online: 3 Temples; 3 Courthouses; 2 Barracks; 1 Harbor, 6 Cathedrals & 2 Marketplaces,. We have more of these in the works. We also have some Libraries, Harbors, Aqueducts and Banks that are in the Queue and with more to be added. We have the Forbidden Palace Scheduled to be built in Contagion and the Palace is to be moved to Timeline.

    We have Increased our Native Public Worker Force from 27 to 37 Workers, a 37% increase in our abilities to Clear Jungle & provide other Infrastructure for our cities. We have more workers currently under production or in the build Queue.

    We have also Increased our Defensive Military Capability by 2 Musketmen. With the Spearmen & Pikemen that we have for our defenses, we have had a total Defense Increase of 6.7%. Our Offensive (and Mounted Defensive) Capability has also Increased by 25% with the addition of 6 more War Chariots. These can be quickly upgraded to provide an higher defense and can quickly react to any possible hostilities. Our Navy has increased by 50% with the addition of a Caravel. We have Additional Offensive, Defensive & Navel Units either being built or in the Queue.

    With the anticipated GA, we should be able to complete a good number of build projects that are Under Construction or are in the Queues.

    E_T
    Come and see me at WePlayCiv
    Worship the Comic here!
    Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

  • #2
    Actually, Mingapulco isn't as in desperate need of workers as the other areas. Having Gotham build a worker now will drop it from We Humor the Village Idiot Day (dropping to 5, it would no longer meet the requisites). It has a cathedral and can grow quite a bit more before being unhappy so if we build the worker after it's size 7 we can keep it WHTVID. I think this would be a good strategy to follow with the other cities as well if possible. With Arbela dropping out of WHTVID, it became more vulnerable to culture flip for 1 turn.

    I have another question. Why do you Wealth as a placeholder? All shields from wealth are converted to gold, whereas if you chose the most expensive building it would stockpile shields until you switched to something else and then they would apply to the new construct.

    Comment


    • #3
      Originally posted by GhengisFarb
      ...We Humor the Village Idiot ...
      So THAT's what the VI is....

      Sig updated.
      Consul.

      Back to the ROOTS of addiction. My first missed poll!

      Comment


      • #4
        Originally posted by GhengisFarb
        Actually, Mingapulco isn't as in desperate need of workers as the other areas. Having Gotham build a worker now will drop it from We Humor the Village Idiot Day (dropping to 5, it would no longer meet the requisites). It has a cathedral and can grow quite a bit more before being unhappy so if we build the worker after it's size 7 we can keep it WHTVID. I think this would be a good strategy to follow with the other cities as well if possible. With Arbela dropping out of WHTVID, it became more vulnerable to culture flip for 1 turn.
        That's that last Worker that I'll be taking from Arbela's ranks until it reaches size 12, and it was ONLY out of WLKD for one turn. I felt that it had sufficient Culture for just that one turn.

        The one worker in Gotham will be the last from it's ranks until it gets to Size 12. We still have a lot of Jungle and other stuff in that Region that the worker will be needed for. And it will just be in size 7 when the Worker is built, dropping it back to 6 and not losing WLMrWIAD and will quickly go back to size 7 after.

        I have another question. Why do you Wealth as a placeholder? All shields from wealth are converted to gold, whereas if you chose the most expensive building it would stockpile shields until you switched to something else and then they would apply to the new construct.
        It's not for shield storage, it's for Queue holding of place. Take Chartres, It just completed a Temple this Gameplay. I can now change the Wealth Placeholder to Cathedral (which I couldn't before the Temple was built). Cathedrals while not having Temples, Banks whild not having Markets & Universities while not having Libraies, these are what I'm using the placeholders for. Also for a possible desision on building a future wonder, As the placeholder approches the front of the queue, we can evaluate the cities fitness for the construction of a wonder (if we have the required tech).
        Come and see me at WePlayCiv
        Worship the Comic here!
        Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

        Comment


        • #5
          Originally posted by MrWhereItsAt


          So THAT's what the VI is....

