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Tactical Overlays

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  • Tactical Overlays

    A while ago, Trip presented a tactical map showing Project/Plan/Case Eagle for attack on america. I saw some other map too although I don't remember what for. I thought of expanding this to the entire known world. I have made a jpg of the entire known world, and marked things of tactical importance (well, some things).

    Unfortunately, I cannot post this image because it is too large. No- not bytewise, it's only 70k. The forum has something against it being 1176 pixels wide.

    I urge people to download the attached zip file and tell me what you think, what needs to be improved, etc. At the moment I am planning

    * Make civilization colors more transparent
    * Highlight other terrain bonuses such as gold, cattle, etc.

    This is the small version of the map. It is one sixteenth the size of the game in 1600x1200 resolution. It is enough for this purpose. I have a larger version which is one fourth the normal size, (available upon request

    Suggestions and plz download!
    Attached Files

  • #2
    [there used to be an offensive picture in here]
    Last edited by Epistax; July 16, 2002, 10:08.

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    • #3
      rofl.. thats just about the worst thing i ever saw (the second post)
      Resident Filipina Lady Boy Expert.

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      • #4
        Ouch!!! That is bad!!!

        Maybe it would be best to just... kind of... download it....

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        • #5
          I would like some comments about the image people! I know this election seems all festive and all...

          I'll kill the slanted pic for ya wee little eyes

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          • #6
            I didn't see the offensive image, so I can only judge your map :
            Great work ! keep it up
            "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
            "I never had the need to have a boner." -- Dissident
            "I have never cut off my penis when I was upset over a girl." -- Dis

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            • #7
              I have made another modification to the map, and calling this one 'influence'. Over each town, a color burst is added according to its owner. The strength of the burst comes from the simple formula
              City Size * (City Culture + 1)
              This, I think, gives the best indication of the over all value of any given city or territory. The way the burst works, the more cities that overlap, the brighter the color is. The problem is this early in the game, the most powerful cities are of strength 9 (out of 255). Because of this I have greatly increased in the images saturation.

              I am attaching the prototype. Red area is currently no man's land. In the future I wont saturate the picture so much, but I thought it would be best to do so now for show offing. Without the saturation I gave it, all the red would be grey, and all of the colors would be much less visible. (aka, prototype)


              ----

              in retrospect, perhaps production ability is more important than culture-- or perhaps I should save that for another image.
              Attached Files
              Last edited by Epistax; July 16, 2002, 13:34.

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              • #8
                I prefer the first version. It's simple, elegant, informative and perfectly understable. While your second map is artistically better, it gives less info on the game.
                "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                "I never had the need to have a boner." -- Dissident
                "I have never cut off my penis when I was upset over a girl." -- Dis

                Comment

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