Re: Red and Blue City
This is true as long as we haven't enough of these corrupt cities. But generally, 95% corrupt cities with at least 2 tiles making 2 food, are darn good settler factories. True, they build settlers every 30 turns only, but 10 of them build a settler every 3 turns. 15 of them - every 2 turns. And so on. And if we REX, we'll quickly have many of them. Our core cities could be fixed on improvements, units and maybe 1-2 early wonders.
EDIT: For food/shield balance purists: True, 1 tile producing 2 food and 1 tile producing 1 food suffices as well.
Originally posted by notyoueither
Other cities built further away will be less effecient as settler factories due to higher corruption and be more vulnerable to enemies and Barbs.
Other cities built further away will be less effecient as settler factories due to higher corruption and be more vulnerable to enemies and Barbs.
EDIT: For food/shield balance purists: True, 1 tile producing 2 food and 1 tile producing 1 food suffices as well.
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