Esteemed Apolytonians,
As you can see from the executive report, the barracks in Gaia were hurried for money in 30BC. This means that our two warriors will be able to upgrade next turn (10BC) and will be ready for use in two turns from now (10AD). However, this was not what we planned.
Our original plan was to hurry the barracks in 50BC so we can have our two new swordsmen ready by 10BC (one turn from now). However, some of the people who were present in the turnchat miscalculated the time it would take the warrior to reach Gaia (not their fault, it was a confusing situation) and I found the error but forgot to point it out, which is why I consider this to be my fault.
This error may or may not cause any serious problems, but I'm concerned that it might. Remember, because of this we caused two swordsmen to be finished one turn late. This turn could mean the difference between seizing an opportunity and missing it, or reaching a city in time to defend and save it or not.
However, this problem can be easily rectified. All we have to do is to go back to the autosave from 50 BC, rush the barracks then and afterwards continue executing all the orders we've executed already until we reach the point where we are now. This will have no other effect on the game (it will not change troop movements or affect the random seed or anything) so everything else should go the same way it did during the turnchat. Therefore I don't think we'll be "cheating" if we returned to 50BC and changed this, we'd simply be correcting a human error which was caused by tiredness and other factors that are not related to the game.
We can do this change before the next turnthread or during the turnthread itself (MWIA will start playing at 50BC, rush the barracks, play through all the other orders we've played through already and then begin executing the new orders, simple as that).
What is your opinion concerning this matter?
P.S. Yes, I know, I'm a bloody perfectionist.
As you can see from the executive report, the barracks in Gaia were hurried for money in 30BC. This means that our two warriors will be able to upgrade next turn (10BC) and will be ready for use in two turns from now (10AD). However, this was not what we planned.
Our original plan was to hurry the barracks in 50BC so we can have our two new swordsmen ready by 10BC (one turn from now). However, some of the people who were present in the turnchat miscalculated the time it would take the warrior to reach Gaia (not their fault, it was a confusing situation) and I found the error but forgot to point it out, which is why I consider this to be my fault.
This error may or may not cause any serious problems, but I'm concerned that it might. Remember, because of this we caused two swordsmen to be finished one turn late. This turn could mean the difference between seizing an opportunity and missing it, or reaching a city in time to defend and save it or not.
However, this problem can be easily rectified. All we have to do is to go back to the autosave from 50 BC, rush the barracks then and afterwards continue executing all the orders we've executed already until we reach the point where we are now. This will have no other effect on the game (it will not change troop movements or affect the random seed or anything) so everything else should go the same way it did during the turnchat. Therefore I don't think we'll be "cheating" if we returned to 50BC and changed this, we'd simply be correcting a human error which was caused by tiredness and other factors that are not related to the game.
We can do this change before the next turnthread or during the turnthread itself (MWIA will start playing at 50BC, rush the barracks, play through all the other orders we've played through already and then begin executing the new orders, simple as that).
What is your opinion concerning this matter?
P.S. Yes, I know, I'm a bloody perfectionist.
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