i've just been glancing at the sav in preperation for tomorrow's turnchat, and i've decdied to share a little bit of math that i've been pondering.
NOTE: THIS IS BASED ON WHAT I KNOW RIGHT NOW. I DO NOT KNOW WHAT TASSADAR WILL DO REGUARDING TECH TRADES WITH THE FRENCH, I DO NOT KNOW BUILD QUEUES, I AM WINGING IT.
if we were to switch to warrior code right now, it would take 18 turns to get it (we lose all work on bronze working). assuming our population numbers dont change to dramatically over the next few turns, and Tassadar doesn't allow us to trade for bronze working, we have to wait 27 turns before we get warrior code, 27 turns before we can build our first archer.
in the meantime, we can still build barracks. it will take apolyton 14 turns at it's current production rate, and thebes 38, but thebes has to build it's own warrior defense, so forget about that worthless city for now.
you also have to factor in a least one settler. apolyton grows to a size 2 in 7 turns, 2 turns before we get bronze working. i dont know how long until it's a 3. the barracks will probably fit quite nicely into the mid-settler production queue, but you must remember the population will AGAIN be at a 1.
we get bronze working in 9 turns, and have 18 turns to build spearmen before we churn out archers.with a settler and barracks in the queue, they may be forcefully delayed. at the current rate (size 1 city), apolyton can build a spearman every 8 turns, meaning we could pump out 2 spearmen before we get warrior code, which is a good number for an attack force. the only problem is that we still have to figure in the settler and the barracks.
the archers will also take 9 turns to build under the current (size 1) apolyton, and hopefully by the time we have warrior code we will have already finished the settler and barracks. i'm not sure but i think we'd be in the middle of producing our first spearman.
my optimal attack force would be 6 veteran archers and 2 spearmen. i'd rather they all be veteran units, but if i had to choose units to be built in the "new city" with no barracks, it would be the spearmen, or perhaps one or two of the archers. overall, we NEED veteran attackers.
using the simple math we have, and not factoring in growth, and assumign the second city will have the same productiona s apolyton (it probably wont), and discounting thebes, as it is worthless right now, this formula works:
27 (tech) + (((6 archers + 2 spearmen) * 8 turns for each) / 2 cities)=
59 turns before an assault is possible (assuming we build the barracks while we research). and thats NOT counting the settler, movement into french territory, finding french territory, population growth / death (disease), and all sorts of other crap.
so to make a rough estimate, it's about 65 turns before my current warplan will be enacted.
and thats if everything goes according to my plan. for all i know we could get aplhabet before warrior code and set the plan back another 25+ turns.
if you see an error in my math, or want to go to the trouble of projecting city growth / new production rates, go right ahead.
NOTE: THIS IS BASED ON WHAT I KNOW RIGHT NOW. I DO NOT KNOW WHAT TASSADAR WILL DO REGUARDING TECH TRADES WITH THE FRENCH, I DO NOT KNOW BUILD QUEUES, I AM WINGING IT.
if we were to switch to warrior code right now, it would take 18 turns to get it (we lose all work on bronze working). assuming our population numbers dont change to dramatically over the next few turns, and Tassadar doesn't allow us to trade for bronze working, we have to wait 27 turns before we get warrior code, 27 turns before we can build our first archer.
in the meantime, we can still build barracks. it will take apolyton 14 turns at it's current production rate, and thebes 38, but thebes has to build it's own warrior defense, so forget about that worthless city for now.
you also have to factor in a least one settler. apolyton grows to a size 2 in 7 turns, 2 turns before we get bronze working. i dont know how long until it's a 3. the barracks will probably fit quite nicely into the mid-settler production queue, but you must remember the population will AGAIN be at a 1.
we get bronze working in 9 turns, and have 18 turns to build spearmen before we churn out archers.with a settler and barracks in the queue, they may be forcefully delayed. at the current rate (size 1 city), apolyton can build a spearman every 8 turns, meaning we could pump out 2 spearmen before we get warrior code, which is a good number for an attack force. the only problem is that we still have to figure in the settler and the barracks.
the archers will also take 9 turns to build under the current (size 1) apolyton, and hopefully by the time we have warrior code we will have already finished the settler and barracks. i'm not sure but i think we'd be in the middle of producing our first spearman.
my optimal attack force would be 6 veteran archers and 2 spearmen. i'd rather they all be veteran units, but if i had to choose units to be built in the "new city" with no barracks, it would be the spearmen, or perhaps one or two of the archers. overall, we NEED veteran attackers.
using the simple math we have, and not factoring in growth, and assumign the second city will have the same productiona s apolyton (it probably wont), and discounting thebes, as it is worthless right now, this formula works:
27 (tech) + (((6 archers + 2 spearmen) * 8 turns for each) / 2 cities)=
59 turns before an assault is possible (assuming we build the barracks while we research). and thats NOT counting the settler, movement into french territory, finding french territory, population growth / death (disease), and all sorts of other crap.
so to make a rough estimate, it's about 65 turns before my current warplan will be enacted.
and thats if everything goes according to my plan. for all i know we could get aplhabet before warrior code and set the plan back another 25+ turns.
if you see an error in my math, or want to go to the trouble of projecting city growth / new production rates, go right ahead.
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