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$Mini-Game Trading Session 4

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  • $Mini-Game Trading Session 4

    Turn 4 closes EXACTLY 72 Hours from post time of this message.

    Use this thread for trade proposals only. So, NO DEBATES HERE

    For rules, a directory of threads and debates see the thread Main thread and directory

    For info on format for posting transactions go here.

    Current Market Assessment:

    Turn Number: 4
    In Game year: 210 BC
    "Market One": Apolyton, Termina, Tassagrad, BHQ, Port Rouge

    Total population: 4+4+3+3+2=16
    Apolyton Available labour: 4
    Termina Available labour: 3
    Tassagrad Available labour: 3
    BHQ Available labour: 4
    Port Rouge: 2
    (Works same as before, only on a per city basis. State "Hire 1 labor in Apolyton (D:S 1/4=$25)

    Vassals for Auction:
    German: 1
    French: 3
    Persian: 4
    (For Labor auction, simply state "I wish to bid $20 for 1 French Vassal". Unless not enough bids are received, all vassals will be sold to the highest bidders. Feeding of newly aquired vassals will not be required until next trading session. As ownership transfers at end of session, new vassals can not be used for labor computations until next trading session.)



    Food demand: 16x2=32
    Food supplied: 2+2+2+2+2= 10
    D:S = 32/10 = $320


    Shield Demand: 9+4+4+4+1=22
    Shield Supply: 9+5+4+4+1=23
    D:S = 22/23 = $95


    Commerce Demand: 16x3=48
    Commerce Supplied: 3+2+1+1+1=8
    D:S = 48/8 = $600


    Use the format provided in the rules to post your proposals.


    Check the LATEST trade post for the most current default price (D:S). If you are suspicious of an error, check the previous post and make sure they added properly.

    RULES IN EFFECT FOR THIS SESSION:
    Each noble has 1 base Labor representing common vassals. Vassals consume 1 food for every 2 vassals. Odd numbered vassals do not consume any extra food as the vassals simply have to make do with less food. (Examples: 1 vassal consumes no food, 2 vassals consume 1 food, 3 vassals consume 1 food, etc.)


    The following Buildings are available for construction

    STOREHOUSE {Can be built on Noble's Estate OR in a city} (Costs 2 shields/labor) stores up to 20 commodities (including food). NOTE: you may store up to 10 nonfood items(shields/commerce) in addition to/instead of this 20 storage.

    TAVERN {city only} (Costs 3 shields/labor) allows you to sell food at a 50% bonus. The number of food you may sell at that bonus is equal to the the city Pop of the city the workshop is located in. (Example: the building is located in Apolyton whose Pop is 4. The bonus applies to 4 units of the product.)

    SHOPPE {city only} (Costs 3 shields/labor) allows you to sell commerce at a 50% bonus. The number of commerce you may sell at that bonus is equal to the the city Pop of the city the workshop is located in. (Example: the building is located in Apolyton whose Pop is 4. The bonus applies to 4 units of the product.)

    WORKSHOP {city only} (Costs 4 shields/labor) allows you to sell shields at a 50% bonus. The number of shields you may sell at that bonus is equal to the the city Pop of the city the workshop is located in. (Example: the building is located in Apolyton whose Pop is 4. The bonus applies to 4 units of the product.)


    To build a building in a city you must hire at least one labor from that city. Additional labor may be brought in from any noble's estate, but the frist labor must be from the city or local authorities will not allow any construction on your building to take place.

    The only building that will be "useable" the turn its built is Storehouse. All others technically use the turn to alter/sell products and should be in existence at the beginning of the turn to generate benefits.
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