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  • TurnThread/Chat orders for 130 BC

    OK, Ministers, you know the Routine. What year do the turns start going to 15 year intervals?


    General Orders:



    1) Horses should not end up next to archers unless protected
    2) Swordsmen in E to either uber or geofront,avoid combat
    3) Warriors to uber to upgrade, DO NOT expose to attack
    4) When no archer threat move healthy swords and horse to dye 1s of Geofront(this point is now known as rally point). From here attack on tyre will be launched(onto mountain).
    5) Warrior(s) in seeberg will go toward uber for uprgrade when there is no danger to seeberg.
    6) Galley goes to pick up 2swords fro france and brings them to termina
    Keep researching Theology.
    If Theology is obtained, switch to Education.
    If Education is obtained, switch to Chivalry.

    Peace with Persia only with posession/destruction of Sidon, Tyre, and at least one advanced tech.

    Demands
    Give in: Rome, Greece.
    Refuse: England, Persia, Germany, France, Aztecs, America, Russia, Babylon, Iriquois.

    Resource/Luxury Exchanges: Trade dyes if possible. Goal = Tech. Agree with any trade decisions made by MoE

    Tech purchase rules: Only buy tech if total cost (including all gpt deals) < 350g. Trade anything for tech so long as WM not involved and no other minister objects.

    Tech trade preference: Theology, Chivalry, Engineering

    Do not trade World Map!

    Do not agree to any alliances, or accept any offers for RoP



    Settle the site mentioned in the image as site 1

    130BC




    A) City Planner Orders:

    1) Apolyton – switch to war chariot
    2) Termina – switch to settler. Purchase when possible
    3) Port Rouge – If temple can be purchased, start on settler.
    4) Timeline – Work grass with shield instead of forest
    5) Del Monte – switch to courthouse if we are going after the pyramids, else no change.
    6) Chiquita – switch to warrior.
    7) Napoleton – switch to sword
    8) HII – Switch to warrior.
    9) Rouen – work irrigation
    10) Ubergorsk – if barracks is rushed (I hope) then sword.
    11) Marseilles - change name to "Macross City"
    12) Rouen - change name to Jerusalem
    13) Cherbourg – Check with White bandit, see if he wants to use this city for his name of “Another Glourious City”, as he is next
    14) The new city on uber isle, name it as above or use “willsbury”

    B) Public Works Minister Orders:

    Termina: Workers N, NW, NW building road.
    Banana HQ: Worker stack NE clearing jungle.
    Geofront: Worker stack, N, NE waiting for orders.
    Del Monte: Worker W waiting for orders.
    Marseilles: Worker stack NW building road.
    Timeline: Worker stack E, SE waiting for orders.
    Gaia: Worker N waiting for orders. Worker stack SW clearing jungle.


    C) SMC Orders:

    1.Sp in Del Monte se,s(Fortify)
    2.Sp in Gaia ne,ne.ne
    3. Elite sword in Marselles sw,s,s

    D) IE Minister Orders:

    (see general orders for IE minister orders this chat/thread)

    E) FAM Orders:
    1) Sell America Republic for their WM and as much gold as possible.
    2)Establish Embassy with Rome for 49g and post a screenshot.

    110BC




    A) City Planner Orders:

    1) Chiquita – grows, work shield grass even though shield lost to corruption (I want the food)
    2) Seeberg – war chariot
    3) Uber Isle City 1 – Granary. Purchase before pop growth. Then when that occurs worker



    B) Public Works Minister Orders:

    1) Geofront: Move S
    2) Del Monte: If Greek horseman leaves mountain, move W onto hill. Otherwise move NW.
    3) Timeline: Move W
    4) Gaia: Workers N, Move 1 of our workers to the worker stack SW of Gaia to help speed them up (they are slaves). Rest of group clears jungle.

