Need feedback on the following concepts:
Checked the game to see how many workers we have captured and what the change was in the last turnchat since this stuff is no longer summarized. The only change is the +2 workers we took from Persia. Oh, well I guess Togas had a reason for ordering no workers to be bought.
Anyway, I got the following:
5 American
6 Persian (+7 Persian already owned by players, 13 total)
3 Greek
3 Babylonian
0 French (+3 French already owned by players)
1 Roman
0 German (+1 German already owned by players (skywalker))
Should I just add the 2 we took from Persia, or throw them all out for auction?
I was thinking about adding the 2 Persians, the German (skywalker's but it was seized by the government), and the Roman (which I think was a recent purchase). That would be 4 total.
Then add the rest that we missed when we open up the the whole thing for auction after the Beta is finished.
And an idea from discussion thread:
Replace Shoppes and Taverns into "Retail Business"
A "Retail Business" costs 3 shield/labor to build and allows you to sell up to 6 product at a 50% bonus based on pop of the city it is in.
Any "Retail Business" can be expanded into a "Chain Retail Business" for an additional cost of 2 shield/labor which removes the 6 product max (so if the city was size 14 a "retail business" only allows you to sell 6 product at a bonus, but a "chain retail business" would allow you to sell 14)
When built, you must choose the type of "retail business" it is:
1) "Shoppe" -bonus applies to commerce (same as current Shoppe)
2) "Eatery" -bonus applies to food (same as current Tavern)
3) "Tavern" -bonus applies to food AND alcohol, but must sell at least 1 of each to receive bonus
4) "Bar" -bonus applies to alcohol
5) "Steak House" bonus only applies to Beef (food from tiles with the Cattle resource) but bonus is 75%, not 50%
7) "Specialty Shoppe" bonus applies to a specific type of commerce (ie, Horses, Dye, Spice, etc) and only that commerce receives the bonus, but the bonus is 75%, not 50%
You can cease operations for 1 trading session and convert from one type of "retail business" to another type for a cost of 1 shield/labor.
Basically this allows different types of business, and hopefully a player couls own businesses only without land and still make money. This is an attempt to duplicate things from other website's Civ3Dem games in the hope that when PTW comes out we could have a similiar system in all of the various civs.
Note, that I think this variation would cover most retail outlets for the rest of the game.
Comments/Suggestions?
PAPER MILL {city or estate} (Costs 5 shields/labor)
Requires tile to have river access.
Allows up to 4 labor to convert 1 shield into 2 paper per labor. Paper sells on the commerce market.
BINDERY {city or estate} (Costs 3 shields/labor)
Representing scribes before the printing press
Allows up to 4 labor to convert 1 paper into 1 book (or 2 pamphlets) per labor. Books and Pamphlets sell in the commerce market with the Literature subDemand. Books sell at 150% D/S and Pamphlets sell at 75% of D/S.
Printer {city or estate} (Costs 5 shields/labor)
A Binder can be upgraded after the discovery of the Printing Press for 2 shields/labor.
A Printer basically doubles what a labor can do versus a Bindery.
Allows up to 4 labor to convert 2 paper into 2 books (or 4 pamphlets) per labor. Books and Pamphlets sell in the commerce with the Literature subDemand.
Literature subDemand is equal to the market's pop x the literacy rate with an additional +1 added for each library and university in the market. As long as the subDemand is not met, all "literature" products sell at a 50% bonus.[/quote]
I'd be all about a Banana Press making Banana parchement but Jungle tiles jsut don't produce much.
Also, Timeline looks to be added to this Market, do you want me to open Timeline's tiles for auction?
Current Land Holdings..........
1)adaMada
2)Captain
3)civman2000
4)Darkness' Edge
5)Duddha
..."Dudeville"
6)Epistax
..."Epistan Plantation"
7)Franses -No holdings
8)GhengisFarb
...a)"Ghengis Mountain"
...b)"Jungleister"
...c)"Jungundy"
...d)"Apolyfield"
...e)"Le Peu"
...f)"Ghengal Delta"
9)jdd2007
..."The Jungle Farm"
10)Jonny
11)Kloreep
12)Kramerman -No holdings
13)Nimitz
14)notyoueither
..."The Mustang Ranch"
15)Rendelnep
..."Sam's Minor Land Holding"
16)Shiek -No holdings
17)skywalker -No holdings
18)Spiffor
..."Woodworks"
19)UnOrthOdOx
..."The Gazette Ranch"
20)=OttomusCeasar=
Checked the game to see how many workers we have captured and what the change was in the last turnchat since this stuff is no longer summarized. The only change is the +2 workers we took from Persia. Oh, well I guess Togas had a reason for ordering no workers to be bought.
