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Some decisions to make for Uber Island exploration and settlement

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  • Some decisions to make for Uber Island exploration and settlement

    From the chat, two issues presented themselves for the next play.

    There is a new settler in Port Rouge. A Galley is headed to pick it up, and I assume take it to Uber Island. Is this the case or should we put it where Munich(?) was?

    There is also a Galley on the W coast of Uber Island carrying a WC and a settler. Where should this go to drop these off? I think the WC should start with the Hut, and go E, then N.

    In short, a start position for the WC needs to be decided upon, and we need to order the potential city site on Uber by preference. Thus we can settle a new city by the end of next turn and have a new settler brought over for OPD's first turns.

    Let us commence the discussion.
    Consul.

    Back to the ROOTS of addiction. My first missed poll!

  • #2
    Using this map from Genghis what would be the best way to go about colonisation?
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    • #3
      Re: Some decisions to make for Uber Island exploration and settlement

      Originally posted by MrWhereItsAt
      There is a new settler in Port Rouge. A Galley is headed to pick it up, and I assume take it to Uber Island. Is this the case or should we put it where Munich(?) was?
      Who decided were taking it to uber isle?
      The settler in port rouge was meant to fill the gap between chartes and rheims and was built soley for that purpose. We can build settlers in any city , the reason a stlr was built in rouge was cos it is the closest city to the site so that we can fill this gap before the french do so that all our territory is linked and to put more pressure onto chartes.

      I thought I had some sort of understanding with Will but I wasn't in the chat so I don't know.
      Are we having fun yet?

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      • #4
        Alright, it can still be for that purpose, as the Galley is nowhere near it yet. I wasn't sure - I think ada corrected me, but we weren't 100% whether this was still the best thing to do with Rome threatening Cherbourg.

        If that's still the plan, then that's still the plan.

        We just need to figure out what to do with the extra Galley now - perhaps we can get Mingapulco to start cranking out settlers for Uber Island and use it for ferrying them over?
        Consul.

        Back to the ROOTS of addiction. My first missed poll!

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        • #5
          I think Mingapulco's settlers should be used for New Munich, the gap between Timeline and Tassagrad, and the new Persian sites of New Sidon, and New Tyre.

          The settler in the galley at Uber should go down to the bottom and claim the Iron and AGC should build up to mass produce the remaining settlers for Uber (4 more I think).

          The galley should be used to ferry forces to the Persian front from Mingapulco.

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          • #6
            Originally posted by GhengisFarb
            The galley should be used to ferry forces to the Persian front from Mingapulco.
            It's nearly just as fast to transport them by road. I'd rather use the galley for ferrying stuff to Uber Isle (if not settlers then workers or garrisons).
            "Close your eyes, for your eyes will only tell the truth,
            And the truth isn't what you want to see,
            Close your eyes, and let music set you free..."
            - Phantom of the Opera

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            • #7
              I was thinking we should drop the wc near the wheat and procede southward, this way exploring the island the quickest possible way. My orders also reflect my view of ghengis's plan already(since I think most likely he will be MIE). Thats why I had the galley going southward along the coast. Also this way the galley could always drop off the settler if desired.
              Aggie
              The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

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              • #8
                Use the galley to shuttle people between the mainland and Uber Island. Troops heading to the front can go just as fast as the galley can, and the slighty shorter overal distance covered is made up by the fact they have to spend a turn high and dry after landing. I prefer making workers in AGC, while we ship settlers from Mingpaulco. Workers are 1/3 the minerals, which means 3 workers for the price of a single settler. Then we can build a temple.
                2nd Minister of the Economy in the 1st Apolytonia Civ 3 Democracy Game.
                Founder and editor of the Berserker Bugle

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                • #9
                  Your proposed city sites look fine. But settle spot B before spot A - it'll grow faster.

                  Maybe we can explore the Hut in the following way: first, unload the WarChariot next to the Hut. Then, the following turn, move it to uncover the Hut's belongings. If barbarians step out, use the second movement point to move the WarChariot onto the Galley. The Barbarians will have to walk all the way north to AnotherGloriousCity if they ever want to hurt us. This gives us more time to prepare defense.

                  I used this tactic a lot in Civ 1 and 2. I don't actually know if it is still valid: does entering the Hut use up all your movement points ..?
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                  • #10
                    Here's an idea: settle site B, keep the WC there as garrison, build a warrior and go explore that hut. That same warrior can later move to spot D and wait for a settler to be dropped in to settle that spot.
                    EDIT: or we could build the warrior, keep him in site B and send the WC to the hut (because it moves faster and has better chances of survival against a barbarian if the hut does create one).
                    Last edited by Shiber; September 15, 2002, 13:23.
                    "Close your eyes, for your eyes will only tell the truth,
                    And the truth isn't what you want to see,
                    Close your eyes, and let music set you free..."
                    - Phantom of the Opera

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                    • #11
                      my vote goes to shiber`s idea!
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                      • #12
                        Explore the island ASAP. Same with popping the goody hut.

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                        • #13
                          Originally posted by BigFurryMonster
                          Your proposed city sites look fine. But settle spot B before spot A - it'll grow faster.

                          Maybe we can explore the Hut in the following way: first, unload the WarChariot next to the Hut. Then, the following turn, move it to uncover the Hut's belongings. If barbarians step out, use the second movement point to move the WarChariot onto the Galley. The Barbarians will have to walk all the way north to AnotherGloriousCity if they ever want to hurt us. This gives us more time to prepare defense.

                          I used this tactic a lot in Civ 1 and 2. I don't actually know if it is still valid: does entering the Hut use up all your movement points ..?
                          No. One movement point to unload at the hut, the other to run, if necessary...
                          The BigFurryMonster's idea seems faster, IMHO. We can have the new city in five turns.
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                          • #14
                            Don't risk the WC with this goody hut ! Use the WC to quickly explore the UberIsle... the goody hut can wait...
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                            • #15
                              OK with the BigFurryMonster's idea
                              Hosting and playing the Civ4BtS APT
                              Ex-Organizador y jugador de Civ4BtS Progressive Games

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