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Minister's plans for the next 5 turns: circa 450 BC

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  • #16
    As the taking of the french cities is imminent, I will need to post the build orders. Yet without knowing the specifics, this will be most difficult. I compleatly rely on the judgement of our leader, so I will offer the following general ideas:

    Feel free to pop rush a temple, barracks, city wall or spearmen. Defence against counterattack is the number one priority, followed by flipping defence. I would reduce the risk of uprising by poping out a couple of workers or a settler and moving the pop to one of our american cities - dell montie would be good. The smaller the city, the less garrison it will need to keep them in order and the harder to have a flip. Temples are good in that once we start producing culture, the less likely a flip will occure. So once we have the land secured militarily, change to temples all around.

    Once we have a little culture (first expansion) we can focus on domestic concerns (graineries and such), as the cities should be happily under our influence by then.

    GK
    If you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php

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    • #17
      Current Foreign policy can be found here:

      Foreign Ministry Office -- Term III

      I will update this post when more specific turn orders come in. I'm waiting for a finalized map trading plan and awaiting any suggestions for tech sales.

      --Togas
      Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
      Member of the Mercenary Team in the Civ 4 Team Democracy Game.
      Former Consul for the Apolyton C3C Intersite Tournament Team.
      Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.

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      • #18
        As of now I am following Project lain for research since a new plan hasn't been discussed enough, plus it is doubtful my plans will matter in the next 5 turns.

        Buy Feudalism and Monotheism if at all possible.

        If Feudalism is bought switch to Monotheism. If Monotheism is bought switch to Chivalry.
        "Yay Apoc!!!!!!!" - bipolarbear
        "At least there were some thoughts went into Apocalypse." - Urban Ranger
        "Apocalype was a great game." - DrSpike
        "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

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        • #19
          Oh yes....

          All tech and map trading is approved.
          "Yay Apoc!!!!!!!" - bipolarbear
          "At least there were some thoughts went into Apocalypse." - Urban Ranger
          "Apocalype was a great game." - DrSpike
          "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

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          • #20
            Godking I thought a newly liberated city was under the control of the smc(or in this case his deputy). Still I go with the same thing as you pretty much, build temple then we play it by need. You do bring up a good point, I was wondering how many need to stay in paris to prevent flip. On average we'll lose 2/3 units in the attack on paris. so we'll have about 5 swordsmen left. Probably 3 will stay in paris after attack. Also these will help crush resistance. Of course the average means nothing so I'll wait till we actually win to make these estimates.
            Aggie
            The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

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            • #21


              How do people feel about starving some of the citizens in Paris it is a 6 pop and may have alot of resistors?

              Although the pop would be good for rushing.
              Dare we leave 3 swordsmen against a large no. of resistors?
              Are we having fun yet?

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              • #22
                I will wait to give specific orders about occupied cities until I actually see how things turns out since variables like losses,resistors, enemy troops can't really be forecasted with enough accuracy. One thing to remember is that when we take it, it will fall to size 5 and might be smaller if they pop rush.
                Aggie
                The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

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                • #23
                  Can I request that some workers start hacking jungle
                  prefebably in:

                  Seeberg
                  Napolyton
                  geofront
                  Ubergorsk
                  Loveshack

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                  • #24
                    You can find all of the relevant information about my 5 Turn plan here. I would appreciate it if this thread were topped as well, so that people could look at it and for it not to disappear.

                    Any questions about the 5 Turn plan can be posted on my Economic Forum Thread here.
                    2nd Minister of the Economy in the 1st Apolytonia Civ 3 Democracy Game.
                    Founder and editor of the Berserker Bugle

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                    • #25
                      When will the turnthread be held ?
                      "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                      "I never had the need to have a boner." -- Dissident
                      "I have never cut off my penis when I was upset over a girl." -- Dis

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                      • #26
                        Foreign Ministry Turnthread orders:

                        The following plans are the revised FAM plans based on suggestions of Shiber

                        Trade WM for WM with Babylon.
                        Sell Iriquois Currency for 25 and their WM.
                        Trade our WM for Germany's WM. Pay if necessary but only if cost < 5.
                        Sell TM to Greece for WM + 4g (we pay).