    C) SMC Orders:

    1.SA2 se
    2.Horse NW of BHQ n,e,e,e,e
    Swords in E toward Uber or geofront whichever is easiest. One probably won't be able to follow set route
    3. For 1/3 sword se
    4. For 2/3 sword ne,e
    5. SP Nw of Loveshack se
    6. Warrior 2n of Geofront to geofront(once not threatened by archers move both warriors to uber and upgrade)
    Beware 1st move south of uber is river.
    7. Move Galley(Se poly) sw,w,nw
    8. Elite sword e,s

    D) IE Minister Orders:

    90 BC




    A) City Planner Orders:

    1) Apolyton – grows, work fish
    2) BHQ – grows, work the tile being cleared for loveshack (fu*k loveshack, for now).
    3) Gaia – grows, work irrigation
    4) Seeberg – grows, work best available (forest if Persians are gone)
    5) HII – culture growth, yeeee ha, we now have wine.

    B) Public Works Minister Orders:

    1) Termina: Move W into Chartres territory.
    2) Geofront: Clear jungle, watch for Persian units nearby, if this is the case, escape into Geofront or leave area entirely.
    3) Del Monte: Build road, continue building road into Chiquita.
    4) Marseilles: Clear jungle
    5) Timeline: Clear Jungle

    C) SMC Orders:

    1. SA2 e
    2. (1/3) sword se
    3. (2/3) sword e(into geofront)
    4. Horse Hunts Archers
    5. SP e of Loveshack e
    6. Galley nw,nw,nw
    7. Elite sword s,e,e

    D) IE Minister Orders:

    70 BC




    A) City Planner Orders:

    1) BHQ – war chariot
    2) Apolyton – war chariot
    3) HII – Cathedral

    B) Public Works Minister Orders:

    Termina: Build Road
    Banana HQ: Move SW into Banana HQ

    C) SMC Orders:

    1. SA2 e
    2. Horse at BHQ nw,n,e,e
    3. SP e,e of Loveshack either to uber if city threatened or ne,ne to rallypoint if no threat, this force then supports uber and Geofront.
    4. (1/3) Sword e,s(Fortify in uber)
    5. (2/3) Sword Fortify in geofront
    6. Galley nw,nw,nw
    7 Elite Sword e,s
    8 Sword in Rouen ne,ne

    D) IE Minister Orders:

    50 BC




    A) City Planner Orders:

    B) Public Works Minister Orders:

    Banana HQ: Move S, clear jungle

    C) SMC Orders:

    1. SA2 e
    2. Horse at Loveshack e,e, then hunts archers, if no archers goto Rallypoint
    3. Galley w,w(Pick up swords), e
    4. 2sword enter galley

    D) IE Minister Orders:

    30 BC




    A) City Planner Orders:

    1) Loveshack – Settler

    B) Public Works Minister Orders:

    Termina: Workers N, NW, NW building road.
    Banana HQ: Worker stack NE clearing jungle.
    Geofront: Worker stack, N, NE waiting for orders.
    Del Monte: Worker W waiting for orders.
    Marseilles: Worker stack NW building road.
    Timeline: Worker stack E, SE waiting for orders.
    Gaia: Worker N waiting for orders. Worker stack SW clearing jungle.


    C) SMC Orders:

    1.SA2 se(to timeline)
    2 Galley e,se,se
    3 Swords enter termina

    D) IE Minister Orders:
    Last edited by UnOrthOdOx; September 7, 2002, 10:35.
    One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
    You're wierd. - Krill

    An UnOrthOdOx Hobby

  • #2
    More orders are on the way, these are tentative right now.
    General order#1
    Horses should not end up next to archers unless protected
    General Order#2
    Swordsmen in E to either uber or geofront,avoid combat
    General Order#3
    Warriors to uber to upgrade, DO NOT expose to attack
    General order#4
    When no archer threat move healthy swords and horse to dye 1s of Geofront(this point is now known as rally point). From here attack on tyre will be launched(onto mountain).
    General Order#5
    Warrior(s) in seeberg will go toward uber for uprgrade when there is no danger to seeberg.
    General Order#6
    Galley goes to pick up 2swords fro france and brings them to termina

