Cherborg will never produce a setteler except as possibly a starvation enduced city release. And that would take in excess of 30 turns. Simply put, there are no 2 food squares in the influence level 1 zone. There is a wheat on plains in the influence level 2 zone, but that would require some culture building which is not warranted.
Currently, Cherborg is 1 turn away from size 2 and 2 turns away from the spearman. There is no hope of getting a lux in so most likely it will go unhappy.
I suggest that IMMEDIATELY for 1 turn make the pop a taxman. After that turn, the city will be 1 turn away from both size 2 and the spearman. Put the pop back to plains for next turn and the growth happens. With 2 pop, have both work plains and produce a worker in ten turns. Worker completes road to nw and maybe we can connect.
If we don't do this I fear the city will go into disorder, and we will have to make a specialist of some type and cause starvation to resolve the disorder.
Plan A net loss 1 food
Plan B net loss 20 food
On second thought, give the puppy away!
Currently, Cherborg is 1 turn away from size 2 and 2 turns away from the spearman. There is no hope of getting a lux in so most likely it will go unhappy.
I suggest that IMMEDIATELY for 1 turn make the pop a taxman. After that turn, the city will be 1 turn away from both size 2 and the spearman. Put the pop back to plains for next turn and the growth happens. With 2 pop, have both work plains and produce a worker in ten turns. Worker completes road to nw and maybe we can connect.
If we don't do this I fear the city will go into disorder, and we will have to make a specialist of some type and cause starvation to resolve the disorder.
Plan A net loss 1 food
Plan B net loss 20 food
On second thought, give the puppy away!
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