K, here is what we did between the years of 1450 and 1400
End of 1450
Traded World Map and 130 gold to France for Mapmaking
Bought Territorial Map from USA for 4 gold
Bought Territorial Map from Germany for 13 gold
Bought Territorial map from Persia for 13 gold
Taded Mapmaking and World map to Iroquois for World map
Traded World Map and 5 gold to England for their World map
Traded Mapmaking to Aztechs for Worldmap
Sold Worldmap to Germany for 85 gold
Sold Worldmap to France for 131 gold
Sold Worldmap to USA for 70 gold
Traded Worldmap and 5 gold to Rome for Worldmap
1425
Fortified second archer of the first army with the first archer
Warrior near persia moves west
Warrior in jungle NE of us goto BHQ
Warrior nw of Germany go se (there was confusion here)
1400
Apolyton builds archer (3 turns)
Worker s of tassagrad moves se
Warrior near persia skips turn(blocked)
Warrior NW of germany moves NW (to explore, confusion ends here)
Spearmen from Apolyton goto army 1 on mountain north of BHQ
Summary:
Overall, the major achievment was getting the world map, with most of our continent visible. This told us the USA dont have any iron.
RANT!:
However, there were major issues with how we reached the map-trading decisions.
It took us about 40 minutes to end the year 1450. That is unreasonably long. The explanation? We didn't have clear and optimised deals from the FAM, so everyone present had to do his job for him. The problem with that is we needed to quickpoll every trade. Sn00py couldn't help unfortunately because we was not available to play. Its not his fault totally by any means. But this is PRECISELY why I am against having ministers poll on every decision. it took 40 minutes to end a turn that was practically finnished as it was.
In my opinion, we can make changes here.
1: when the foreign minister decides he wants to make a trade that involves more than a handful of steps, we stop the turnchat.
2: If the foreign minister has a period inbetween turnchats to decide on these trades, he should be provided with the power to make the deals before the president does, and then provide the president with either the sav or the complete trade list.
Now, we also had problems moving one perticular warrior. Again, since the appropriate minister was not available, we had to do some minor polling. The immediate reaction once we got the world map was that all exploring warriors should immidiately return to home so they can be used possibly in either the war, or as garrison. So, once your president starts moving the warriors back individually, suddenly its decided that one warrior should explore the coast cuz there are a few unexplored tyles left along a nearby coast. This becomes exclaimed after hes been moved away from the coast of course
What happened here was a lack of propper communication. We can fix this by managing a better chain of command, or possibly a better way of organizing non-ministers in turnchat. Normally it would just be up to the SMC to move the explorers, but since the non-ministers did it threw quick consensus', there was a waste of time and confusion.
So, we got 3 turns done in just under 90 minutes, and we wasted a turn with a warrior. This can be much improved as I have said. We can easily shave 35 minutes off with better organized trade-systems. And we could have been more efficient if the chat had a better structure to it of how we make decisions without the ministers.
Im open to ideas on how to fix some of these inequities, and I will happily take pointers on what else needs fixing. I admitt i made some wording errors, but nothing so serious as to threaten the nation. Nothing threatened the nation really, but we need to get this stuff done faster.
In my current state of mind, turnthreads for every turn might be faster, but still that involves waiting for every minister or consesus. But atleast once we GET those orders, we might be able to get the orders done on the spot, rather than waiting for every 3rd day or so to play 3 turns.
End of 1450
Traded World Map and 130 gold to France for Mapmaking
Bought Territorial Map from USA for 4 gold
Bought Territorial Map from Germany for 13 gold
Bought Territorial map from Persia for 13 gold
Taded Mapmaking and World map to Iroquois for World map
Traded World Map and 5 gold to England for their World map
Traded Mapmaking to Aztechs for Worldmap
Sold Worldmap to Germany for 85 gold
Sold Worldmap to France for 131 gold
Sold Worldmap to USA for 70 gold
Traded Worldmap and 5 gold to Rome for Worldmap
1425
Fortified second archer of the first army with the first archer
Warrior near persia moves west
Warrior in jungle NE of us goto BHQ
Warrior nw of Germany go se (there was confusion here)
1400
Apolyton builds archer (3 turns)
Worker s of tassagrad moves se
Warrior near persia skips turn(blocked)
Warrior NW of germany moves NW (to explore, confusion ends here)
Spearmen from Apolyton goto army 1 on mountain north of BHQ
Summary:
Overall, the major achievment was getting the world map, with most of our continent visible. This told us the USA dont have any iron.
RANT!:
However, there were major issues with how we reached the map-trading decisions.
It took us about 40 minutes to end the year 1450. That is unreasonably long. The explanation? We didn't have clear and optimised deals from the FAM, so everyone present had to do his job for him. The problem with that is we needed to quickpoll every trade. Sn00py couldn't help unfortunately because we was not available to play. Its not his fault totally by any means. But this is PRECISELY why I am against having ministers poll on every decision. it took 40 minutes to end a turn that was practically finnished as it was.
In my opinion, we can make changes here.
1: when the foreign minister decides he wants to make a trade that involves more than a handful of steps, we stop the turnchat.
2: If the foreign minister has a period inbetween turnchats to decide on these trades, he should be provided with the power to make the deals before the president does, and then provide the president with either the sav or the complete trade list.
Now, we also had problems moving one perticular warrior. Again, since the appropriate minister was not available, we had to do some minor polling. The immediate reaction once we got the world map was that all exploring warriors should immidiately return to home so they can be used possibly in either the war, or as garrison. So, once your president starts moving the warriors back individually, suddenly its decided that one warrior should explore the coast cuz there are a few unexplored tyles left along a nearby coast. This becomes exclaimed after hes been moved away from the coast of course
What happened here was a lack of propper communication. We can fix this by managing a better chain of command, or possibly a better way of organizing non-ministers in turnchat. Normally it would just be up to the SMC to move the explorers, but since the non-ministers did it threw quick consensus', there was a waste of time and confusion.
So, we got 3 turns done in just under 90 minutes, and we wasted a turn with a warrior. This can be much improved as I have said. We can easily shave 35 minutes off with better organized trade-systems. And we could have been more efficient if the chat had a better structure to it of how we make decisions without the ministers.
Im open to ideas on how to fix some of these inequities, and I will happily take pointers on what else needs fixing. I admitt i made some wording errors, but nothing so serious as to threaten the nation. Nothing threatened the nation really, but we need to get this stuff done faster.
In my current state of mind, turnthreads for every turn might be faster, but still that involves waiting for every minister or consesus. But atleast once we GET those orders, we might be able to get the orders done on the spot, rather than waiting for every 3rd day or so to play 3 turns.
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