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  • $Mini-Game Trading Session 4

    Turn 4 closes EXACTLY 72 hours from the post time of this message.

    Use this thread for trade proposals only. So, NO DEBATES HERE (except relating to current session rules questions)

    For rules, a directory of threads and debates see the thread Main thread and directory

    Current Market Assessment:

    Turn Number: 4
    In Game year: 210 BC
    "Market One": Apolyton, Termina, Tassagrad, BHQ, Port Rouge

    Total population: 4+4+3+3+2=16

    Labor Market
    Apolyton Available Labor: 4
    Termina Available Labor: 3
    Tassagrad Available Labor: 3
    BHQ Available Labor: 4
    Port Rouge Available Labor: 2
    (The Labor market is now done on a per city basis. Simply state in the following format, "Hire 1 Labor in Apolyton @ $26 (D:S 1/4 = $25)". To use Vassal labor simply state "Use 1 of my Vassals on my estate.")

    Vassals for Auction:
    1 German
    3 French
    4 Persian
    (To bid for a vassal simply state the following proposed transaction: "I wish to bid $20 each for 2 French Vassals". Unless not enough bids are received, all vassals will be sold to the highest bidders. Transfer of ownership takes place at end of session. Newly acquired vassals have been fed for this session by the state, and may commence work during the next trading session.

    Commodity Markets
    Food demand: 16x2=32
    Food supplied: 2+2+2+2+2= 10
    D:S = 32/10 = $320


    Shield Demand: 9+4+4+4+1=22
    Shield Supply: 9+5+4+4+1=23
    D:S = 22/23 = $95


    NOTE BASE RATE FOR COMMERCE IS $50
    So multiply D:S by 50% for current market price.

    Commerce Demand: 16x3=48
    Commerce Supplied: 3+2+1+1+1=8
    D:S = 48/8 x.50= $300


    Use the format provided in the rules to post your proposals.

    Check the LATEST trade post for the most current default price (D:S). If you are suspicious of an error, check the previous post and make sure they added properly.


    THIS SESSION USES THE FOLLOWING RULES:
    Each noble has 1 base Labor representing common vassals. Vassals consume 1 food for every 2 vassals. Odd numbered vassals do not consume any extra food as the vassals simply have to make do with less food. (Examples: 1 vassal consumes no food, 2 vassals consume 1 food, 3 vassals consume 1 food, etc.)


    The following Buildings are available for construction:

    STOREHOUSE {Can be built on Noble's Estate OR in a city} (Costs 2 shields/labor) stores up to 20 commodities (including food). NOTE: you may store up to 10 nonfood items(shields/commerce) in addition to/instead of this 20 storage.

    TAVERN {city only} (Costs 3 shields/labor) allows you to sell food at a 50% bonus. The number of food you may sell at that bonus is equal to the the city Pop of the city the workshop is located in. (Example: the building is located in Apolyton whose Pop is 4. The bonus applies to 4 units of the product.)

    SHOPPE {city only} (Costs 3 shields/labor) allows you to sell commerce at a 50% bonus. The number of commerce you may sell at that bonus is equal to the the city Pop of the city the workshop is located in. (Example: the building is located in Apolyton whose Pop is 4. The bonus applies to 4 units of the product.)

    WORKSHOP {city only} (Costs 4 shields/labor) allows you to sell shields at a 50% bonus. The number of shields you may sell at that bonus is equal to the the city Pop of the city the workshop is located in. (Example: the building is located in Apolyton whose Pop is 4. The bonus applies to 4 units of the product.)


    To build a building in a city you must hire at least one labor from that city. Additional labor may be brought in from any noble's estate, but the first labor must be from the city or local authorities will not allow any construction on your building to take place.

    The only building that will be "useable" the turn its built is Storehouse. All others technically use the turn to alter/sell products and should be in existence at the beginning of the turn to generate benefits.


    CONSTRUCTION STATUS (From close of Session 3)
    Epistax has built 2 of ? on a building in a city/estate.
    Franses has built 4 of ? on a building in a city/estate.
    GhengisFarb has built 3 of ? on a building in a city/estate.
    Last edited by GhengisFarbâ„¢; August 31, 2002, 15:43.

  • #2
    Code:
    Epistan Plantation, Turn 4.  Admin: Epistax
    Holdings: 
         Tile 009, N Termina, 1/0/1
         Tile 012, NW Termina, 1/0/0
    Buildings:
         Tavern @ Termina (2+1/3 Complete)
    Stockpile: 0+0 food    0+1-1 shields    0+0 commerce
    Production:  2 food      0 shields      1 commerce
    Cash Change: -$64
         112     Selling
         -176    Buying
    Current Cash: $169      Debt: -$750 (Interest @ turn 15)
    Selling:
         2 Food  @ $40/ea
         1 Comm  @ $35/ea
    Buying:
         1 Shld  @ $60/ea
         1 Labr From Termina @ $33/ea
    New D/S:
         Food: 32/10+2    = $267
         Shld: 22+1/23    = $100
         Comm: 48/8+1    = $533
         Termina Labor Labr: 0+1/3 = $33
    Predicted Expenses|Income: 93|115 = $22