                        (note: Germany will not receive knowledge of Greek recent island developments. We sell it to them next turn.)

                        Sell WM to Rome for at least 8 gold,
                        Sell WM to America for at least 4 gold.
                        Sell WM to Aztecs for at least 7 gold.
                        Sell WM to Iroquois for at least 11 gold.
                        Sell WM to France for at least 7 gold.
                        Sell WM to England for at least 7 gold.
                        Sell WM to Russia for at least 7 gold.
                        Sell WM to Persia for at least 6 gold

                        Next turn (and subseq. turns)
                        Sell WM to Germany for at least 4 gold, check to make sure Germany has money to afford the map. If they don't, give them a turn or two to come up with it.

                        To Do When appropriate.
                        Establish Embassy in France prior to invasion. Post city view.
                        Declare war on France prior to invasion, but post embassy.


                        these are the old plans. Disregard
                        Turn One:
                        Trade WM for WM with Babylon.
                        Sell WM to Germany for 5 gold.
                        Sell TM to Greece for WM + 4g (we pay).
                        then...
                        Sell WM to Rome for at least 8 gold,
                        Sell WM to America for at least 4 gold.
                        Sell WM to Aztecs for at least 7 gold.
                        Sell WM to Iroquois for at least 11 gold.
                        Sell WM to France for at least 7 gold.
                        Sell WM to England for at least 7 gold.
                        Sell WM to Russia for at least 7 gold.
                        Sell WM to Persia for at least 6 gold.

                        Turn Two:
                        Sell WM to Germany if they offer 4+. If not, wait a turn.
                        See how much Iriquios will offer for Currency. If they offer all of their money, don't take it.

                        Turn Three:
                        Sell WM to Germany if they offer 4+. Etc.
                        See how much Iriquios will offer for Currency. If they offer all of their money, don't take it.


                        Turn Four:
                        See how much Iriquios will offer for Currency. If they offer all of their money, don't take it.

                        Turn Five:
                        See how much Iriquios will offer for Currency. If they offer all of their money, don't take it. Etc.

                        --Togas
                        Last edited by Togas; August 21, 2002, 15:27.
                        Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
                        Member of the Mercenary Team in the Civ 4 Team Democracy Game.
                        Former Consul for the Apolyton C3C Intersite Tournament Team.
                        Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.

                        Comment


                        • #27
                          Here are my orders

                          I will always update the first post with current orders.
                          The other orders(ones for french invasion force) are in ubers thread

                          If it would be easier I could repost the specifics here if you like or I can leave it in this format.
                          Aggie
                          The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

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                          • #28
                            I checked and all of the links that I set up were good. I was a little worried for a while, but they all work.
                            2nd Minister of the Economy in the 1st Apolytonia Civ 3 Democracy Game.
                            Founder and editor of the Berserker Bugle

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                            • #29
                              Imperial Expansion Ministry plans

                              Sorry these plans are a bit late but here they are:

                              Uber Isle as soon as galleys are ready

                              City site 1: NE, NE, NE, NE, NW of Napoleton

                              City site 2a: W, W, W, N of Del Monte

                              City site 2b (reserve): NE, NE, NE, NE of Del Monte

                              For those of you who want a pretty picture click below:
                              Latest news coverage, email, free stock quotes, live scores and video are just the beginning. Discover more every day at Yahoo!
                              A citizen of the first Civ 3 democracy game
                              A member of the Apolytonia War Academy

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                              • #30
                                Could I request that at least a few cities start on Horseman so we do have a few mobile units. I know it is probably too late for the french campaign, but they do have a purpose. I would like a 5 horse rapid deployment force, this could ensure our safety for generations(with the available upgrade to knights and calvary). Remember the best defense is a good offense. Also we will need at least one more spearman to escort the settler to uber island.
                                Aggie
                                The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

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