210:
190:
the orders get much more abstract now, as i cannot predict the wars too well.
170:
- Swordsman near Mars. move into Mars. and fortify.
- Injured Archer Stack move N, E onto jungle NW of Rheims. Goal is to raze.
- One Galley moves E, E, E. The other E, E, S. One should survive, hope both do.
- Warrior near Persian archer stack goes W (in debate)
- Spearman gets into Gaia and Fortifies.
190:
- 3/4 Archer attackes Rheims. next 3/4 attacks, then the 2/4, until the city falls. Assuming it auto-razes. IF the city falls and there are archers left over, move them into Mars and fortify.
- Injured Swordsmen near Loveshack goto Loveshack
- IF both galleys live, one goes back to mainland, other scouts uber isle. prepare for the "boat switch" idea.
- IF one lives, scout uber isle and wait for another mainland galley.
- IF no galleys survive, well sh*t.
- Warrior on mountain fortifies.
- Swordsmen outside MArs. go into Mars
- Everything in Mars fortifies.
- The orders for the swordsmen in Loveshack really depend on germanys moves. if the archer(s) are in range, attack them. If the archer(s) head towards our workers near Gaia, head W, W, NW. If the archer(s) leave (for some reason) move W, N to attack Munich.
the orders get much more abstract now, as i cannot predict the wars too well.
170:
- Any remaining archers that razed Rheims goto Mars and fortify.
- Swrodsmen from Loveshack will either heal, attack german units, or attack Munich, depending on where they went last move
- Do they galley switches in the water, being sure to never risk the Uber Isle galley (it will be the one that has the settler)
- REMEMBER: The settler has to have a movement left to do the switch.
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