Add 1 pop and trigger WLKD. Rush the lib this turn after disbanding the second worker. Garrison with 5 units and there should be no flip after the danger period of 1 or 2 turns is past.
T0. 2 culture. Now. Join 1 worker. Disband the other. Rush Lib.
T1. 7 culture. Safer with 5 garrison.
T2. 12 culture. Borders expand. Safe with 5 garrison.
According to the threads, I would not leave less than 5 units once the safe period is entered. Our culture is not that much greater than theirs (as a multiple) and the difference in the distances to capitols is extreme.
You can rush the Lib in T0 by disbanding one of the workers. That gets the start on shields to lessen the cost of rushing.
Also, put all population in excess of needed food production to work as tax collectors. i know this is not in the discussed formulas, but I have never lost a city to a flip in any turn that all citizens were set to specialists (starving down to 1 pop). Take it for what it's worth. It's hopelessly corrupt, so there is nothing to lose before the FP is built and a courthouse is completed anyway. With some tax collectors, no Cathedral is required for WLKD even if some war weariness creeps in.
Nothing is gonna stop that sucker from going on T1 if the dice are against us.
T0. 2 culture. Now. Join 1 worker. Disband the other. Rush Lib.
T1. 7 culture. Safer with 5 garrison.
T2. 12 culture. Borders expand. Safe with 5 garrison.
According to the threads, I would not leave less than 5 units once the safe period is entered. Our culture is not that much greater than theirs (as a multiple) and the difference in the distances to capitols is extreme.
You can rush the Lib in T0 by disbanding one of the workers. That gets the start on shields to lessen the cost of rushing.
Also, put all population in excess of needed food production to work as tax collectors. i know this is not in the discussed formulas, but I have never lost a city to a flip in any turn that all citizens were set to specialists (starving down to 1 pop). Take it for what it's worth. It's hopelessly corrupt, so there is nothing to lose before the FP is built and a courthouse is completed anyway. With some tax collectors, no Cathedral is required for WLKD even if some war weariness creeps in.
Nothing is gonna stop that sucker from going on T1 if the dice are against us.
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