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  • #31
    Offensively, I imagine we'll lose about as many troops either way, the question to me seems to be how to minimize losses in a probable counter attack.

    You do have a good point about their additional production if we delay. I'll therefore withold any vote Id cast for the plan until closer till d-day so to speak, hopefully we'll get some intelligence about their troop strengths and locations prior to the actual attack.

    I don't know if we have an embessy or not, or if we have funds to pay for an investigation of their two largest cities, but Id recomend it be considered if it is possible.

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    • #32
      The best way to eliminate the chances of a counter-offensive is to eliminate the locations that enemy troops may appear. Needless to say, a country with 3 cities can produce more units than a country with 2. In addition to that, if the Americans do by chance have offensive units situated in their cities, then a dual offensive will quickly eliminate their initial defensive Spearmen units, while also leaving their offensive Archers (Swordsmen will be highly unlikely) vulnerable to the start of the offensive.

      In regards to getting more intelligence about the Americans, if we establish an embassy, then we automatically get a view at Washington. If we were to do this, then we could investigate their capital the turn before our invasion begins. While this will 'waste' 30 or 40 Gold, we will know their exact troop count the turn we attack. Also, we need to research Writing first, since we can't establish an embassy until we do.

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      • #33
        Your words ring true, President Trip, Im sold on your plan for a dual offense. An investigation isn't necessary, but if the opportunity presents itself, it couldn't hurt when it comes time to split our forces up.

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        • #34
          Originally posted by wervdon
          Your words ring true, President Trip, Im sold on your plan for a dual offense
          I'm glad you agree with me.
          My main purpose in being involved with this game is to assist in any way possible... in this instance, through a strategic plan for our invasion. I feel that this is the best way to achieve success (aside from loading the game into Gramphos' CMT and giving us 50 ICBMs ) is this plan that I propose, and I will argue for it as long as I can, until hopefully I get the chance to prove it can succeed. I hope I can reach others and convince them of the merits of this operation.

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          • #35
            A little less conversation, a little more action please.......

            I'm all for the promotion of planning, scheming, hatching and naming a number of obscure plots... and a lot of turn estimations have been flying around the place for 'D-Day'...

            I'm not asking about the viability of these plans... but it seems to me that the current govt. is plotting schemes that will take place AFTER the elections, and, however confident you are about winning, surely govt. should also be creating more short-term aims as well? I realise that there is very little to do in this banana heaven we are currently in...

            25 turns has been mentioned above sumwhere... which will easily take into the latter stages of the next term, but what if the new ministers do not wish to see these plans through? Are they obliged to, or are these merely suggestions...

            On the other hand it seems a waste that Trip or any other minister hatches a plan both for time and for resources-

            IceElement

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            • #36
              Was Case Pink/Blue created by a minister? Of course not, but it was adopted as the most feasible course of action. Even if I'm not elected, that doesn't mean my ideas are any less valuable, and my plan any less effective. I just won't be the one moving the units.

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              • #37
                hi ,

                just in case , it would be intresting to keep producing units when the attack is on the way , ....

                have a nice day
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                • #38
                  I agree with this plan, but think we do need to look at every possibility, however unlikely.

                  If France declared war with us, would we be able to defend our cities? Would it take so long for the French to reach us that we will have built additional units, or pulled some back?

                  Is there a chance that another civilization borders America that we will come in contact with, demand something, then declare war?

                  Like I said, just think everything needs to be discussed.

                  Potassiumopolis: the benefits of the Banana

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                  • #39
                    Originally posted by Verto
                    I agree with this plan, but think we do need to look at every possibility, however unlikely.
                    Of course. A better plan may emerge, but this is the best idea I can come up with. Luckily we don't have to worry about supply lines, transport, etc. If that was the case then I'd have to think out things a bit more (which is both good and bad).

                    If France declared war with us, would we be able to defend our cities? Would it take so long for the French to reach us that we will have built additional units, or pulled some back?
                    Operation Eagle would require constant reinforcements from Apolytonia, which would also allow for the creation of the 3rd Army if France attacked. They would hold off the French while in the jungle, while the 1st Army would support them once they got there. The 2nd would pivot around the line and help destroy the intial French assault wave from behind. From there, we could construct a new plan on how to deal with France.

                    Is there a chance that another civilization borders America that we will come in contact with, demand something, then declare war?
                    It's possible, but unlikely. While in the vulnerable position of a war, we should try to appease our neighbors as much as possible. A good saying I've heard is "swallow your pride for now, so that you may drink from their skulls later."

                    Like I said, just think everything needs to be discussed.
                    So it should.

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                    • #40
                      You've got my support.

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                      • #42
                        One problem:
                        We do not have any information on the enemy forces, do we?

                        An expected American counterattack is likely to suprise our few spearmen, and scare away (or even slaughter) our archers.
                        I suggest we make the attackforce more versatile by adding a lot more defensive units!

                        7:5 att/def, is still an offensive army.
                        My words are backed with hard coconuts.

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                        • #43
                          no, TPR, too many spearmen. our quick attack will wipe out any offensive units (which they probably wont have)
                          before they can ... be offensive ...

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                          • #44
                            Originally posted by ThePlagueRat
                            One problem:
                            We do not have any information on the enemy forces, do we?

                            An expected American counterattack is likely to suprise our few spearmen, and scare away (or even slaughter) our archers.
                            I suggest we make the attackforce more versatile by adding a lot more defensive units!

                            7:5 att/def, is still an offensive army.
                            Sounds like a luxury we can't afford. Our rivals are growing stronger at a faster rate than we are. We need to strike before they are impregnable.
                            Besides, the AI rarely builds an offensive (counter) strike force before war is declared. If we hit hard and fast, I predict their counterattack will be scattered, piecemeal, and ineffective. We should be able to meet it in the jungle with a second wave of military units as they come on-line.
                            aka, Unique Unit
                            Wielder of Weapons of Mass Distraction

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                            • #45
                              Originally posted by ThePlagueRat
                              One problem:
                              We do not have any information on the enemy forces, do we?
                              As RB said, rarely does the AI ever build offensive units.

                              An expected American counterattack is likely to suprise our few spearmen, and scare away (or even slaughter) our archers.
                              I suggest we make the attackforce more versatile by adding a lot more defensive units!
                              The amount of offensive units will allow for nearly ever unit in both Washington and New York to be destroyed in the first turn. With the capture of those two cities, a potential counter-attack could have no more than 2 archers maximum, which would still not get beyond our defensive Spearmen screen. That would leave the rest of the army to destroy their counter-attacking units the following turn.

                              7:5 att/def, is still an offensive army.
                              I plan on having only about 7 units per army, 2 of which will be defensive. Unless we have at least 5 Archers, then there's a chance that the initial offensive will not have the shock value to completely destroy the city garrisons. 2 Spearmen per army will no doubt be sufficient to twart any real damage from even a fairly large counter-attack.

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