Turn 6 closes EXACTLY 72 hours from the post time of this message.
Use this thread for trade proposals only. So, NO DEBATES HERE (except relating to current session rules questions)
For rules, a directory of threads and debates see the thread Main thread and directory
Current Market Assessment:
Turn Number: 6
In Game year: 70 AD
"Market One": Apolyton, Termina, Tassagrad, BHQ, Port Rouge
Total population: 6+5+5+3+2=21
Labor Market
Apolyton Available Labor: 6
Termina Available Labor: 2
Tassagrad Available Labor: 5
BHQ Available Labor: 5
Port Rouge Available Labor: 3
(The Labor market is now done on a per city basis. Simply state in the following format, "Hire 1 Labor in Apolyton @ $26 (D:S 1/4 = $25)". To use Vassal labor simply state "Use 1 of my Vassals on my estate.")
Vassals for Auction:
1 French
(To bid for a vassal simply state the following proposed transaction: "I wish to bid $20 each for 2 French Vassals". Unless not enough bids are received, all vassals will be sold to the highest bidders. Transfer of ownership takes place at end of session. Newly acquired vassals have been fed for this session by the state, and may commence work during the next trading session.
Commodity Markets
Food demand: 21x2=42
Food supplied: 2+2+2+2+2= 10
D:S = 42/10 = $420
Shield Demand: 8+5+5+4+3=25
Shield Supply: 8+6+5+5+3=27
D:S = 25/27 = $93
NOTE BASE RATE FOR COMMERCE IS $50
So multiply D:S by 50% for current market price.
Commerce Demand: 21x4=84
Commerce Supplied: 3+2+1+1+1=8
D:S = 84/8 x.50= $525
Use the format provided in the rules to post your proposals.
Check the LATEST trade post for the most current default price (D:S). If you are suspicious of an error, check the previous post and make sure they added properly.
THIS SESSION USES THE FOLLOWING RULES:
Each noble has 1 base Labor representing common vassals. Vassals consume 1 food for every 2 vassals. Odd numbered vassals do not consume any extra food as the vassals simply have to make do with less food. (Examples: 1 vassal consumes no food, 2 vassals consume 1 food, 3 vassals consume 1 food, etc.)
The following Buildings are available for construction:
STOREHOUSE {Can be built on Noble's Estate OR in a city} (Costs 2 shields/labor) stores up to 20 commodities (including food). NOTE: you may store up to 10 nonfood items(shields/commerce) in addition to/instead of this 20 storage.
TAVERN {city only} (Costs 3 shields/labor) allows you to sell food at a 50% bonus. The number of food you may sell at that bonus is equal to the the city Pop of the city the workshop is located in. (Example: the building is located in Apolyton whose Pop is 4. The bonus applies to 4 units of the product.)
SHOPPE {city only} (Costs 3 shields/labor) allows you to sell commerce at a 50% bonus. The number of commerce you may sell at that bonus is equal to the the city Pop of the city the workshop is located in. (Example: the building is located in Apolyton whose Pop is 4. The bonus applies to 4 units of the product.)
WORKSHOP {city only} (Costs 4 shields/labor) allows you to sell shields at a 50% bonus. The number of shields you may sell at that bonus is equal to the the city Pop of the city the workshop is located in. (Example: the building is located in Apolyton whose Pop is 4. The bonus applies to 4 units of the product.)
To build a building in a city you must hire at least one labor from that city. Additional labor may be brought in from any noble's estate, but the first labor must be from the city or local authorities will not allow any construction on your building to take place.
The only building that will be "useable" the turn its built is Storehouse. All others technically use the turn to alter/sell products and should be in existence at the beginning of the turn to generate benefits.
BUILDING/CONSTRUCTION STATUS (From close of Session 5)
Epistax has built 2 of ? on a ? in Termina
Franses has built 4 of ? on a building in a city/estate.
GhengisFarb has a Tavern in Apolyton
GhengisFarb has a Tavern in BHQ
GhengisFarb has a Tavern in Tassagrad
GhengisFarb has a Storehouse on his Estate
notyoueither has built 2 of 3 on a Tavern in Apolyton
ADDITIONAL RULES
Trade proposals
Solution 1:
The solution is generalized and is:
The nobles specify the amount of the commodity they want to sell/buy and their minimum/maximum price. The price they receive will be equal to the calculated D:S unless D:S is lower/higher than the minimum price in which case the commodity is not sold/bought.
