I wrote this for me, because it was not clear in my mind if it was really possible to adopt two different attitudes in a civ game, feeling that it was probably more a difference of degree that a difference of nature. I was quite surprised to see at the end that I was wrong, at least as far as the demo game of Apolytonia is concerned.
At the beginning of the game, a builder has often to recognize that early wars are necessary, only for survival at the very beginning (as it was the case for Apolytonia), then for gaining a position from where a victory can be contemplated.
Then, the builder?s civ reaches a level where its strongest competitors are polite, and no longer threaten it, and the builder is in a comfortable position to wisely develop industry, commerce, science and culture. During this period, he must nevertheless update the army to the last technological discoveries, just to avoid the other civs to be tempted by an easy prey.
This job done, peacefully if the other civs refrain from attacking, it is time for the builder to choose the type of victory he wants to reach ; the space travel (often), or the cultural win, or the UN. But this choice is not made freely, it depends of the relative strength of his civ, compared to the others. And if one or several among the other civs are more advanced on the way to victory, the builder is again led to accept the necessity of war, just to be able to win a peaceful victory. A situation where a peaceful victory is beyond reach can also certainly happen in the worst case for the builder.
For the warmonger, the beginning is not different, except that from the start the warmonger plays for a military win. Then he will drive the development period in view of accelerating the discovery of military improvements, and will use any significant advance to wage conquest wars, without neglecting elements of industry, commerce, science and culture participating or sustaining his military power. And, in due time, if he sees that any hope of military victory is lost, he will switch toward a peaceful victory.
It results from the above that when collectively played, as it is in our Apolytonia game, the players must find an agreement, from the beginning, on the kind of victory they want to obtain. Staying in the ambiguity would be detrimental to our game. But clarifying the ambiguity would be detrimental to the active participation of either the builders or the warmongers.
Don?t tell me it?s obvious, I just understood it 5 minutes ago !
But all other comments very appreciated.
At the beginning of the game, a builder has often to recognize that early wars are necessary, only for survival at the very beginning (as it was the case for Apolytonia), then for gaining a position from where a victory can be contemplated.
Then, the builder?s civ reaches a level where its strongest competitors are polite, and no longer threaten it, and the builder is in a comfortable position to wisely develop industry, commerce, science and culture. During this period, he must nevertheless update the army to the last technological discoveries, just to avoid the other civs to be tempted by an easy prey.
This job done, peacefully if the other civs refrain from attacking, it is time for the builder to choose the type of victory he wants to reach ; the space travel (often), or the cultural win, or the UN. But this choice is not made freely, it depends of the relative strength of his civ, compared to the others. And if one or several among the other civs are more advanced on the way to victory, the builder is again led to accept the necessity of war, just to be able to win a peaceful victory. A situation where a peaceful victory is beyond reach can also certainly happen in the worst case for the builder.
For the warmonger, the beginning is not different, except that from the start the warmonger plays for a military win. Then he will drive the development period in view of accelerating the discovery of military improvements, and will use any significant advance to wage conquest wars, without neglecting elements of industry, commerce, science and culture participating or sustaining his military power. And, in due time, if he sees that any hope of military victory is lost, he will switch toward a peaceful victory.
It results from the above that when collectively played, as it is in our Apolytonia game, the players must find an agreement, from the beginning, on the kind of victory they want to obtain. Staying in the ambiguity would be detrimental to our game. But clarifying the ambiguity would be detrimental to the active participation of either the builders or the warmongers.
Don?t tell me it?s obvious, I just understood it 5 minutes ago !
But all other comments very appreciated.
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