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Trading Session 5

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  • Trading Session 5

    Turn 5 closes EXACTLY 96 hours from the post time of this message.
    EDIT:Extended Market Time by 24 hours as it seems few members have had time to see the thread.

    Use this thread for trade proposals only. So, NO DEBATES HERE (except relating to current session rules questions- TRYING SOMETHING NEW:NON-TRANSACTION COMMENTS, SUCH AS DEBATES AND QUESTIONS PLEASE POST IN COLOR=GREEN)

    For rules, a directory of threads and debates see the thread Main thread and directory

    Current Market Assessment:

    Turn Number: 5
    In Game year: 210 BC
    "Market One": Apolyton, Termina, Tassagrad, BHQ, Port Rouge


    Total population: 17
    Available labour: 17

    Food demand: 34
    Food supplied: 10+10+10+7+6=43

    D:S = 34/43 = 79%
    Default price = $79


    Shield Demand: 7+5+4+3+3=22
    Shield Supply: 7+5+5+4+3=24

    D:S: = 22/24 = 92%
    Default price = $92

    Commerce Demand: 9+7+4+4+4=28
    Commerce Supplied: 10+9+6+5+5=35

    D:S: = 28/35 =80%
    Default price = $80

    ALL COMMODITIES USE A BASE RATE OF $100.



    THIS SESSION USES FRANCES' SOLUTION 1 RULES

    Trade proposals
    Solution 1:
    The solution is generalized and is:

    The nobles specify the amount of the commodity they want to sell/buy and their minimum/maximum price. The price they receive will be equal to the calculated D:S unless D:S is lower/higher than the minimum price in which case the commodity is not sold/bought.

    example:
    Market Assesment 4:4=$100
    OneGuy offers one commerce and sets a minimum price of $70
    SecondGuy offers two commerce and sets a minimum price of $0
    ThirdGuy offers one commerce and sets a minimum price of $40

    The turn is closed. Final D:S=4:8=$50
    OneGuy does not sell his commerce at this price so he is taken out of the equation. New final D:S=4:7=$57
    SecondGuy and Thirdguy now sell their commerce at $57.

    Advantages:
    1. Solves the problem of unacceptable price influencing as described by Epistax
    2. Nobles only need to specify their deals once
    3. System is fair to people that do not have the time to visit the forum at the end of the turn
    4. The banker has a lot less work
    5. D:S has to be calculated at the end of the turn only
    6. Turn may close before the pre-specified time (as soon as all nobles have posted).

    Buildings
    Solution 1:
    IMO, the main reason for the rejection of the proposed buildings was the cost. The payback time was just too high (see also my post in this thread and Epistax/UnOrthOdOx analysis in above posts. I suggest the following buildings (most of them equal to the original proposal of GhengisFarb):

    STOREHOUSE (Costs 2 shields/labor) stores up to 20 commodities (including food).

    TAVERN (Costs 3 shields/labor) allows you to sell up to 2 food per turn at a 50% bonus.

    SHOPPE (Costs 3 shields/labor) allows you to sell up to 2 commerce per turn at a 50% bonus.

    SMITHY (Costs 4 shields/labor) allows you to sell up to 2 shields per turn at a 50% bonus.

    BAKERY (Cost 10 shields/labor) converts upto 2 food into 2 bread (1 food into 1 bread).
    The default price of bread is $100.
    Bread can not be stored.
    Demand of bread is equal to the population of the city the bakery is build in.
    Supply of bread is equal to the population of the city the bakery is build in.
    Market assessment D:S = 100% = $100
    The city a bakery is build in must be specified

    BANK (Cost 10 shields/labor) converts upto 2 commerce into 2 loans (1 commerce into 1 loan).
    A loan can not be stored.
    Demand of a loan is equal to the population of the city the bank is build in.
    Supply of a loan is equal to the population of the city the bank is build in.
    Market assessment D:S = 100% = $100
    The city a bank is build in must be specified.


