Good plan. I'm with you.
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Originally posted by UberKruX
in my genocidial mind i do see the need for a research partner on emperor.
as far as we know, we could be on an island with france, they could be our only source of science / whatever.
if we find out we're on an island with more people (maybe 2 more civs besides france), i will push for full scale genocide of the french.
and may god help them if they try to impeed our colonization.
i am greatly in favor of NYE and Sir Ralph's plans. pure brilliance.
i'll also admit that it is a long time to wait, but as i said in my math thread, it's the fastest we can get the job done right. we dont want to go in under-armed and get crushed by the froggies... that would be a humiliation for our empire.
we must crush the french forces and bend them to our will!
, okay , it sounds good , but how are we going to do that , .....
you , poor guy , dont even have barracks , .....
panag > offers half of the banana works as a temporary solution to UberKruX , in return the army guards the banana's for free , ....
have a nice day- RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
- LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?
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Remember, all those military units can also be used as scouts until you need them to kill our enemies.
Have to take into account the additional time to place the units to kill our foes, of course that falls more under the military statigy than under city production....
Sounds good for now. Just keep from locking in until as late as possible. Things may change at any moment.If you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php
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Originally posted by skywalker
We shouldn't use them as scouts, because then it will take longer to move them to the objective.Proud Citizen of the Civ 3 Demo Game
Retired Justice of the Court, Staff member of the War Academy, Staff member of the Machiavelli Institute
Join the Civ 3 Demo Game $Mini-Game! ~ Play the Civ 3 Demo Game $Mini-Game!
Voici mon secret. Il est très simple: on ne voit bien qu'avec le coeur. L'essentiel est invisible pour les yeux.
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Agreed Captain.
If done well, we can perhaps attack from several directions at once. Catching some of their units (aka slaves) outside of the cities. Perhaps even attacking from one side, drawing their military out, then taking their weakly defended cities from the rear.
All is sound strategy. But first we need to know just where our enemy is and what they are doing. Scouting is very important until we can start trading maps.If you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php
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I've got to agree with my fellow michigander, GodKing, and Captain. The key to any succesful war is good intelligence (as the Germans found out in WW2, the British knew all of their plans throughout most of the war) and to get that intelligence, we must scout out the territory of the french. Then we can attack from multiple fronts, capturing workers and hopefully a few settlers as well, thus ending french attempts at expansion.Hail! to the victors valient!
Hail! to the conquering heroes!
Hail! Hail! to Michigan,
the leaders and the best!
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Originally posted by skywalker
We shouldn't use them as scouts, because then it will take longer to move them to the objective.
, we could send just a couple to do so , ...
who knows what we could find , ...
have a nice day- RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
- LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?
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I have a problem with the plan : once we build the barracks in Apolyton, we have no time to build another unit (whatever it is) until Apolyton reaches size 3, meaning civil disorder.
On the other hand, we have a tremendous advantage over the French : they just built their first settler, and they won't be able to produce one before 17 turns or so (I estimate the settler has been produced 3 turns ago, and Paris needs 20 turns to go from size 1 to size 3).
If we interrupt our barracks to build an archer or spearman and build a settler right after, our settler is ready in 10 turns (1 turn after Apolyton reaches size 3). The French won't have built their second settler by then, meaning we'll be able to settle in the plains south of likely Orleans. It will give us another producing city, which could be extremely useful in the near future.
What do you think ?"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
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Except if the French have fertile land NW from Paris, just forget what I said. By the time our settler arrives in the plains, he will be 3-4 turns too late on the French settler.
However, it's unlikely the Yanks put a city completely stuck in a jungle (except if their situation is as bad as ours, which I doubt because of their technological advancement, better than the Pinks).
So, I assume the Yank border means the end of the Jungle. We could take advantage of our advance by putting our 3rd city in the good land near the Yanks."I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
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I have a question:
Does the plan call for a surprise attack, one in which war is official after the first unit attacks...
which will give a great advantage over the French but leave us with a tarnished reputation that the AI always loves to remind us of...and will raise prices in diplomacy,
or declare/provoke war.
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By the time we attack, our enemies won't have very wide borders, so a sneak attack will be rather useless. I think it will be debated in due time, though."I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
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re Apolyton production
Spiffor,
OK Poly builds Barracks in 7, grows in 9.
I believe the plan and the consensus calls for a settler after the barracks. We need to build Red City asap. It has already been delayed to complete the barracks first. Any further delay and Red City will not be on line to build reinforcements for the war.
The settler should take 8 turns. there will be a 6 turn period in which Apolyton will be 3 pop and require some action to keep out of disorder.
As suggested in the plan, the 3rd pop could be changed to a natural philosopher (scientist with Newton's) and then we can put research spending to 0 for those 6 turns.
After that, the plan would call for a Spearman to be built first (maybe second) and kept in garrison at Poly until the last archer is completed. That spearman will keep Apolyton out of disorder until it leaves with the last of the 6 archers required at the front for the war.(\__/)
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Red and Blue City
I can not emphasize enough that we need as many productive cities as we can get as soon as possible.
We can have 3 productive cities on the Apolyton plains. Red city and Blue city. We must build them soon. They will have low enough corruption (< or = 25%) that they can effeciently build units and settlers. As the need for the military subsides and they have each built a couple of settlers, they can each build a worker to dig themselves out of the jungle. In the meantime Apolyton can grow to 6 with good tiles and they can remain at 3 and pump out units or settlers.
Other cities built further away will be less effecient as settler factories due to higher corruption and be more vulnerable to enemies and Barbs.Last edited by notyoueither; June 26, 2002, 00:56.(\__/)
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