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Here is the turnthread for ministers to post orders for the next turnthread starting 350BC. This will be played sunday. If you got 'em post them.
Aggie
The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
I am still following Project Lain for now. I proposed a compromise for Protocol Eiri, but it hasn't been discussed enough yet. Because of that, this order may change in the next few days.
Buy Feudalism and Monotheism if at all possible.
If Feudalism is acquired switch to Monotheism. If Monotheism is acquired switch to Chivalry.
All tech and map trading is approved.
"Yay Apoc!!!!!!!" - bipolarbear
"At least there were some thoughts went into Apocalypse." - Urban Ranger
"Apocalype was a great game." - DrSpike
"In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd
SMC orders(Uber can edit when he gets back)
350 BC
Move Galleys to point south of apolyton(4turns)
Spear in BHQ to Napolitan
Warrior in Apolyton to BHQ(then fortify unless upgraded)
330 BC
WAR!!!!!!!!
Warrior in timeline, Move to BHQ. This will take 3turns
Then have him Fortify unless needed for upgrade.
Settler to Apolyton
Archers Stack W
Swordsmen N,
310 BC
Archers Stack S
Swordsmen NW
Spearman in Tassagrad to Geo
290 BC
Archers Stack Attacks Orleans FIRST
Swordsmen Attack Paris
All remaining sword go into Paris
We move 1 spear from archer stack to Paris
See note below
270 BC
Settler and New Spear in Poly together and givin to imperial Expansion for Uber Isle
I envision 3 scenarios for French armies
Scenario I scenario
We win in orleans with only 2 archers units
290 BC
We move 1 spear from archer stack to Paris
The rest of the army goes NW,N
270 BC
Sword Army(SA) leaves 2 units in Paris(This + spear will give a garrison of 3 in Paris). Leave recovering units first and then full strength units. They will be recovered by time of counter attack. SA moves ne,n
Archer Army(AA) move nw to position for attack on rheims
250 BC
AA attacks Rheims
SA moves N
Scenario II Most Likely scenario
It takes more than 2 archers to take orleans
290 BC
Move AA into orleans
270 BC
Move available SA toward Orleans, SE,E,E
250 BC
Move combined army(CA) from orleans N,NW Leaving Spear in Orleans
Beyond 5 turns, but here's an idea
230 BC
Move CA N
210 BC
Move CA NW
190 BC Attack Rheims
Third Scenario
The ,,(: Scenario
In this scenario on of the armies is defeated, regardless of which one the other army would use its strenth to seize the other city. Then we would make peace as soon as possible.
Also please produce temples in all captured cities. If by some miracle they get produced quickly( using pop rush), make a spearman.
A question? and a comment
I am moving around Rheims to avoid attacking over a river. The question is this "Would it be wiser to go right at rheim across the river to cut time for reenforcments to arrive?". If 1 extra unit gets to rheims because of the time it would be worth it to attack immediately.
I'll edit this post as I decide other orders.
In scenario I am also leaving only the winning archers in orleans because I doubt many offensive units will be in this region and even if there are we could move troops back to defend.
On upgrading, I will leave it to your descretion, I will gather warriors from Apolyton and Timeline in BHQ. If you like I would upgrade them there and then when possible(since at least one will be police), move them to a spot 2E of Loveshack. From there they can defend Uber and Loveshack effectively. If you see attack on Uber is imminent move unit from loveshack to there and then we will regarrison from one of the sword units.
Thats all folks, May the Great Banana smile upon our troops as we enter terrible yet glorious combat.
Aggie
Does signing a RoP with a civ and then declaring war count as treason?
The reason I'm asking is that the French agree to pay us 14 gold for a RoP. Now, if we sign the RoP and declare a war immediately thereafter (before we send our units into French territory, meaning without abusing the RoP) it's not like we were violating any treaties... or is it?
Btw, the Americans are willing to offer 16 gold and their WM in exchange for a RoP with us. I think we should take it whether or not declaring war while a RoP agreement is in effects is considered treason because we're probably not going to attack America in less than 20 turns.
"Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
One more thing: if we plan to reach Uber Isle during the next turnthread or at least get a sight of its shores we should sell our WM to every civ in the game that will offer us money for it since it won't be wise to sell maps of Uber Isle before we have a stronghold there.
However once we've founded 3 towns in Uber Isle (that is, assuming there is room for 3 towns) and scouted the entire island we could make a fortune selling our WM (lots of new unrevealed terrain = lots of gold).
"Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
Yes, we would be violating the treaty. And I am against RoP with America, or anyone. Persia is getting too many archers within striking distance of our worker stacks for my taste. I just don't like playing with enemy troops running through the territory.
One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin You're wierd. - Krill
In addition to the five turns, which I believe lead us right to the taking of Paris, I would like to have input from Togas and Apoc, on How much is "if at all possible" reguarding the tech trades. How much Cash is authorized?
Togas: Any changes on our stances reguarding demands since our troops will be commited? Let's say, Germany Demands our WM+20 gold, and they have an alliance with Greece against the Aztec's, do we still deny the demand?
Aggie. How many swords stay in Paris, where are the rest headed? Which spear will go with the settler due to come out of Termina, and heading for site 1? What is first production in Paris and Orleans? (SMC has control over captured cities, right?)
City Planners: What is first production in the new city to be built in 2a. Plus enough in advance for perhaps a few more turns.
WhiteBandit: Try to plan out the workers enough in advance.
If I get: a: enough information, and b: enough time, I will play right up till Joan is willing to discuss her surrender. That will give us all time to mull over the options at that time, see what we want from her and if continued action is neccessary for our goals.
One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin You're wierd. - Krill
Originally posted by UnOrthOdOx
Persia is getting too many archers within striking distance of our worker stacks for my taste.
Perhaps, but they're not stupid. They have lots of settlers within our borders and they know we can take them if we want to.
Still, I suggest that we move them away when its possible to do so without interrupting their work.
Regarding what to produce first in Paris, I would like to suggest that we build either a spearman if two or more swordsmen die trying to take Paris or a temple if not (so we can expand and take the wine tile). Of course Aggie has the last word on this.
"Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
Ministers, ifyou would please POST your orders here, and not link to them. It took me an hour to trackdown all the orders and print them out. A simple cut-paste is not too much to ask is it?
And I prefer the method of Aggie there:
350
dothis and this
330
now this and this
etc...
It would sur make it easier on me
One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin You're wierd. - Krill
As a deputy minister of the Economy, I say we must keep at least 120 Lytons in our treasury (if we suddenly have to upgrade 3 warriors in our barrack cities).
Also, since techs are very expansive, I advise we wait before buying them, until the turn we need them really : say, we buy monotheism only when we already have feusalism, or if our city planners want to build cathedrals from now. I allow paying Lytons per Turn for acquiring techs
If we can trade with the Greeks during the turnthread, use our dyes to lower the price of techs, by throwing dyes in the deal.
If we already hev the techs we need, sell our dyes with whomever we can trade with. Don't buy luxuries from other Civs.
Don't change the sliders next 5 turns
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident "I never had the need to have a boner." -- Dissident "I have never cut off my penis when I was upset over a girl." -- Dis
How does the reputation damage work? We have two galleys in French territory, if we declare war, even after moving them out, do we still get a hit because we had units in their territoy at the start of the turn?
One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin You're wierd. - Krill
Exactly.
This is why I suggested that we upgrade the 3 warriors we have in our core cities to swordsmen for the price of 120 gold (which is well worth it).
"Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
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