    Comment


    • #3
      Code:
      Skywalker Corporation, Turn 4.  Admin: Skywalker
      Holdings: 
           Tile 019, S Tassagrad, 2/1/1
      Buildings:
           None
      Stockpile: 0+0 food    0+1 shields    0+0 commerce
      Production:  2 food      1 shields      1 commerce
      Cash Change: $0
           0    Selling
           0    Buying
      Current Cash: $0      Debt: -$1000 (Interest @ turn 18)
      Selling:
           2 Food  @ D:S
           1 Comm  @ D:S
           1 Labor @ $20 (NOT the labor point - just use it for a turn)
           4 Shares @ $100
      Buying:
           Nothing
      New D/S:
           Food: 32/12+2    = $228
           Shld: 23+0/23    = $100
           Comm: 48/9+1    = $533
           Termina Labor: 1/3+1 = $25
      Let me explain the Shares thing. I've created Skywalker Corporation, and there are currently 10 shares valued at $100 (as my total worth is $1000). If you buy 1 share, you'll get 10% of all profits each turn (the turn after you buy the share). It's simple.

      Also, I'd like to hire someone to administer my assets in the future, as I'll soon be gone way too much to participate in trading sessions. To qualify, you must be able to access most or all of the trading sessions near the end, so you can get the best price for my goods. Every Sunday (except this one), which is the only day I'll really be able to get on, I'll want a report on my money and holdings, the general state of the market, some specific things that people have done, etc. In return for your services, you will receive 15% of all profits each turn, BEFORE stock.
      Last edited by Kuciwalker; August 31, 2002, 12:41.

      Comment


      • #4
        Originally posted by skywalker
        Skywalker Corporation, Turn 1. Admin: Skywalker
        Holdings:
        Tile 019 Tassagrad S (grass rd, mine)
        Buildings:
        None
        Stockpile: 0+0 food 0+1 shields 0+0 commerce
        Production: 2 food 1 shields 1 commerce
        Cash Change: $0
        0 Selling
        0 Buying
        Current Cash: $0 Debt: -$1000 (Interest @ turn 18)
        Just corrected some technicalities.


        Originally posted by skywalker
        Selling:
        2 Food @ D:S
        1 Comm @ D:S
        If you "sell @ D:S" the government takes out the greater of a $5 or 10% fee PER COMMODITY (That's $10 or 10% of sale price for two food) as a fee. That way those who actively try to guess the ending price have a chance to make a little more.


        Originally posted by skywalker
        Selling:
        1 Labor @ $50 (NOT the labor point - just use it for a turn)
        Are you offering your Vassal labor from your estate for someone else to use?



        Originally posted by skywalker
        4 Shares @ $100
        Buying:
        Nothing
        New D/S:
        Food: 32/12+2 = $228
        Shld: 23+0/23 = $100
        Comm: 48/9+1 = $533
        Termina Labor Labr: 1+1/3 = $66

        Let me explain the Shares thing. I've created Skywalker Corporation, and there are currently 10 shares valued at $100 (as my total worth is $1000). If you buy 1 share, you'll get 10% of all profits each turn (the turn after you buy the share). It's simple.

        Also, I'd like to hire someone to administer my assets in the future, as I'll soon be gone way too much to participate in trading sessions. To qualify, you must be able to access most or all of the trading sessions near the end, so you can get the best price for my goods. Every Sunday (except this one), which is the only day I'll really be able to get on, I'll want a report on my money and holdings, the general state of the market, some specific things that people have done, etc. In return for your services, you will receive 15% of all profits each turn, BEFORE stock.
        I don't have a problem with the shares thing, but we haven't developed the Corporation yet so I don't know if we should play with it.

        Are you trying to hire labor from Termina? You added +1 to the demand.

        Comment


        • #5
          NOTICE: In the watered down offer that the players agreed to use for this trading session I forgot to add a note that the Commerce Market would use a Base Rate of $50 instead of $100. Since no one agreed to the $50 Base Rate, I used the $100 Base Rate for this session. With the addition of Port Rouge to the Region that means Commerce Demand is 48, and Commerce supply INCLUDING stockpiles and city tiles is 45(37+8) = $106 (with base rate 50 it would have been $53) I need players input as to whether we should play with the intended $50 BR now, or drop it to 50 in later trading sessions (next session we go back to the old commerce supply/demand).

          Currently if you set your price to $106 there is no way to not sell your commerce, if the Base Rate drops to $50 the cut off price will be $53.



          Remember, that while you would get to sell your commerce at $106, so would I. And I didn't sell commerce last turn as I was 'holding back' my supply to keep from driving the price to $20 or less.
          Last edited by GhengisFarbâ„¢; August 31, 2002, 11:44.

          Comment


          • #6
            Would knowledge of where labourers will work in the future be of any use to anyone.
            Are we having fun yet?