    130 BC
    1.Sp in Del Monte se,s(Fortify)
    2.Sp in Gaia ne,ne.ne
    3. Elite sword in Marselles sw,s,s

    110 BC
    1.SA2 se
    2.Horse NW of BHQ n,e,e,e,e
    Swords in E toward Uber or geofront whichever is easiest. One probably won't be able to follow set route
    3. For 1/3 sword se
    4. For 2/3 sword ne,e
    5. SP Nw of Loveshack se
    6. Warrior 2n of Geofront to geofront(once not threatened by archers move both warriors to uber and upgrade)
    Beware 1st move south of uber is river.
    7. Move Galley(Se poly) sw,w,nw
    8. Elite sword e,s

    90 BC
    1. SA2 e
    2. (1/3) sword se
    3. (2/3) sword e(into geofront)
    4. Horse Hunts Archers
    5. SP e of Loveshack e
    6. Galley nw,nw,nw
    7. Elite sword s,e,e

    70 BC
    1. SA2 e
    2. Horse at BHQ nw,n,(If archer threateing n go there, and move to rally or tyre after) if not e,e
    3. SP e,e of Loveshack either to uber if city threatened or ne,ne to rallypoint if no threat, this force then supports uber and Geofront.
    4. (1/3) Sword e,s(Fortify in uber)
    5. (2/3) Sword Fortify in geofront
    6. Galley nw,nw,nw
    7 Elite Sword e,s
    8 Sword in Rouen ne,ne

    50 BC
    1. SA2 e
    2. Horse at Loveshack e,e, then hunts archers, if no archers goto Rallypoint
    3. Galley w,w(Pick up swords), e
    4. 2sword enter galley

    30 BC
    1.SA2 se(to timeline)
    2 Galley e,se,se
    3 Swords enter termina
    Last edited by Aggie; September 6, 2002, 22:42.
    The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

    Comment


    • #3
      Keep researching Theology.

      If Theology is obtained, switch to Education.

      If Education is obtained, switch to Chivalry.

      Trade advisement: I support Togas' orders.
      Last edited by Apocalypse; September 6, 2002, 19:30.
      "Yay Apoc!!!!!!!" - bipolarbear
      "At least there were some thoughts went into Apocalypse." - Urban Ranger
      "Apocalype was a great game." - DrSpike
      "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

      Comment


      • #4
        midnight on wednesday night, just got the download. As we are planning on playing next sunday I assume, I will wait a while to finalize any orders to allow others time to make requests. I already have a preliminary one from Aggie. Any others, please PM or Email me. I should have a good handle by friday night, so will post preliminarys then. Then finalize them on saturday.

        Please note, the old way took about 1 - 1.5 hours to prepair orders for each play. Last time my orders were lacking in detail, but it took over 3.5 to prepair, partially because of the revolution to monarchy, partially because we are quite large and I was spending some time coordinating OPD and jdjdjd recomendations, but mostly because of the new format. So MWIA and Unortho, as you each will have used the new format, if you could please give some feedback on how usefull it is, or isn't, relative to how I was posting orders before hand, that would be most appreciated.
        If you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php

        Comment


        • #5
          Orders for Turnchat 130 BC

          TRADES: Sell America Republic for their WM and as much gold as possible.

          Establish Embassy with Rome for 49g
          POST SCREEN SHOT OF ROME

          Peace with Persia only with posession/destruction of Sidon, Tyre, and at least one advanced tech.

          General policies for this Turnchat
          Demands
          Give in: Rome, Greece.
          Refuse: England, Persia, Germany, France, Aztecs, America, Russia, Babylon, Iriquois.

          Resource/Luxury Exchanges: Trade dyes if possible. Goal = Tech. Agree with any trade decisions made by MoE

          Tech purchase rules: Only buy tech if total cost (including all gpt deals) < 350g. Trade anything for tech so long as WM not involved and no other minister objects.

          Tech trade preference: Theology, Chivalry, Engineering

          Do not trade World Map!

          Do not agree to any alliances, or accept any offers for RoP.

