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Right now I see no reason for us to sign any RoP agreemenst since we want to slow A.I growth, not help it along. I am also 100% opposed to using RoP to get right next to cities and attacking, a first class reputation killer. Any RoP we sign puts us in a 20 turn diplomatic bind which currently we don't need. Perhaps as part of a peace with france, we could force them to give us one (we would need an embassy), to make expansion into Anabanana Minor easier.
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I largely agree with you : I am a bit worry by the fact that many people apparently believe that a ROP has no cost, and are willing to distribute them as free bananas.
Statistical anomaly.
The only thing necessary for the triumph of evil is for good men to do nothing.
I also limit my giving out RoPs for the reasons mentioned above. We could use Galleys to send troops to Anabanana Minor to avoid some of the problems of going through France, or at least limiting time inside their borders if we did.
I am also against using RoP to sneak attack. At this level, the less we do to cause ourselves long term problems, the easier to hold our own and win.
I think that there is one valid use for a ROP -- to prevent a civ that might otherwise attack us (think: persia) from doing so when we are unprepared. Though it would give them an advantage, I'd still be strongly in favor of giving them one if we believe that War will otherwise occur. I don't consider ROPs to be free bananas, but I'm not above using one as a little bribe to stop an AI civ from damaging us .
Just my two cents...
-- adaMada
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I have been attacked by countries, usually the more aggressive ones but not always, using RoP, so that isn't a guarantee. True, sometimes, a RoP will prevent an attack. I wouldn't want to count on Persia not using it to attack.
Several times I have triied this experiment. The turn after I was attacked, I saved the game; went into the autosave and played from the point either just before the attack or several turns before; and played more than a dozen different games in each of the cases; some starting several turns before the attack. All to see if anything would prevent the attack. The first thing I did was make a RoP with the civ; it still attacked. When I was done experimenting, I went back to playing the original save. The RoP itself never, by itself, stopped the attack. It even accelerated the attack in some cases.
The AI has done(RoP abuse) this to other AI civs in a number of my games.
Originally posted by adaMada
I think that there is one valid use for a ROP -- to prevent a civ that might otherwise attack us (think: persia) from doing so when we are unprepared. Though it would give them an advantage, I'd still be strongly in favor of giving them one if we believe that War will otherwise occur. I don't consider ROPs to be free bananas, but I'm not above using one as a little bribe to stop an AI civ from damaging us .
Just my two cents...
-- adaMada
I do not really figure the difference between a free banana and a little bribe.
It seems that you underestimate the cost and value of the ROP, and that you overestimate its effects on the AI.
Statistical anomaly.
The only thing necessary for the triumph of evil is for good men to do nothing.
Personally I do not have a problem with ROP agreements, because.
IF another civilization settles a city close to our area, our culture will deliver it into our hands.
IF the civilization settles a city far away from our area, then it will not last.
Additionally, a ROP agreement almost never allows a civilization to walk on new territory boxed in. We do not have an inpenatrable wall of culture.
Also, a ROP agreement promotes conflict between rival civilizations as they have freer access to eachothers cities (that is, if we were to sign it with greece, they might declare war on germany).
Currently we do not have a wall of culture, so a ROP agreement would have zero negative effects. They can get to the other side already, and they wont declare war while the ROP is in effect. Additionally, we can extract funds from such agreements.
Simply put: ROP insures safety from a civilization, gives whatever it was traded for, and it improves our intelligence on the enemy (seeing new units, seeing wars, etc).
Finally, there is nothing funnier than signing two ROP agreements with rival civs and then to see them duke it out in your territory. Pull up a chair.
For the sanity of this thread, when you reply, don't quote this whole message.
Sorry to be dissonant, but I think we should sign RoPs with every Civ which is not a direct and obvious threat to us (and I don't deem the immortalless and REXing Persia to be an immediate threat).
RoPs are not intended to avoid wars. But they can be used to ruin the reputation of an attacking Civ (effectively limiting its likeliness to ally with other Civs). Tehy're also very good to raise AI's behavious towards us, which means the sell cheaper and buy higher.
It also means their prices to ally against us will be higher, especially if they don't want to ruin their reputation.
Let's face it : after the war with France, and the Finishing-off war with America, we'll be the largest Civ, and the first power after developing our infrastructure. But the odds won't be outstanding. Beating one AI will be pretty easy, beating 2 would be tricky, and beating 3 AIs allied against us would be near impossible.
We need polite / gracious neighbours to avoid being attacked by several of them, unexpectedly. It will also give us the initiative of war, as soon as a RoP treaty is over.
(of course I favor an absolutely spotless reputation over the whole course of the game)
EDIT : but I agree, RoPs are currently unnecessary, as the Ais didn't create embassies towards each other. Once AIs begin to sign RoPs among each other, we'll have to do the same.
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Why don't we sign RoPs with distant civs (those located in Abananaba Minor for example). They would never make any use of it anyway, but it will improve our diplomatic relations.
It might also deter our neighboring civs from attacking us, seeing that we have agreements and good relations with many other civs.
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Great thread! I've always been wary about RoPs in my games, and never permitted them. I had no idea they can do as much good as Spiffor suggests. It sounds as though an RoP won't forestall attack from an implacible enemy, and will probably make its first strike more devastating. We should avoid giving out RoPs to civs that seem likely to strike first. (The Persians, IMO; maybe Aztecs? The Germans?).
But on the other hand we should seriously consider extending them to other civs. We are, after all, a central power on Abananaba -- and probably before long will be THE central continental power. Meaning, if we cut off all civs, we will seriously piss off a lot of them. We should certainly permit civs from one side of us to go to war against civs on the other -- and an RoP amounts to invaluable intelligence about how a war is going. (And if we have settlers waiting to move into abandoned territory .... )
Sounds to me like RoPs have a definte role in our strategy. The key then becomes sorting out which civs are destined to be implacable enemies, and which more flexible roles to play/be manipulated.
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