example:
Market Assesment 4:4=$100
OneGuy offers one commerce and sets a minimum price of $70
SecondGuy offers two commerce and sets a minimum price of $0
ThirdGuy offers one commerce and sets a minimum price of $40
The turn is closed. Final D:S=4:8=$50
Advantages:
1. Solves the problem of unacceptable price influencing as described by Epistax
2. Nobles only need to specify their deals once
3. System is fair to people that do not have the time to visit the forum at the end of the turn
4. D:S has to be calculated at the end of the turn only
6. Turn may close before the pre-specified time (as soon as all nobles have posted).
Use this thread for trade proposals only. So, NO DEBATES HERE (except relating to current session rules questions)
For rules, a directory of threads and debates see the thread Main thread and directory
Current Market Assessment:
Turn Number: 6
In Game year: 70 AD
"Market One": Apolyton, Termina, Tassagrad, BHQ, Port Rouge
Total population: 6+5+5+3+2=21
Labor Market
Apolyton Available Labor: 6
Termina Available Labor: 2
Tassagrad Available Labor: 5
BHQ Available Labor: 5
Port Rouge Available Labor: 3
(The Labor market is now done on a per city basis. Simply state in the following format, "Hire 1 Labor in Apolyton @ $26 (D:S 1/4 = $25)". To use Vassal labor simply state "Use 1 of my Vassals on my estate.")
Vassals for Auction:
1 French
(To bid for a vassal simply state the following proposed transaction: "I wish to bid $20 each for 2 French Vassals". Unless not enough bids are received, all vassals will be sold to the highest bidders. Transfer of ownership takes place at end of session. Newly acquired vassals have been fed for this session by the state, and may commence work during the next trading session.
Commodity Markets
Food demand: 21x2=42
Food supplied: 2+2+2+2+2= 10
D:S = 42/10 = $420
Shield Demand: 8+5+5+4+3=25
Shield Supply: 8+6+5+5+3=27
D:S = 25/27 = $93
NOTE BASE RATE FOR COMMERCE IS $50
So multiply D:S by 50% for current market price.
Commerce Demand: 21x4=84
Commerce Supplied: 3+2+1+1+1=8
D:S = 84/8 x.50= $525
Use the format provided in the rules to post your proposals.
Check the LATEST trade post for the most current default price (D:S). If you are suspicious of an error, check the previous post and make sure they added properly.
THIS SESSION USES THE FOLLOWING RULES:
Each noble has 1 base Labor representing common vassals. Vassals consume 1 food for every 2 vassals. Odd numbered vassals do not consume any extra food as the vassals simply have to make do with less food. (Examples: 1 vassal consumes no food, 2 vassals consume 1 food, 3 vassals consume 1 food, etc.)
The following Buildings are available for construction:
STOREHOUSE {Can be built on Noble's Estate OR in a city} (Costs 2 shields/labor) stores up to 20 commodities (including food). NOTE: you may store up to 10 nonfood items(shields/commerce) in addition to/instead of this 20 storage.
TAVERN {city only} (Costs 3 shields/labor) allows you to sell food at a 50% bonus. The number of food you may sell at that bonus is equal to the the city Pop of the city the workshop is located in. (Example: the building is located in Apolyton whose Pop is 4. The bonus applies to 4 units of the product.)
SHOPPE {city only} (Costs 3 shields/labor) allows you to sell commerce at a 50% bonus. The number of commerce you may sell at that bonus is equal to the the city Pop of the city the workshop is located in. (Example: the building is located in Apolyton whose Pop is 4. The bonus applies to 4 units of the product.)
WORKSHOP {city only} (Costs 4 shields/labor) allows you to sell shields at a 50% bonus. The number of shields you may sell at that bonus is equal to the the city Pop of the city the workshop is located in. (Example: the building is located in Apolyton whose Pop is 4. The bonus applies to 4 units of the product.)
To build a building in a city you must hire at least one labor from that city. Additional labor may be brought in from any noble's estate, but the first labor must be from the city or local authorities will not allow any construction on your building to take place.
The only building that will be "useable" the turn its built is Storehouse. All others technically use the turn to alter/sell products and should be in existence at the beginning of the turn to generate benefits.
BUILDING/CONSTRUCTION STATUS (From close of Session 5)
Epistax has built 2 of ? on a ? in Termina
Franses has built 4 of ? on a building in a city/estate.
GhengisFarb has a Tavern in Apolyton
GhengisFarb has a Tavern in BHQ
GhengisFarb has a Tavern in Tassagrad
GhengisFarb has a Storehouse on his Estate
notyoueither has built 2 of 3 on a Tavern in Apolyton
ADDITIONAL RULES
Trade proposals
Solution 1:
The solution is generalized and is:
The nobles specify the amount of the commodity they want to sell/buy and their minimum/maximum price. The price they receive will be equal to the calculated D:S unless D:S is lower/higher than the minimum price in which case the commodity is not sold/bought.
example:
Market Assesment 4:4=$100
OneGuy offers one commerce and sets a minimum price of $70
SecondGuy offers two commerce and sets a minimum price of $0
ThirdGuy offers one commerce and sets a minimum price of $40
The turn is closed. Final D:S=4:8=$50
Advantages:
1. Solves the problem of unacceptable price influencing as described by Epistax
2. Nobles only need to specify their deals once
3. System is fair to people that do not have the time to visit the forum at the end of the turn
4. D:S has to be calculated at the end of the turn only
6. Turn may close before the pre-specified time (as soon as all nobles have posted).
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