    Demand/Supply
    Solution 1:
    I propose to keep the current Demand/Supply system.
    The existing problems can be solved by enabling the nobles to influence the supply chain. This is realized by defining buildings that convert food and commerce into other commodities. Many of the other proposals will fail if more land is auctioned to new players adding more supply to the process.
    Short term problems will remain, so I suggest to provide one storehouse (see below) for free to all nobles. With it they can
    anticipate on what will happen if the conversion buildings come on-line.
    Last edited by GhengisFarbâ„¢; September 8, 2002, 09:34.

  • #2
    What the hell are you talking about?
    Greatest moments in cat:
    __________________
    "Miaooow..!"

    Comment


    • #3
      How will this effect the labour we acquired? Or is that overlooked for this round?
      One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
      You're wierd. - Krill

      An UnOrthOdOx Hobby

      Comment


      • #4
        Originally posted by BigFurryMonster
        What the hell are you talking about?
        This is an economic game based on our current position in the DemGame. Player own tiles from the game and buy/sell the production to make money.


        Originally posted by UnOrthOdOx
        How will this effect the labour we acquired? Or is that overlooked for this round?
        We're just ignoring them for Frances' system. No using/feeding as we're playing as it doesn't exist. I've got it tracked though so if we decide to go back it will still be there.

        Also any buildings/construction from last session is still there and can be used as the current rules dictate.
        Last edited by GhengisFarbâ„¢; September 6, 2002, 21:20.

        Comment


        • #5
          I really don't have the time to participate in the mini-game and at this time would like to say:

          ----------------------------
          Sheik Estate:

          Sheik gives all property to GhengisFarb for $0
          ----------------------------
          For your photo needs:
          http://www.canstockphoto.com?r=146

          Sell your photos

          Comment


          • #6
            Where is everybody?

            Comment


            • #7
              I've been busy but I'll start
              Code:
              Banana Pastures , Turn 4.  Admin: Nimitiz
              Holdings: 
                   Tile 031, NW Banana HQ, 2/1/2
              Buildings:
                   None
              Stockpile: 0+0 food    0+0 shields    0+0 commerce
              Production:  2 food      1 shields      2 commerce
              Cash Change: $0
                   0    Selling
                   0    Buying
              Current Cash: $0      Debt: -$1500 (Interest @ turn 18)
              Selling:
                   2 Food  @ min $40 each
                   2 Comm  @ min $40 each
                   1 shield @ min $40 each
              Buying:
                   Nothing
              New D/S:
                   Food: 34/45    = $75
                   Shld: 22/25    = $88
                   Comm: 28/37    = $75
              Last edited by Nimitz; September 9, 2002, 10:29.
              Join the Civ4 SPDG and save the world one library at a time.
              Term 1 Minister of Finances in the Civ4 Democracy Game and current Justice in the Civ4 Democracy Game
              President of the Moderate Progressives of Apolyton in the Civ4 Democracy Game Aedificium edificium est Vires

              Comment


              • #8
                between my new judicial duties and other stuff I do on the forum, and my RL, i find i dont have enough time to participate effectively in this $mini game. it was alot of fun while I could though, and I hope you all keep it up so when I do get time i can maybe rejoin. whoever would like my estate (my original property and the property that skywalker gave me) then just let me know.
                Thabks,

                Kman
                "I bet Ikarus eats his own spunk..."
                - BLACKENED from America's Army: Operations
                Kramerman - Creator and Author of The Epic Tale of Navalon in the Civ III Stories Forum

                Comment


                • #9
                  I'm pretty much in a hurry, so sorry for not making it correctly...

