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  • Latest Maps of UberIsle

    Latest maps of UberIsle from our intrepid Explorers;

    Oh, this is of course from the latest turns (to 130 BC).

    For reference, these took me 4 hours.
    Attached Files
    Consul.

    Back to the ROOTS of addiction. My first missed poll!

  • #2
    I'm really glad to see it's not a tiny island.
    That hill with the gold could be a great spot for establishing a town. Same with the site south of the tile with the cattle and the tile northeast of the wheat tile.
    "Close your eyes, for your eyes will only tell the truth,
    And the truth isn't what you want to see,
    Close your eyes, and let music set you free..."
    - Phantom of the Opera

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    • #3
      One square nw of where the spearman sits looks like a really good city site.

      Has gold, whale and cattle within city radius, fairly close to capital which should allow for productivity and then we could use it to build worker/settlers and troops to colonize south.

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      • #4
        I agree. First build is grainery, so we can keep up with workers and settlers. Second city do barricks and provide defensive units, third city port to connect to lux. All cities after that who knows - this could be huge for us.
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        • #5
          i knew it would be good, only this is even nicer than i expected... beautiful land, raelly. but the first city should be directly on the hill! any other place and we miss out on some of the land. then the second city 2 tiles NE of the current boat position, and then the third further south towards the wheat... awesome.

          i wonder how long the Isle stretches on.
          Minister of the Economy: Term IV, V
          Ministre d'Économie: Session IV, V
          Just because I'm paranoid doesn't mean there aren't people following me!
          Même si je suis paranoïde, ça n'exige pas qu'il n'y a pas de gens qui me suivent!

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          • #6
            I suggest that instead of risking any more galleys we produce everything Uber Isle needs in Uber Isle. Now that we can use paid labor we can rush a granary, settlers, workers and garrison units instead of having to transport them from the mainland.
            "Close your eyes, for your eyes will only tell the truth,
            And the truth isn't what you want to see,
            Close your eyes, and let music set you free..."
            - Phantom of the Opera

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            • #7
              Not a single tile of jungle. Well have to import bananas !
              Statistical anomaly.
              The only thing necessary for the triumph of evil is for good men to do nothing.

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              • #8
                Originally posted by Shiber
                I suggest that instead of risking any more galleys we produce everything Uber Isle needs in Uber Isle. Now that we can use paid labor we can rush a granary, settlers, workers and garrison units instead of having to transport them from the mainland.
                It's a good idea.
                Btw, I think is better not to trade WM for awhile.
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                • #9
                  I'd say one more settler for uber isle and a pikeman to ward off those barbs.
                  Are we having fun yet?

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                  • #10
                    Here's a pic of the city site I proposed earlier. Has the cow AND gold in initial radius and will expand to include the whale and connect cultural influence areas with Apolyton.

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                    • #11
                      Stupid pop-up crazy forum!

                      Here It Is (the pic not the city)
                      Attached Files

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                      • #12
                        Yeah - we can't forget the Barb explostion in about 500 years (about 450 AD - Stupid Roman Empire).
                        Consul.

                        Back to the ROOTS of addiction. My first missed poll!

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                        • #13
                          Crap - I did forget about that. This will be a prime area as we probably will only have part of it occupied. Crap again.

                          Looks like we might want to do some rush construction to get things moving.
                          If you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php

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                          • #14
                            Very nice. How soon can we get another Settler over there?

                            If it is sizeable enough, as it appears, we will likely find more people's.
                            One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                            You're wierd. - Krill

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                            • #15
                              Originally posted by Aro


                              It's a good idea.
                              Btw, I think is better not to trade WM for awhile.
                              True, no point in inviting guests.

                              We should risk at least a settler and garrison to build second city as soon as possible, then we can start building up the land.
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                              "Next time I say something like 'lets go to Bolivia', lets go to Bolivia"

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