          All things left unstated in turnthreads/chats are for Presidential or Public decision. All things specified must be followed unless surprise events have made the orders illogical, harmful, or inappropriate. In that situation the President should end turnthread/chat if any major decision needs to be taken and no representative from the Ministry is present to make the decision. If only a minor decision, the President may use his discretion to change the orders so that they are logical, beneficial, and appropriate.

          --Togas
          Last edited by Togas; September 6, 2002, 18:21.
          Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
          Member of the Mercenary Team in the Civ 4 Team Democracy Game.
          Former Consul for the Apolyton C3C Intersite Tournament Team.
          Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.

          Comment


          • #6
            I don't know if MrWIA plans to try another chat, or just a thread. If he for some reason cannot play this weekend, I will do a turnthread on Saturday evening/Sunday Morning.
            One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
            You're wierd. - Krill

            An UnOrthOdOx Hobby

            Comment


            • #7
              Imperial expansion plans for 130BC

              I am sorry that these orders lack a timeframe, can the City Planner try and build a setler as soon as possible at the new city on Uber Isle.

              The Current orders are for the 130 BC:

              Settle the site mentioned in the image as site 1.

              Follow up an attack of Sidon with a settler and settle at the following site:


              Build a settler in the new city, continue to explore with the galley on Uber Isle, I return control of the galley outside Apolyton to the SMC.
              Attached Files
              A citizen of the first Civ 3 democracy game
              A member of the Apolytonia War Academy

              Comment


              • #8
                Top post updated. Please let me know when changes occur to your orders. Replying here or PMing me will work.
                One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                You're wierd. - Krill

                An UnOrthOdOx Hobby

                Comment


                • #9
                  Any changes to be made, please do so in the next 24 hours. The chat will take place 0900GMT/0400EST on Sunday (about 32 hours away).
                  Consul.

                  Back to the ROOTS of addiction. My first missed poll!

                  Comment


                  • #10
                    I just made an edit about agreeing with Togas.
                    "Yay Apoc!!!!!!!" - bipolarbear
                    "At least there were some thoughts went into Apocalypse." - Urban Ranger
                    "Apocalype was a great game." - DrSpike
                    "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

                    Comment


                    • #11
                      Turn 0 (130 BC)

                      Apolyton – switch to war chariot
                      Termina – switch to settler. Purchase when possible
                      Port Rouge – If temple can be purchased, start on settler.
                      Timeline – Work grass with shield instead of forest
                      Del Monte – switch to courthouse if we are going after the pyramids, else no change.
                      Chiquita – switch to warrior.
                      Napoleton – switch to sword
                      HII – Switch to warrior.
                      Rouen – work irrigation
                      Ubergorsk – if barracks is rushed (I hope) then sword.
                      Marseilles - change name to "Macross City"
                      Rouen - change name to Jerusalem
                      Cherbourg – Check with White bandit, see if he wants to use this city for his name of “Another Glourious City”, as he is next
                      The new city on uber isle, name it as above or use “willsbury”

                      There are no more city names, so all new cities (i.e. Munich site, Persian, or culture flips) will have to be made by the judges as they haven’t yet stated their preferences. Apoc did a randomizer and the order they choose is Epistax, NYE, captain, jdjdjd. If they are not available, use Egads as a filler and we hold a public poll, or wait for the next administration….. I say public poll.

                      Turn 1

                      Chiquita – grows, work shield grass even though shield lost to corruption (I want the food)
                      Seeberg – war chariot
                      Uber Isle City 1 – Granary. Purchase before pop growth. Then when that occurs worker

                      Turn 2

                      Apolyton – grows, work fish
                      BHQ – grows, work the tile being cleared for loveshack (fu*k loveshack, for now).
                      Gaia – grows, work irrigation
                      Seeberg – grows, work best available (forest if Persians are gone)
                      HII – culture growth, yeeee ha, we now have wine.

                      Turn 3

                      BHQ – war chariot
                      Apolyton – war chariot
                      HII – Cathedral

                      Turn 4

                      Nothing?