Anyway, I got the following:
5 American
6 Persian (+7 Persian already owned by players, 13 total)
3 Greek
3 Babylonian
0 French (+3 French already owned by players)
1 Roman
0 German (+1 German already owned by players (skywalker))
Should I just add the 2 we took from Persia, or throw them all out for auction?
I was thinking about adding the 2 Persians, the German (skywalker's but it was seized by the government), and the Roman (which I think was a recent purchase). That would be 4 total.
Then add the rest that we missed when we open up the the whole thing for auction after the Beta is finished.
And an idea from discussion thread:
Replace Shoppes and Taverns into "Retail Business"
A "Retail Business" costs 3 shield/labor to build and allows you to sell up to 6 product at a 50% bonus based on pop of the city it is in.
Any "Retail Business" can be expanded into a "Chain Retail Business" for an additional cost of 2 shield/labor which removes the 6 product max (so if the city was size 14 a "retail business" only allows you to sell 6 product at a bonus, but a "chain retail business" would allow you to sell 14)
When built, you must choose the type of "retail business" it is:
1) "Shoppe" -bonus applies to commerce (same as current Shoppe)
2) "Eatery" -bonus applies to food (same as current Tavern)
3) "Tavern" -bonus applies to food AND alcohol, but must sell at least 1 of each to receive bonus
4) "Bar" -bonus applies to alcohol
5) "Steak House" bonus only applies to Beef (food from tiles with the Cattle resource) but bonus is 75%, not 50%
7) "Specialty Shoppe" bonus applies to a specific type of commerce (ie, Horses, Dye, Spice, etc) and only that commerce receives the bonus, but the bonus is 75%, not 50%
You can cease operations for 1 trading session and convert from one type of "retail business" to another type for a cost of 1 shield/labor.
Basically this allows different types of business, and hopefully a player couls own businesses only without land and still make money. This is an attempt to duplicate things from other website's Civ3Dem games in the hope that when PTW comes out we could have a similiar system in all of the various civs.
Note, that I think this variation would cover most retail outlets for the rest of the game.
Comments/Suggestions?
PAPER MILL {city or estate} (Costs 5 shields/labor)
Requires tile to have river access.
Allows up to 4 labor to convert 1 shield into 2 paper per labor. Paper sells on the commerce market.
BINDERY {city or estate} (Costs 3 shields/labor)
Representing scribes before the printing press
Allows up to 4 labor to convert 1 paper into 1 book (or 2 pamphlets) per labor. Books and Pamphlets sell in the commerce market with the Literature subDemand. Books sell at 150% D/S and Pamphlets sell at 75% of D/S.
Printer {city or estate} (Costs 5 shields/labor)
A Binder can be upgraded after the discovery of the Printing Press for 2 shields/labor.
A Printer basically doubles what a labor can do versus a Bindery.
Allows up to 4 labor to convert 2 paper into 2 books (or 4 pamphlets) per labor. Books and Pamphlets sell in the commerce with the Literature subDemand.
Literature subDemand is equal to the market's pop x the literacy rate with an additional +1 added for each library and university in the market. As long as the subDemand is not met, all "literature" products sell at a 50% bonus.[/quote]
I'd be all about a Banana Press making Banana parchement but Jungle tiles jsut don't produce much.
Also, Timeline looks to be added to this Market, do you want me to open Timeline's tiles for auction?
Current Land Holdings..........
1)adaMada
2)Captain
3)civman2000
4)Darkness' Edge
5)Duddha
..."Dudeville"
6)Epistax
..."Epistan Plantation"
7)Franses -No holdings
8)GhengisFarb
...a)"Ghengis Mountain"
...b)"Jungleister"
...c)"Jungundy"
...d)"Apolyfield"
...e)"Le Peu"
...f)"Ghengal Delta"
9)jdd2007
..."The Jungle Farm"
10)Jonny
11)Kloreep
12)Kramerman -No holdings
13)Nimitz
14)notyoueither
..."The Mustang Ranch"
15)Rendelnep
..."Sam's Minor Land Holding"
16)Shiek -No holdings
17)skywalker -No holdings
18)Spiffor
..."Woodworks"
19)UnOrthOdOx
..."The Gazette Ranch"
20)=OttomusCeasar=
Comment