We have concluded in a previous thread (What does it means to be a builder?) that the pure warmonger was not an efficient player, and that the same was true for the pure builder. Those two categories can only be segregated by the degree of priority they assign to building and warmongering, but both recognize the necessity to make early wars as well as building.
With the prospect of the successful end of our first wars, come the preliminary discussions on the overall orientation of our general policy, and (not so) surprisingly we observe the use of arguments leading quickly to a dead end. For instance, we have heard: do you want the historians of the future refer to us as genocidal barbarians? This is clearly an immediate call on emotional feelings, shame, pride, self esteem, but also a biased one, because the answer does not warrant the issue on which we have absolutely no control. Another example shows a prominent builder negating that pride could justify any decision regarding the conduct of affairs, which is not wrong, or at least not always, of course, but quite astonishing when said within the same party, not to say by the same person.
One of the reasons explaining this difficulty to discuss of general policy originates from the vast understanding of the game that the most qualified citizens have acquired; who can deny that without this experience Apolyton would not be in the state it is now? But Civ3 is a game of discovery, with strategic phases, rather than a strategic game, as it has been demonstrated (What type of victory?); that means that in some way we are cheating since we avoid all problems and difficulties of the initial discovery of our enemy: the AI; we cannot be surprised by the AI, and consequently we have just to choose between several path differently appreciated by different citizens but already experienced. The situation would be extremely different if we were playing against one or several Human Intelligences; this would create a permanent uncertainty which would probably oblige us to be much more cautious. And the discussions about general policy would certainly be dominated by the safety argument.
Although we are not playing against Human Intelligences, would not it be possible to put aside our knowledge of the AI behaviour, when discussing of general policy, to develop rational arguments only based on the game mechanics in view of maximizing the safety of our empire? Then the choice of a political stance would be limited to short, medium and long term optimum, which is as far as possible of emotions and ideology.
This hypothesis is in great need of criticism, opinions, discussion; all are welcome.
With the prospect of the successful end of our first wars, come the preliminary discussions on the overall orientation of our general policy, and (not so) surprisingly we observe the use of arguments leading quickly to a dead end. For instance, we have heard: do you want the historians of the future refer to us as genocidal barbarians? This is clearly an immediate call on emotional feelings, shame, pride, self esteem, but also a biased one, because the answer does not warrant the issue on which we have absolutely no control. Another example shows a prominent builder negating that pride could justify any decision regarding the conduct of affairs, which is not wrong, or at least not always, of course, but quite astonishing when said within the same party, not to say by the same person.
One of the reasons explaining this difficulty to discuss of general policy originates from the vast understanding of the game that the most qualified citizens have acquired; who can deny that without this experience Apolyton would not be in the state it is now? But Civ3 is a game of discovery, with strategic phases, rather than a strategic game, as it has been demonstrated (What type of victory?); that means that in some way we are cheating since we avoid all problems and difficulties of the initial discovery of our enemy: the AI; we cannot be surprised by the AI, and consequently we have just to choose between several path differently appreciated by different citizens but already experienced. The situation would be extremely different if we were playing against one or several Human Intelligences; this would create a permanent uncertainty which would probably oblige us to be much more cautious. And the discussions about general policy would certainly be dominated by the safety argument.
Although we are not playing against Human Intelligences, would not it be possible to put aside our knowledge of the AI behaviour, when discussing of general policy, to develop rational arguments only based on the game mechanics in view of maximizing the safety of our empire? Then the choice of a political stance would be limited to short, medium and long term optimum, which is as far as possible of emotions and ideology.
This hypothesis is in great need of criticism, opinions, discussion; all are welcome.
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