                  Spiffor's woodworks

                  Forest tile (road) W of Apolyton
                  1 food, 2 shields, 1 commerce

                  Sell 1 food at 40$ minimum
                  Sell 2 shields at 60$ minimum
                  Sell 1 commerce at 40$ minimum

                  Give 50$ to GhengisFarb for doing the market assesment and keeping track of things this turn.
                  Pay off my debt with everything I can (sorry to burden you Ghengis, but I'm busy these times)
                  "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                  "I never had the need to have a boner." -- Dissident
                  "I have never cut off my penis when I was upset over a girl." -- Dis

                  Comment


                  • #10
                    Is there a info somewhere on what you are doing?
                    Proud member of the Hawk Party.

                    Comment


                    • #11
                      Originally posted by =OttomusCeasar=
                      Is there a info somewhere on what you are doing?
                      Try Here

                      HeHeHe No offense, but your name sounds like a cross between the leader of the Autobots and a Roman Emperor................

                      Comment


                      • #12
                        Estate Jonny, Turn 4
                        Holdings: 003a, Apolyton SW (forest,road)
                        Administered By: Jonny
                        Buildings: None
                        Stockpile: 0 food, 0 shields, 0 commerce
                        Production This Turn: 1 food, 2 shields, 1 commerce
                        Current Cash: $275
                        Debt: -$780 (interest @ turn 18)

                        Transactions this Turn:

                        Sell 1 food @ $50 minimum
                        Sell 2 shields @ $50 minimum
                        Sell 1 commerce @ $50 minimum
                        Pay off $275 in debt

                        New D/S:

                        Food 34/47 = $72
                        Shields 22/29 = $76
                        Commerce 28/39 = $72

                        Comment


                        • #13
                          Estate of Kloreep
                          Turn #: 005
                          Holdings: 006 Apolyton NW11 (mined grass rd)

                          Stockpile: 0 food, 4 shields, 0 commerce
                          Cash: $662
                          Debt: -$1400 (10% interest, 11 turns remaining on grace period)
                          Buildings: None

                          Administered by: Kloreep

                          ---
                          Production this turn: 2 food, 2 shields, 1 commerce
                          ---

                          Proposed Deals:

                          Sell 2 food @ $1 minimum
                          Sell 2 shields @ $50 minimum
                          Sell 1 Commerce @ $50 minimum
                          Use my estate's vassal to convert one shield into the beginnings of a warehouse.

                          New D/S:
                          Food 34/49 = $69
                          Shields 22/31 = $71
                          Commerce 28/40 = $70

                          Comment


                          • #14
                            Code:
                            House Julian
                            Turn 5.
                            
                            Holdings: 
                                 "The Mustang Ranch" - 001, Apolyton N, Grass w Horse 2/0/2
                            Buildings:
                                 Tavern in Apolyton
                                 Shoppe in Apolyton (1+0of3 complete)
                            Stkp: 0 food    0 shields    0 commerce
                            Prod: 2 food    0 shields    2 commerce
                            
                            Cash: $299
                            Debt: -$1000 (Interest @ turn 18?)
                            Selling:
                                 2 Food  @ $1 minimum (+ Tavern)
                                 2 Comm  @ $1 minimum
                            Buying:
                                 Nothing
                            New D/S:
                                 Food: x  34/51  = $67
                                 Comm: x  28/42  = $67
                            Construction:
                                 Nothing
                            Hope I got this right, I always follow everyone else's lead.

                            GF, could you confirm for me the end of my interest grace period? I bought prior to turn 1.

                            BTW, I prefer this min/max system. It will take less attention and keep more people IMO.

                            One other thing. If people abandon the game at this early stage, should their lands go back to the govt?

                            One exception should be that Cap should get something when he comes back, assuming this goes on.
                            (\__/)
                            (='.'=)
                            (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

                            Comment


                            • #15
                              One other thing. If people abandon the game at this early stage, should their lands go back to the govt?

                              ... or better yet, hold them inactive in case the people come back. Let people step back in if they choose. They go back to the govt when the interest free period expires.
                              (\__/)
                              (='.'=)
                              (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

                              Comment

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