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Before French campaing : a city planning project.

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  • Before French campaing : a city planning project.

    OK, because of the chaos coming from the city planning issue last turnchat, I think we need a plan for our cities until war with France. If a plan is adopted, turnchats will stop to be boring.

    I estimate war to begin in 9 turns :
    - In 6 turns, iron is connected
    - In 7 turns, our newly upgraded swordsmen can board our galleys
    - in 9 turns, our galleys enter French territory
    (all these figures are worth if everything goes smoothly)
    That's why the project I suggest doesn't bother to look after 10 turns or so.

    -----------------Apolyton------------------
    (attached picture)
    In Apolyton, we should build another 2 warriors (2 turns). This way, we'll have 8 warriors (-> swordsmen) ready for war, which is exactly twice our anticipated transportation capacity.
    More would be superfluous, because we won't have time to bring swordsmen to France with a third trip, if our victory is swift (which is our best hope)

    After this, we should build a settler, so that City #7, south of Munich, can be founded. A settler would be build in 3 turns.

    at turn 5, with the 3 remaining citizens in Apolyton, we work both grasslands which give 2 shields each + whales. Our total production would be 6. We build a spearman in 4 turns (for defense purpose, and for further upgradability).
    At turn 9, we build a settler, which will be built in 5 turns.

    Summary for Apolyton :
    Warrior
    Warrior
    Settler
    (get 6 shields per turn, and 2 excess food) Spearman
    Settler

    -----------------Banana HQ----------------
    We finish the Spearman, for defense purposes (5 turns). We build a Temple after this (12 turns estimated). We need culture in BHQ in order to have a coherent border with Gaia, once Gaia's culture expands.

    --------------Termina------------------------
    We finish our Galley in 6 turns, to allow our disembarkment on French shores. After this, we could build a spearman or a temple. I don't know what's most needed.

    ------------------Del Monte------------------
    We finish building Barracks (17 or 14 turns, depending on corruption once population expands)

    ------------------Gaia-------------------------
    We poprush the Temple immediately.
    We then build a Worker, which will be ready in 10 turns (pop. will expand at the same time)

    -----------------Seeberg-------------------------
    We poprush the Temple immediately.
    We then build a Worker, which will be ready in 10 turns (pop. will expand at the same time)

    ----------------Timeline--------------------------
    We finish the Temple (6 turns)
    We build a Worker (5 turns, ready one turn after pop expands)

    I think all these workers are needed to help making a true road network, and will soon help to clear this frsaken jungle. The sooner the better.

    ---------------Ubergorsk------------------------
    We finish the temple (5 turns)
    We build city walls (10 turns estimated). If ONE city risks to be attacked by the Persians, it's Ubergorsk, because of its iron. With all this jungle, it won't expand anytime soon, so we need to give it all chances we can.
    Attached Files
    Last edited by Spiffor; August 7, 2002, 04:16.
    "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
    "I never had the need to have a boner." -- Dissident
    "I have never cut off my penis when I was upset over a girl." -- Dis

  • #2
    I enjoy being praised
    But I'd rather have this plan discussed and criticized, because many things are far from perfect, and maybe some things are too much 'buildy' for your tastes.
    I'd like an agreeable city plan for everyone before next turnchat, so that this infinite well of tediousness doesn't bother us anymore
    "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
    "I never had the need to have a boner." -- Dissident
    "I have never cut off my penis when I was upset over a girl." -- Dis

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    • #3
      I like it.

      Comment


      • #4
        me to
        “...This means GCA won 7 battles against our units, had Horsemen retreat from 2 battles against NMs, and lost 0 battles.” --Jon Shafer 1st ISDG

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        • #5
          at turn 5, with the 2 remaining citizens in Apolyton, we work both grasslands which give 2 shields each. Our total production would be 5.
          Apolyton is a 5 right now, after a settler it will goto a 3, not a 2. more production for you to play with .
          "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
          - Ender, from Ender's Game by Orson Scott Card

          Comment


          • #6
            I like the plan, generally. Yes too pop-rushing the temples in particular, and to city walls in Ubergorsk.

            One suggestion: we should station a swordsman in or near Ubergorsk, for counteroffensive/defensive purposes (much more effective to attack immortals than to defend against them). I would put Termina on this, after galley is finished, before building a worker there.
            aka, Unique Unit
            Wielder of Weapons of Mass Distraction

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            • #7
              Sorry, follow-up:
              Re settler production for Apolyton: Aren't we building a city south of Munich with the settler/warrior pair currently 1 square northeast of our worker stack? I assumed so and I hope so: we neet to get started on this project. (I still like the idea of turning Apolyton to settler production, though, btw.)
              aka, Unique Unit
              Wielder of Weapons of Mass Distraction

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              • #8
                Robber Baron :
                As far as I understood SirRalph (I never learned future cities positions by heart), the settler currently SE of Munich is headed to the dyes N of Ubergorsk
                "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                "I never had the need to have a boner." -- Dissident
                "I have never cut off my penis when I was upset over a girl." -- Dis

                Comment


                • #9
                  Originally posted by Spiffor
                  Robber Baron :
                  As far as I understood SirRalph (I never learned future cities positions by heart), the settler currently SE of Munich is headed to the dyes N of Ubergorsk
                  Thanks Spiff.

                  Okay, then definitely, settler production in Apolyton a priority, IMO.
                  aka, Unique Unit
                  Wielder of Weapons of Mass Distraction

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                  • #10
                    A spearman in two turns with only 5 production? We will have 3 pop as Uber said, but if a spearman costs 20 shields, wouldn't Apolyton need to produce 10 shields to build a spearman in 2 turns?

                    Comment


                    • #11
                      Originally posted by Kloreep
                      A spearman in two turns with only 5 production? We will have 3 pop as Uber said, but if a spearman costs 20 shields, wouldn't Apolyton need to produce 10 shields to build a spearman in 2 turns?
                      You obviously don't do math like a DIA member! They have a class that'll fix you up!

                      "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                      - Ender, from Ender's Game by Orson Scott Card

                      Comment


                      • #12
                        So... if Apolyton works Whales as the third tile, it can finish a Spearman in 4 turns. If it works Forest, it can finish in 3.

                        I'd say go for the Whale. The sooner the population bounces back, the better, and doubling our food surplus is worth the extra turn. We'll get some commerce, too.

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                        • #13
                          Excellent plan, Spiffor. I wholeheartly agree with it.

                          Robber Baron: The city SSW of Munich can wait a few turns, I doubt that somebody will steal this place. But I'm pretty sure the good spot #5 will soon be gone, and some excess dyes for trade at spot #6 are also a nice-to-have. And we would have encircled Munich. Spot #7 near Munich being next.

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                          • #14
                            Uber, Kloreep :
                            Thanks for pointing my mistakes (I've done this plan while tired). They are edited. The plan remains basicaly the same (and the whale is worked)
                            "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                            "I never had the need to have a boner." -- Dissident
                            "I have never cut off my penis when I was upset over a girl." -- Dis

                            Comment


                            • #15
                              Originally posted by Sir Ralph
                              Robber Baron: The city SSW of Munich can wait a few turns, I doubt that somebody will steal this place. But I'm pretty sure the good spot #5 will soon be gone, and some excess dyes for trade at spot #6 are also a nice-to-have. And we would have encircled Munich. Spot #7 near Munich being next.
                              You're right, Sir Ralph, some other civ is likely to move into spot #5 soon. And we should have time to plant on the coast below Munich (#7), if we move on the schedule Spiff lays out above.
                              aka, Unique Unit
                              Wielder of Weapons of Mass Distraction

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