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July 14th Turnchat

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  • #16
    Originally posted by notyoueither
    OK. So 3 spearmen? How many archers? 10?
    Around there, hopefully more if time allows.

    We're also starting to build a road from Apolyton to Banana HQ, so that it'll be easier for our reinforcements to get to the front.

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    • #17
      Good, good. OK, but we need 7 units to get to 3 and 10.

      Having Poly on the whale... If we work both forest tiles we reach 13 units in 12 turns. Poly finishes in 11. That costs us 22 gold.

      If we work the whale, the last archer is 16 turns from now. That is getting very late for an archer rush. Yes, 4 turns could make a huge difference.
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      • #18
        The first attack will launch with 1 spearman and 6 archers minimum. i'd prefer more archers than spearman if we had the time.

        the way i see it (and i'll make an image later), the first army of 1s 6a will take washington with decent losses (assuming the americans have 2 spearmen + archer defense) after washington falls, i would assume that we would have 1 or 2 archers left from the the 6 (from a pessimist angle), and those 2 plus the spearman would serve as a garrison. no doubt, the americans will launch a couter attack, probably with several warriors and a few archers. the archers will be able to strike the approaching enemies before they attack us.

        as the first army is moving towards washington, a SECOND army will start to be assembled. Although this isn't a lightning blow ala plan eagle, with 2 armies at the same time, i am quite confident this will work. the second army should have at least 1 spearman and 5 archers, and will attack new york, which should be able to be CAPTURED (not razed), and will give us the possibilty to add dyes quickly to our empire.

        chances are Washington and NY are roaded together, ad units could move between them in 2 turns.

        as the SECOND army advances, i'd really like to see "refresher" troops, not an army in itself, but a spearman and 2 archers or so, so the army attacking ew york can consolidate with it and raze philly. this could be followed up quickly by moving a settler into the area and re-colonizing (IMHO, Philly is in a really bad spot, it doesnt work with our current cities, but im not the IE, i'm just saying post wartime plans).

        The last part (the secod army consolidating and razign philly) is optional, as we could PROBABLY get it from america as part of a treaty, but thats for the IE to decide i suppose.

        Also, as this whole plan is being executed, Settlers could be produced. When the frist army leaves, Termina and Apolyton will probably be 4s, with useless entertainers. a settler from each city wont hurt the production very much, and may allow us to sieze the iron / dyes near persia (we could corner the dye market).

        i wouldnt be suprised if germany / persia or even greece started to colonize those dyes / iron, so i suggest we grab some soon.

        1 or 2 settlers would fit nicely into this little plan, so i have no problem losing 1 or 2 archers for a new city.

        im tired, but tomorrow i'll take this idea, refine it a bit, and make a SMC report.
        "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
        - Ender, from Ender's Game by Orson Scott Card

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        • #19
          The american army most likely consists of a few archers (2 or 3) and a bunch of warriors (up to 10 roaming) and some spears on defese. They should be pushovers if we use stacks of 6 archers.
          "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
          - Ender, from Ender's Game by Orson Scott Card

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          • #20
            An idea i mentioned in the turnchat but didn't get a response. How about we use some of the archers ( say 2) and move them toward where the warrior encounted the barbarians. Perhaps we could disperse an encampment and get some elite units.
            Just and idea
            Aggie
            Last edited by Aggie; July 15, 2002, 01:15.
            The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

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            • #21
              Originally posted by UberKruX
              ... so the army attacking ew york can consolidate with it and raze philly. this could be followed up quickly by moving a settler into the area and re-colonizing (IMHO, Philly is in a really bad spot, it doesnt work with our current cities, but im not the IE, i'm just saying post wartime plans).
              I agree with Uber about Philly. A prime location for a city is closeby however -- especially if we want to move against France after America. I would plant a city 1 square diagonally NW. That would give you the river protection bonus facing west and north, plus access to numerous river squares, plus immediately bringing that shielded grassland due north into immediate plat ... plus the forest (early shield bonus, if we need it), and presumably the cleared tile created by the razed city (true?).
              A city there would be a nice way to tie our American acqusitions ( ) in with our homeland on the penninsula. It would be a good place to meet a French counterattack (barracks, maybe pop-rushed walls if need be) from the North, as we strike south, through Orlean (if that's the way we decide to approach).
              aka, Unique Unit
              Wielder of Weapons of Mass Distraction

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              • #22
                Originally posted by Aggie
                An idea i mentioned in the turnchat but didn't get a response. How about we use some of the archers ( say 2) and move them toward where the warrior encounted the barbarians. Perhaps we could disperse an encampment and get some elite units.
                Just and idea
                Aggie
                Here, here

                I totally agree as this could win us more victories. And as there isn't much to do when waiting for the armies to build up, this should be taken into consideration.

                But ofcourse should the encampment be far away then we should leave it there, for the moment.
                (far away = more than half of the number of turns to complete our armies so we get these victorious archers where they belong in time.)
                So many pedestrians, so little time

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                • #23
                  I would say, trade with the Americans rather than with the Romans. Remember, what we give the Americans, we'll get back, either as cash (which I doubt) or as advances.

                  UberKruX: Attack soon, time matters! The reinforcements should be built with France in our mind. And take 2 spearmen to attack America, you'll need one as garrison after the capital is taken and the archer stack would attack the 2nd city unprotected (and no doubt suffer more losses than necessary).

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                  • #24
                    Originally posted by Sir Ralph
                    I would say, trade with the Americans rather than with the Romans. Remember, what we give the Americans, we'll get back, either as cash (which I doubt) or as advances.

                    UberKruX: Attack soon, time matters! The reinforcements should be built with France in our mind. And take 2 spearmen to attack America, you'll need one as garrison after the capital is taken and the archer stack would attack the 2nd city unprotected (and no doubt suffer more losses than necessary).
                    i've been playing aother game (as china) and ive tried an archer attack early on (against india), and the losses were more than i would have liked. i'm assumig 4 archers would die in an assault against washigton, leaving 2 and the spearman (pessimistic).

                    i am thinking over the possibility of adding another spearman to the stack, and how long that would add to the preperations.

                    in 10 turns, the archer termina is building and the spearman apolyton is building will be on the mountain, making 4 archers and 1 spearman there.

                    apolyton builds a spear/archer every 4 turns after that, and so does termina. it will take 10 turns to build the archer in termina and move it to the mountain, making 6 archers and 1 spear (if apolyton builds an archer after it's spearman).

                    so thats 20 turns from now, for 6 archers and oen spear. banana HQ makes a barracks in 13 turns (maybe less, it grows next turn, but i assume the extra sheild will be waste). so that leaves 7 turns to complete a spearman, and with 2 sheild production, it's possible.

                    we may be able to take 2 spearmen along after all.
                    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                    - Ender, from Ender's Game by Orson Scott Card

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                    • #25
                      I see you put a little reminder in your sig

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