Announcement

Collapse
No announcement yet.

Micromanagement issues

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Micromanagement issues

    Here's a thread for everyone who has spotted any micromanagement issues (unoptimal use of citizens in the fields etc') to post and alert the official rank of those issues.

    I found the following issues:
    Tarsus - the 3rd citizen is an entertainment. No use in that since he's not needed at all.
    Gaia - the city needs either a marketplace or a cathedral (preferably a marketplace as it will have a more profound effect) to accomodate the imminent population growth as well as the switch to Republic.
    Boom Town - the worker should be rushed before the switch to Republic. The city can't support a size 3 population without specialists.

    Anyone else?
    "Close your eyes, for your eyes will only tell the truth,
    And the truth isn't what you want to see,
    Close your eyes, and let music set you free..."
    - Phantom of the Opera

  • #2
    about Gaia- we can rush the temple there, or, we can use the citizen on the mined roaded grass (without the river), and make it an entertainer, so that even after growth+Republic, it won't disorder.

    E_T should be notified about these issues, as he'll be doing CP this weekend.
    Save the rainforests!
    Join the us today and say NO to CIV'ers chopping jungles

    Comment


    • #3
      Boomtown should build a settler instead of a worker.

      Comment


      • #4
        I concur with GF.
        "Close your eyes, for your eyes will only tell the truth,
        And the truth isn't what you want to see,
        Close your eyes, and let music set you free..."
        - Phantom of the Opera

        Comment


        • #5
          Shiber... this is an awesome thread to have started... good for thinking of it
          Long-time poster on Apolyton and WePlayCiv
          Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
          7th President of Apolyton in the 1st Civ3 Democracy Game

          Comment


          • #6
            Thanks.
            "Close your eyes, for your eyes will only tell the truth,
            And the truth isn't what you want to see,
            Close your eyes, and let music set you free..."
            - Phantom of the Opera

            Comment


            • #7
              I'll be addressing this during my Orders. Please see my post in this thread.

              I hope that this numbering scheme will help relay CP planning with the minimun of confusion.

              E_T
              Come and see me at WePlayCiv
              Worship the Comic here!
              Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

              Comment


              • #8
                Looking at the 530 AD turn,

                Antioch is building a knight (77 turns) and Muncie a Pike (14 turns). These should be switched to temples in order to re-establish the old Persian borders against the English. (Build times 23 and 14 turns respectively)

                On Uber Isle BFM is building a Harbour (77 turns), AGC could do it in 20. (Though BFM would get greater benefit from one with the 2 whale tiles).

                No criticism is intended just asking.

                Also, corruption on Uber Isle: Do harbours help with this? If the cultural borders connect between the ilse and mainland would that cause any reduction?


                Edit: Oops, just noticed the 580 AD save is up, hope this isn't to out of date.
                Last edited by Vitreous Humor; October 13, 2002, 09:51.

                Comment


                • #9
                  Bleah. Just logged off & looked at 580 AD. Plese ignore my ramblings above.

                  Comment


                  • #10
                    Yes, a link to the capital (any link) reduces corruption and waste.
                    Btw, IIRC (can't open the game right now) I saw barracks in AGC's build queue. Why do we need barracks on Uber Isle?
                    "Close your eyes, for your eyes will only tell the truth,
                    And the truth isn't what you want to see,
                    Close your eyes, and let music set you free..."
                    - Phantom of the Opera

                    Comment


                    • #11
                      Originally posted by Shiber
                      Yes, a link to the capital (any link) reduces corruption and waste.
                      Btw, IIRC (can't open the game right now) I saw barracks in AGC's build queue. Why do we need barracks on Uber Isle?
                      To produce Units for Uber, and AGC will have some Mil Units in its Queue. Aggie doesn't want any regular units produced, if at all possible, so the Barracks. Sun Tuz only works on our contenant, same with Pyramids.

                      E_T
                      Come and see me at WePlayCiv
                      Worship the Comic here!
                      Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

                      Comment


                      • #12
                        Uber Isle is completely safe from AI attack as of this moment and we've got much more important things to build. I really don't see the reason here but I'm not going to argue over this.
                        "Close your eyes, for your eyes will only tell the truth,
                        And the truth isn't what you want to see,
                        Close your eyes, and let music set you free..."
                        - Phantom of the Opera

                        Comment


                        • #13
                          Originally posted by Shiber
                          Uber Isle is completely safe from AI attack as of this moment and we've got much more important things to build. I really don't see the reason here but I'm not going to argue over this.
                          The philosophy is that AGC is going to produce the defending units for ALL the cities on Uber Isle from one barracks. My making them all veterans they will remain veterans as they are upgraded throughout the turns.

                          Comment


                          • #14
                            Holeinwall needs to switch back to the Harbor it is supposed to be rushing and NOT the worker it is currently doing.
                            This is direct oppposition to the orders that were given.

                            Switch it or I will see you in court.
                            Last edited by GhengisFarbâ„¢; October 13, 2002, 13:43.

                            Comment


                            • #15
                              Well, supposing Uber Isle will be under threat at some point that's a good strategy.
                              "Close your eyes, for your eyes will only tell the truth,
                              And the truth isn't what you want to see,
                              Close your eyes, and let music set you free..."
                              - Phantom of the Opera

                              Comment

                              Working...
                              X