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Notes regarding Another Glorious City

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  • Notes regarding Another Glorious City

    Another Glorious City is currently building a granary and will be done in 12 turns. In the mean time it is stockpiling food and it will grow to 3 population in 9 turns.
    AGC cannot support 3 population unless we send another unit to serve as military police or we turn the 3rd citizen into a specialist. I suggest that we reduce the city's population. There are two ways to achieve this:

    1. Switch production to settler (will be done in 2 turns).
    2. Continue building the granary for another 5 turns, then rush it at the cost of 48 gold and then switch to building a worker. The worker will be done just in time for the growth in population so we won't reach 3.
    "Close your eyes, for your eyes will only tell the truth,
    And the truth isn't what you want to see,
    Close your eyes, and let music set you free..."
    - Phantom of the Opera

  • #2
    IMHO both options are good. It's simply up to Godking to decide upon the two.
    "Close your eyes, for your eyes will only tell the truth,
    And the truth isn't what you want to see,
    Close your eyes, and let music set you free..."
    - Phantom of the Opera

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    • #3
      I have no problem with the worker plan, but think we should build a temple afterwords. I think AGC should fluctuate between pop 5 and 3 to maximize settler building time. That way the city will always be using the whale, cow, and gold resources.

      I feel we should build a temple in AGC and subsequent cities on Uber Island to keep the populace happy AND expand their cultural radius in order to keep AI settlers from settling in the gaps.

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      • #4
        Agreed. So it's either settler and then temple or money-rush the granary in five turns, then settler, then a worker or a settler or a temple, depending on ministerial decisions.
        "Close your eyes, for your eyes will only tell the truth,
        And the truth isn't what you want to see,
        Close your eyes, and let music set you free..."
        - Phantom of the Opera

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        • #5
          No, AGC should be size 3-5 all the time. So it would build settlers when it hits size 5. That will be faster than knocking it down to one all the time.

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          • #6
            With a temple we can safely reach 3 pop. but we can't go higher than that without additional garrisons or entertainers. What do you suggest we do?
            Keep in mind that we can't transport any luxuries to the island until we get Astronomy.
            "Close your eyes, for your eyes will only tell the truth,
            And the truth isn't what you want to see,
            Close your eyes, and let music set you free..."
            - Phantom of the Opera

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            • #7
              If not enough garrison available I'd just use entertainers. You only need three pop at the site to maximize the production time anyway, the other two are just building up to be part of the settler.

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              • #8
                I agree with Ghengis. Spending the money in that manner is non-productive at this point. Also, what is the point of building a settler that creates an undefended city? It is better to finish the granary, switch to an entertainer, and then build a worker or two to improve the land. Also, a temple would be good after the first worker. That way we can prevent them from occupying the land. However, AGC building up culture won't be as benefitial as our next city building a temple, as they AI will not build between those two cities. Rushing temples should be for the more souther cities.
                2nd Minister of the Economy in the 1st Apolytonia Civ 3 Democracy Game.
                Founder and editor of the Berserker Bugle

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                • #9
                  I would make a temple a high priority in this city. We need to start accumulating culture and population on Uber Island, IMO, in case other civs plant on the island before we have a chance to blanket it with our cities.
                  aka, Unique Unit
                  Wielder of Weapons of Mass Distraction

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                  • #10
                    Originally posted by Donal Graeme
                    I agree with Ghengis. Spending the money in that manner is non-productive at this point. Also, what is the point of building a settler that creates an undefended city? It is better to finish the granary, switch to an entertainer, and then build a worker or two to improve the land. Also, a temple would be good after the first worker. That way we can prevent them from occupying the land. However, AGC building up culture won't be as benefitial as our next city building a temple, as they AI will not build between those two cities. Rushing temples should be for the more souther cities.
                    I agree I think order should be:

                    AGC; granary, worker, worker, temple, settler, spearman (repeat settler, spearman until southern cities are all founded)

                    Southern cities; temple, spearman (if it was my game I'd build barracks second then spearman), worker, library and then on.........

                    Each city has a worker and AGC has an extra one to join the cities together. Might have a central city start working on Palace (it's going to take a while).

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                    • #11
                      How many settlers do we have coming from the main land?

                      Either way, i'd finish the granary to maximize growth before switching to anything else.

                      Then id probally rush build a temple next as soon as we can afford and its got at least 1 shield contributed so the price goes down.

                      Then either settlers or workers depending on how many more settlers we need to get all our cities placed as soon as possible. Mixed with defensive units when the population is building from 3 back to 5.

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                      • #12
                        I support Genghis's plan where us AGC as a base of colonisation once it becomes the most efficient to do so at Pop 3-5 because otherwise it would be faster just to ferry from the mainland than sacrificing the bonus squares and rebuilding from Pop 1 all the time.

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                        • #13
                          The Ghengis's plan seems to be perfect.
                          RIAA sucks
                          The Optimistas
                          I'm a political cartoonist

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                          • #14
                            HI

                            I had requested the grainery to be purchased the turn before AGC went from 1 pop to two pop. Unfortunately, we were out of money. I have indicated at this point that the grainery and a worker need to be purchased prior to reaching size three, otherwise we are waisting the extra pop as a tax man.

                            The ability to use the money so far is an undefined responsibility. No minister has control. Therefor, if in his war effort the SMC uses all the gold the first turn to purchase units and upgrades, CP has to wait until the money is replenished. The same is true otherwise, if I purchase a large number of temples and drain the treasury, then the SMC has no power..... A searious problem with how we are organized. One that I know the constitutional convention is awair of and that they are planning on addressing (how I do not know).

                            GK
                            If you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php

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                            • #15
                              IMHO if multiple offices plan to make purchases the next 5 turns then they should sort things out with each other. Passing rules regarding spending money will only hurt our flexibility.
                              "Close your eyes, for your eyes will only tell the truth,
                              And the truth isn't what you want to see,
                              Close your eyes, and let music set you free..."
                              - Phantom of the Opera

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