Now that we have a bit of experience with turnchats, I think it's time for us to elaborate some simple rules to deal with predictable problems. Some things I'll write are already done, but codifying it will just make sure.
I think we need to codify some things :
- The president and VP should be ops by default. They can op whoever they want. ("op" is explained below)
- The president writes what he does in red, or charges the VP to do it. People playing along must wait for the president to write in red before making the move.
- Only the president or the VP (if in charge of telling the moves) can write in red. Regular citizens should only write in black.
- it's possible to kick (explained below) anyone after a simple majority vote. If someone has been deemed "kickable", he can be kicked at will without asking to the others thereafter. Only ops can propose a kick.
- it's possible to ban (explained below) anyone after a 2/3 vote. It's impossible to ban someone, so that he cannot attend to the next turnchat.
- channels can't get moderated (explained below)
- channels can't get on invite only (exp. b.)
I'd also like to raise a point, which I think is more debatable than the others : I don't think we should have a separate chatroom for minister discussion. Having it make it difficult to keep track on everything (regular chat, minister chat, game, possible private chats).
This private minister chatroom will eventually lead to less interaction between the government and normal citizens, which is bad for democracy.
I suggest ministers tell their orders in the regular chat, but write in blue. This way, their orders won't be confused with people's demands.
Now, a bit of vocabulary :
Op : A person who has the power to set the rules of the chatroom. An op can do almost anything in the chatroom.
kick : Expelling someone from the chatroom. This person can come back whenever he wants.
ban : Expelling someone from the chatroom without allowing him to come back. Bans can last a given time, or can last for eternity
moderate : people can't speak (ie, nobody can read what they write), uless they are specifically allowed by the ops. Ops can speak.
I think we need to codify some things :
- The president and VP should be ops by default. They can op whoever they want. ("op" is explained below)
- The president writes what he does in red, or charges the VP to do it. People playing along must wait for the president to write in red before making the move.
- Only the president or the VP (if in charge of telling the moves) can write in red. Regular citizens should only write in black.
- it's possible to kick (explained below) anyone after a simple majority vote. If someone has been deemed "kickable", he can be kicked at will without asking to the others thereafter. Only ops can propose a kick.
- it's possible to ban (explained below) anyone after a 2/3 vote. It's impossible to ban someone, so that he cannot attend to the next turnchat.
- channels can't get moderated (explained below)
- channels can't get on invite only (exp. b.)
I'd also like to raise a point, which I think is more debatable than the others : I don't think we should have a separate chatroom for minister discussion. Having it make it difficult to keep track on everything (regular chat, minister chat, game, possible private chats).
This private minister chatroom will eventually lead to less interaction between the government and normal citizens, which is bad for democracy.
I suggest ministers tell their orders in the regular chat, but write in blue. This way, their orders won't be confused with people's demands.
Now, a bit of vocabulary :
Op : A person who has the power to set the rules of the chatroom. An op can do almost anything in the chatroom.
kick : Expelling someone from the chatroom. This person can come back whenever he wants.
ban : Expelling someone from the chatroom without allowing him to come back. Bans can last a given time, or can last for eternity

moderate : people can't speak (ie, nobody can read what they write), uless they are specifically allowed by the ops. Ops can speak.
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