The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Here is a belated explanation of the map and some things that may or may not be self evident:
1. The plain gray areas on the map are those uninhabited by any nationals whatsoever (outside borders).
2. Each nation has grayscale applied to within their borders and then their national colors applied on top.
3. Some small cities are in fact denser due to large amounts of their territory being in the sea. This led to some interesting areas of density.
4. Other areas' density is determind by the type of land: every city's immediately adjacent squares are including in the density, plus selected choice land spots. Ex: City A's radius is counted, plus three squares of grassland SW of it that hold a wheat and a grape as well.
5. The overrall densest area is the far east coast of Abananaba major, under Persian and English control.
6. The overrall least dense area is northwest coast of Abananba major, under sporadic Greek and Persian control.
Minister of the Economy: Term IV, V
Ministre d'Économie: Session IV, V
Just because I'm paranoid doesn't mean there aren't people following me!
Même si je suis paranoïde, ça n'exige pas qu'il n'y a pas de gens qui me suivent!
Something else the map points out is the density of what I like to call "inner persia" (as well as "inner england") if the SMC pushes into this inner core, we're going to have a large population boost.
Minister of the Economy: Term IV, V
Ministre d'Économie: Session IV, V
Just because I'm paranoid doesn't mean there aren't people following me!
Même si je suis paranoïde, ça n'exige pas qu'il n'y a pas de gens qui me suivent!
No one has really discussed this but I thought it was a novel little idea or realization or whatever... the fact that port cities are going to be much, much more dense because their populations are concentrated on the land. It's a fact not acknowledged in the game but when you delve into the facts of it, and throw in a little role-play, well it's really striking.
I've finally formalized a format and schedule for the stats. A stat issue will be posted every two turnchats/threads and from now on will be in the same thread each time which I will just edit. A population density map will be issued every other stat package, i.e. every four turnchats/threads, in a separate post called an addendum. This will go into effect on Saturday after the turnchat but a map will not be out until the following Saturday (sorry but they take too long, about 4 hours).
Minister of the Economy: Term IV, V
Ministre d'Économie: Session IV, V
Just because I'm paranoid doesn't mean there aren't people following me!
Même si je suis paranoïde, ça n'exige pas qu'il n'y a pas de gens qui me suivent!
It's right. Is too easy see where we need to grow. It's an urgent matter.
Btw, Panag, the Tactical Map is already done. Look at the links in my sign.
hi ,
thanks
Reddawg , indeed we should go for it , ......
we have here now a tool that shows what we have to do , all we should do now is put our heads together and do something about the problems we have , ......
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