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Area 25: After Printing Press

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  • Area 25: After Printing Press

    This thread does not exist. Neither does Thud apparently.

    Printing Press is at most 30 turns away, but I would like to get some thoughts on what to go for next a little early. Keep in mind we should have Gunpowder and Astronomy by the time we get Printing Press.

    I bet Banking will be out there too. This would allow us to go to Democracy.

    We also may want to go for Navigation so we can get it ASAP to try to find the lost civs.

    Or we could just make a line for Military Tradition.
    "Yay Apoc!!!!!!!" - bipolarbear
    "At least there were some thoughts went into Apocalypse." - Urban Ranger
    "Apocalype was a great game." - DrSpike
    "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

  • #2
    Economics is also a lucrative possibility IF we're already well on our way to build a wonder (since we would then switch to Smith's Trading Company).

    Just a thought on what we might do next...

    EDIT: WOOHOO!!! I'm a Prince!!!!



    Of course, my aspiration is to be something alike to Machiavelli's "Prince"
    Long-time poster on Apolyton and WePlayCiv
    Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
    7th President of Apolyton in the 1st Civ3 Democracy Game

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    • #3
      It depends on the objectives. If we want to expand through war, we should rush to Military Tradition, and hopefully get it first, so we may dominate in battle.

      But if we want to build our infrastracture, particularly considering all the "loss" cities we have, then economics and ASTC would be great.

      No doubt there is a third option as well...

      Sean.
      "Giving money and power to government is like giving whiskey and car keys to teenage boys."
      --P.J. O'Rourke

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      • #4
        military tradition is my pick.

        economics would be great, but what chances do we have to get Adam Smiths?.

        anything else is pointless IMHO
        "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
        - Ender, from Ender's Game by Orson Scott Card

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        • #5
          I gotta agree with UberKrux (gasp! ) that Military Tradition and Economics are by far the best choices.

          However, I disagree that nothing else is a viable option. Navigation would be powerful if there are uncolonized landmasses or no-one has yet discovered the "lost civ's" (once they're discovered however, navigation plumits in value). Theory of Gravity could also be useful as a backup to Economics because Isaac Newton's College is rather powerful wonder - especially if we want to attempt to make up for the AI's research advantage in the long run (as argued in Shiber's thread concerning middle age wonders).

          But, generally, I agree that Military Tradition (Cavalry are the Panzers of the Middle Age) and Economics are by far the best.
          Long-time poster on Apolyton and WePlayCiv
          Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
          7th President of Apolyton in the 1st Civ3 Democracy Game

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          • #6
            Military Tradition would definetely be a good route to follow, with strong military units we can assure our survival as well as settle any disputes we have with foreign civs.

            Economics is ALWAYS beneficial, as a strong economic base is essential to the abilities of that nation. With banks in every city our treasury will expand and our coffers will be overflowing! Not to sound like the DIA too much, but it's a good idea.
            Former Supreme Military Commander of the Democratic Apolyton States, Term 8
            Former Chairman of Apolyton Labor Party

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            • #7
              We should try not to forget navigation as a possible route. Whether it "plummets in value" or not after other civz are discovered doesn't really matter, the benefits of discovering those civs are generally more than worth it.
              Former Supreme Military Commander of the Democratic Apolyton States, Term 8
              Former Chairman of Apolyton Labor Party

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              • #8
                Originally posted by Meshelic
                We should try not to forget navigation as a possible route. Whether it "plummets in value" or not after other civz are discovered doesn't really matter, the benefits of discovering those civs are generally more than worth it.
                While this is true, Magnetism quickly becomes the FAR more attractive technology the moment Navigation is already in someone's hands who uses it to make contact with the lost civs.
                Long-time poster on Apolyton and WePlayCiv
                Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
                7th President of Apolyton in the 1st Civ3 Democracy Game

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                • #9
                  If there are lots of small islands, Navigation may be worth it after the Lost Civs are discovered.

                  I doubt that, though, since we only know of two islands in total.
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                  • #10
                    By observation, our nation is certainly very warlike in nature, and for us, this has worked excellently. As long as our infrastructure is moving up in increments between wars, I don't see why we need to change how we are playing.

                    Although usually not, for this game I'm all for the military and economy. (Though I haven't pulled open a tech tree to see what's available right now)

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                    • #11
                      Is this a thread about what to attempt to research next or a thread about what techs to buy?

                      If it's a thread about research : Democracy, because we have a much higher probablity of succeeding at researching it than any other tech if we get a Golden Age soon. (If we don't get a Golden Age + Republic soon, then this is mute, as there is a 0% chance of researching any tech after Printing Press without the Golden Age.)

                      If the thread is instead about buying tech:

                      1. Gun Powder. We need to discourage a German invasion of us by upgrading Pike Men along our German border to Musket Men.

                      2. Astronmeny for expanding our knowledge of the seas and selling the maps.

                      3. Acquire techs along the beeline to Military Tradition as much as possible.

                      4. Navigation. Ocean trade.

                      5. Economics.

                      6. Other techs required to enter the Industrial Age.
                      1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
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                      AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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                      • #12
                        This is about what to research next.

                        Togas/ada/etc are fairly good at deciding what to buy.
                        "Yay Apoc!!!!!!!" - bipolarbear
                        "At least there were some thoughts went into Apocalypse." - Urban Ranger
                        "Apocalype was a great game." - DrSpike
                        "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

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                        • #13
                          I say democracy and economics are essential military tradition will come some time first these two!
                          Bunnies!
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                          • #14
                            Okay, if this is simply research, the thread is pre-mature and should wait until either our science rate is increased or else it looks like another civ has Printing Press. (If the later happens though, I will really wonder what the point of having a Science minster is.)
                            1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                            Templar Science Minister
                            AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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                            • #15
                              We're going to try to buy both Astronomy and Gunpowder, when possible. We're pretty crafty. Our tech aquisition should keep us in the hunt. We'll have Gunpoweder soon enough to deal with any potential German threat in the future.

                              As for research, I back the plan that goes straight to Democracy. Once we switch to Democracy (if we can ever get our FP/Palace thing sorted out) we'll have such a huge economic advantage that we could then freely purchase or learn anything else we need from here on out.

                              Also, banking is on the road to Democracy and I'm a huge banking and Wall Street freak in my games. With the way this nation makes cash now, we may as well call ourselves Morgan Enterprises. We will forever be financially secure.

                              Our large cities (thanks to Sistine, Pyramids, and lots of luxuries) will produce ungodly amounts of trade. I see only happiness and prosperity in our future, and I feel that Democracy is a key part of that.

                              --Togas
                              Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
                              Member of the Mercenary Team in the Civ 4 Team Democracy Game.
                              Former Consul for the Apolyton C3C Intersite Tournament Team.
                              Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.

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