          Sig updated.
          You said you didn't want to be referred to as King or nothing so I just made up something else.

          Comment


          • #6
            I know how to add to a build queue "-Shift-Select-", but cannot figure out to remove/replace/dump.

            Obviously, somebody knows how or they wouldn't be making significant use of the build queues.

            Could someone share the secret?
            I used to be a builder. That was before I played Civ III

            Comment


            • #7
              Originally posted by roadcage
              I know how to add to a build queue "-Shift-Select-", but cannot figure out to remove/replace/dump.

              Obviously, somebody knows how or they wouldn't be making significant use of the build queues.

              Could someone share the secret?
              Replacing an Item in Q - Highlight, Press Shift and click on the new Item that you want in that spot. Also used to Add items.

              Removing an Item from Q - Highlight & press Delete.

              Dumping a Q - Shift & Delete. Then put your new Items in as normal.

              A Queue depth of 4 allows for some long range planning, without having to change a lot of Items when New Technologies become available.

              E_T
              Come and see me at WePlayCiv
              Worship the Comic here!
              Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

              Comment


              • #8
                Ile de Rose

                Observations from the local administration:

                Macross City - current size 12

                Growth in: 2 turns (not possible - maxed out)
                Building: Marketplace in 14
                Rush cost: 280, reducing by 20 per turn
                Culture expansion: 158 turns
                Happiness: 7-1-3-Sci. One Frenchman in the city, who could go unhappy when we go to war.
                Workforce: OK
                Tiles: Need mine in s16/e2 and 5/s. Need road 1/n and 2/ne

                Here It Is - current size 9

                Growth in: 19
                Building:Cathedral in 3, then musket
                Rush cost: 96, reducing by 24 per turn
                Culture: 427 turns, will accelerate when Cath built
                Happiness: Celebrating WHTVI Day 9-0-0 Has one Frenchman
                Workforce: OK
                Tiles: Need mine road on 3/se

                Jerusalem - current size 6
                Growth in: 9 (not poss)
                Building: Harbour in 25 turns
                Rush cost: 296, reducing by 12
                Culture: 176
                Happiness: Celebrating WHTVI Day 6-0-0
                Workforce: OK
                Tiles: Need road 21/nnw

                Port Rouge - current size 7
                Growth in: 8
                Building: Cathedral in 8 turns
                Rush cost: 208, reducing by 28
                Culture: 156 turns
                Happiness: 4-1-2 including one Frenchman currently Happy, but not likely to remain that way for long!
                Workforce: OK
                Tiles: Could add mines to 9/nne, 10/ne2

                Opiadom - current size 6
                Growth in: 1 (not possible)
                Building: Cathedral in 42 (lazy - must be union problems)
                Rush cost: 168, reducing by 4
                Culture: 11 turns
                Happiness: 4-1-1 with one Froggie
                We could get to celebration and a quicker cathedral, by doing:
                Tile improvement: Mine 13/se2
                Workforce: take off 8/nw and then move 11 to 13 when mine built.

                Comment


                • #9
                  Why on earth are we building a musketman at Timeline? We're spending so much cash on building Courthouses, yet we're delaying the building of our new Palace? If you want musketmen build them in a place that doesn't have such a big effect on corruption.

                  Comment


                  • #10
                    Originally posted by realpolitic
                    Why on earth are we building a musketman at Timeline? We're spending so much cash on building Courthouses, yet we're delaying the building of our new Palace? If you want musketmen build them in a place that doesn't have such a big effect on corruption.
                    .

                    One of the only places that we could get defencive units out in a short period of time. This was in preperation of the War and the possibility of a Alliance against us, which hasn't happend. And it was only two that it built.

                    E_T
                    Come and see me at WePlayCiv
                    Worship the Comic here!
                    Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

                    Comment

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