                      Turn 5

                      Loveshack – Settler

                      Turn 6+

                      Presidential Choice, but as it will be a chat and I will (if I can wake up) be there, then I shall assist as much as possible.

                      General notes: Where there is a war chariot being built, switch to horse or sword if Aggie requests. Last I heard, he would accept any, even with the jungle problem of the chariot. Again, presidential choice in this matter. Aggie and I discussed and we are looking for a core of about 5 war chariots in our central cities, to act as a reserve, a quick response, cheap upgrades to knights, secondary defense so we can spare some spears/pike for the front lines, and a golden age some time in the indeterminate future. I had to revise this a couple of times, so if I miscounted the chariots please adjust (to horse). Also, this is being posted after Aggies orders so some improvising on your part will have to be made. Sorry for any inconvenience.

                      If I missed something, cover my arse please and do either culture or war effort. Thanks.
                      If you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php

                      Comment


                      • #12
                        Public Works orders for 130 BC

                        Okay, putting my orders together right now. I'll update this in a little while.

                        Code:
                        Orders for 130 BC
                        
                          Current Turn Turn 1 Turn 2 Turn 3 Turn 4 Turn 5
                        Termina: Workers N, NW, NW building road. -- Move W into Chartres territory. Build Road -- --
                        Banana HQ: Worker stack NE clearing jungle. -- -- Move SW into Banana HQ Move S, clear jungle. --
                        Geofront: Worker stack, N, NE waiting for orders. Move south. Clear jungle, watch for Persian units nearby, if this is the case, escape into Geofront or leave area entirely. -- -- --
                        Del Monte: Worker W waiting for orders. If Greek horseman leaves mountain, move W onto hill. Otherwise move NW. Build road, continue building road into Chiquita. -- -- --
                        Marseilles: Worker stack NW building road. -- Clear jungle -- -- --
                        Timeline: Worker stack E, SE waiting for orders. Move W Clear Jungle -- -- --
                        Gaia: Worker N waiting for orders. Worker stack SW clearing jungle. Move 1 of our workers to the worker stack SW of Gaia to help speed them up (they are slaves). Rest of group clears jungle. -- -- -- -- -- -- --
                        Okay, just want explain some things quickly. The reason I am moving the worker stack into the territory of Chartres is because that French worker is currently in the process of clearing jungle!! I'd rather not wait a bunch of turns for them to build that road, since that road needs to be completed BEFORE we are able to trade with Greece!

                        So if the French tell us to move our units or else, just ignore them and it SHOULD be fine. I play tested quite a few different scenarios in other civ games, and the civs seem to forget you're even there. (Of course if they demand you to withdraw, then by all means do it.)

                        But we should have our wines shortly folks!!
                        Last edited by WhiteBandit; September 7, 2002, 03:03.
                        First Civ3DG: 3rd and 4th Term Minister of Public Works. | Second Civ3DG: First Term Vice President | ISDG: Ambassador in the Foreign Affairs Ministry | Save Apolyton! Kill the Off-Topic Forum!

                        (04/29/2004) [Trip] we will see who is best in the next round ; [Trip] that is why I left this team ; [Trip] I don't need the rest of you to win |
                        The solution to 1984 is 1776! | Here's to hoping that GoW's military isn't being run by MasterZen: Hehe! | DaveRocks! or something. ;)

                        Comment


                        • #13
                          Top post updated. I will not be around later, so any further changes in oders should be PM'd directly to MrWIA.
                          One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                          You're wierd. - Krill

                          An UnOrthOdOx Hobby

                          Comment


                          • #14
                            In the 1st post :

                            Do not agree to any alliances, or accept any offers for RoP

                            Is that clear ? My understanding is neither alliances nor RoP, unless Togas has changed his mind.
                            Statistical anomaly.
                            The only thing necessary for the triumph of evil is for good men to do nothing.

                            Comment


                            • #15
                              Everything is a direct cut-paste from the ministers' orders.

                              That actually means dont accept EITHER aliances or ROP, though.
                              One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                              You're wierd. - Krill

                              An UnOrthOdOx Hobby

                              Comment

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