            Comment


            • #7
              Originally posted by OPD
              Would knowledge of where labourers will work in the future be of any use to anyone.
              At this point, everyone already owns the tiles so it really wouldn't influence much.

              Now being able to affect WHICH tiles got worked would have a major effect on the players, as players would want the tiles they own to be improved so they could produce more..........

              (wonders what it would take to get BHQ's mountain mined and roaded)

              Comment


              • #8
                GhengisFarb -

                Thanks for pointing out the mistakes. I'm leaving it at D:S for now, and I'm going to change it later. In case you didn't notice, I just copied Epistax's post and changed a few things. Yes, I am selling the use of that vassal for one turn, as I can't use him right now.

                Comment


                • #9
                  Is there a sudden new commerce demand not met with supply that I have not heard of? Grr this is still confuseing-- there should be almost no increased D/S ratio, as with the new cities with more demand, game new squares being worked on by the city satisfying the demand.

                  Again, this thread has already gone to hell, so I see no reason not to post this.

                  Comment


                  • #10
                    Epistax - will you buy your laborer from me instead of Termina? You'll pay $13 less.

                    Comment


                    • #11
                      Code:
                      Banana Pastures , Turn 4.  Admin: Nimitiz
                      Holdings: 
                           Tile 031, NW Banana HQ, 2/1/2
                      Buildings:
                           None
                      Stockpile: 0+0 food    0+0 shields    0+0 commerce
                      Production:  2 food      1 shields      2 commerce
                      Cash Change: $0
                           0    Selling
                           0    Buying
                      Current Cash: $0      Debt: -$1500 (Interest @ turn 18)
                      Selling:
                           2 Food  @ $190 each
                           2 Comm  @ 390 each
                           1 shield @ 85 each
                      Buying:
                           Nothing
                      New D/S:
                           Food: 32/12+4    = $200
                           Shld: 23+0/23+1    = $95
                           Comm: 48/9+3    = $400
                      Last edited by Nimitz; August 31, 2002, 14:02.
                      Join the Civ4 SPDG and save the world one library at a time.
                      Term 1 Minister of Finances in the Civ4 Democracy Game and current Justice in the Civ4 Democracy Game
                      President of the Moderate Progressives of Apolyton in the Civ4 Democracy Game Aedificium edificium est Vires

                      Comment


                      • #12
                        Originally posted by Epistax
                        Is there a sudden new commerce demand not met with supply that I have not heard of? Grr this is still confuseing-- there should be almost no increased D/S ratio, as with the new cities with more demand, game new squares being worked on by the city satisfying the demand.

                        Again, this thread has already gone to hell, so I see no reason not to post this.
                        We changed the source of the numbers for the commerce ratio. Currently we produce less than they demand. As more players join we'll produce more than they demand. When the cities grow larger we'll produce less again. (I was pointing out the current excess demand so you could change your price)

                        The important thing is the source numbers are accurate supply/demand numbers for commerce and will ALWAYS work. The old numbers were going to require us to change the ratio every 10-20 turns because they weren't really demand/supply numbers for commerce.

                        Sometimes we'll have excess, sometimes we won't. if you store your commerce during the excess turns you can sell them for more money during the high demand turns. This is a high demand turn.

                        Comment


                        • #13
                          Code:
                          The Shiek Estate 
                          Turn #: 004 
                          Holdings: 018 Tassagrad SE (jungle) and 021 Tassagrad W (jungle)
                          
                          Stockpile: 0 food, 0 shields, 0 commerce 
                          Cash: $0 
                          Debt: -$400 (10% interest, 12 turns remaining on grace period) 
                          Buildings: none 
                          
                          Administered by: GhengisFarb 
                          
                          Last turn's completed trades: 
                          None 
                          Net cash flow = $0 
                          --- 
                          Production this turn: 2 food
                          --- 
                          
                          Proposed Deals: 
                          
                          Sell 2 food @ $76 (D:S 32/18 (16+2)=$177) 
                          Loan Vassal to GhengisFarb
                          Pay GhengisFarb $15

                          Comment


                          • #14
                            How's This?
                            Code:
                            Epistan Plantation, Turn 4.  Admin: Epistax
                            +Update+
                            Selling:
                                 2 Food  @ $70/ea
                                 1 Comm  @ $50/ea
                            Buying:
                                 1 Shld  @ $60/ea
                                 1 Labr From Termina @ $33/ea
                            New D/S:
                                 Food: 32/18 (100)    = $178
                                 Shld: 23/24 (100)    = $96
                                 Comm: 48/12 (50)     = $200
                                 Termina Labor Labr: 1/3 = $33

                            Comment


                            • #15
                              We aloud change our offers right the the price we sell things at like shields?
                              Join the Civ4 SPDG and save the world one library at a time.
                              Term 1 Minister of Finances in the Civ4 Democracy Game and current Justice in the Civ4 Democracy Game
                              President of the Moderate Progressives of Apolyton in the Civ4 Democracy Game Aedificium edificium est Vires

                              Comment

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