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Banana Pastures , Turn 4. Admin: Nimitiz
Holdings:
Tile 031, NW Banana HQ, 2/1/2
-Update-
Selling:
2 Food @ $170 each
2 Comm @ 190 each
1 shield @ 85 each
Buying:
Nothing
New D/S:
Food: 32/18 = $177
Shld: 23+0/24 = $95
Comm: 48/12 = $200
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Term 1 Minister of Finances in the Civ4 Democracy Game and current Justice in the Civ4 Democracy Game President of the Moderate Progressives of Apolyton in the Civ4 Democracy Game Aedificium edificium est Vires
Sky, you do realize that will make some people emmensely rich, and not effect others?
It doesn't make sense to suddenly increase the value of something one turn, then decrease the next.
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Term 1 Minister of Finances in the Civ4 Democracy Game and current Justice in the Civ4 Democracy Game President of the Moderate Progressives of Apolyton in the Civ4 Democracy Game Aedificium edificium est Vires
Sky, the rules have changed for supply and demand. If we lower it to $50 base, then commerce will sell a bit higher than last turn. If we keep it at $100, it will sell double that.
I'm not sure what the rules are for laborers. I know we each come with our own, but they can't work without a bought laborer. I'd need GF to confirm this.
Epistax - well, then, it's simple. Do I want to sell my commerce for some amount, or for twice that amount? Obviously, twice that amount.
About the laborer, the rule is that for a building that's built in a city, the first labor point must come from the city. You've already done that, so you can use my labor point. I'm just leasing the use of my laborers.
Sky, I only need ONE labor point to finish the building. I don't need yours.
You would really compromise the idea that this game is supposed to be a realistic interpretation of an economy just to earn more money in one turn? You're now an ass.
Originally posted by Epistax
Sky, the rules have changed for supply and demand. If we lower it to $50 base, then commerce will sell a bit higher than last turn. If we keep it at $100, it will sell double that.
I'm not sure what the rules are for laborers. I know we each come with our own, but they can't work without a bought laborer. I'd need GF to confirm this.
They can't work in a city unless you use at least one from that city.
(Think Medieval Europe and free cities, the townspeople and laborers are Freemen and the noble owned labor are vassals. The city council won't let you build holdings in the city unless you pay locals to help.)
Now on your estate you're free to use all noble labor. Say if Epistax bought two shields he could put that vassal to work on a storehouse and would only have to pay for the shield. The vassals do whatever the lord (Epistax) tells them to do.
JUST TO KEEP EVERYTHING FAIR ASSUME THE BASE RATE FOR COMMERCE IS $50.
No one's going to lose any money, and it would prevent some people from paying off their loans in one turn, that seems a bit much (I'm sitting on a lot of commerce).
Originally posted by UnOrthOdOx
Ghegis: How much Cash do I have laying around?
sky you're not listening: THEY WILL SELL FOR MORE THIS TURN WITH 50.
if you make it 100, then it will sell double the more, blowing it way out of proportion.
Example:
Last turn, 25.
This turn (50): 35
This turn (100): 70.
Originally posted by skywalker
It's no more realistic to make the value less than it is to keep it the same. Therefore, I'll choose what I think is best.
Anyway, Epistax, I know that you don't need mine. However, mine costs less. Therefore, why don't you buy it instead?
I went with the $50 side, because I currently hold one third of the economy's commerce. I haven't sold any the whole game, I was trying to keep the market afloat. It didn't seem fair to be able to unload it at almost 4 times the price others were paid last turn.
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