(This poll expires in five days. Current date is Thrusday, Jine 20 at 1:35 AM US Mountain Time)
Just wondering what the people are wanting at this current moment.
We are currently researching "Bronze Working", which should be done in about 22 turns. After which, we will get the Spearman unit which has 2 defense, one offense, one movement.
I recommend researching Alphabet. Although having no benifits in itself, Alphabet opens the door for both Mathematics and Writing. Although Mathematics provides some benifits (the catipult, and opens the door for currency and is required for construction) writing is truely a gem. Not only does it open the door for Literature, Code of Laws, Philosophy, and Map Making, it allows us to establish embassies with other countries which is required for making certain treaties (which come up later).
UberKrux and Apocalypse also had a suggestion: The Wheel. At first I was completly against it, but after sitting down and thinking about it, it actually may be a viable option. It provides us with the horsemen, a powerful fast attacking unit with a 2 attack, 1 defense, 2 movement rating. This would certainly be benefical to our military counquests which will no doubt be required during a war. However, there is a downside: This unit requires the horses strategic resource. Horses do not appear in jungle so therefore there is a small chance that we will NOT have horses. But again, there is a chance of it and if there are horses near us, we will gain access to a powerful unit. An arguement for this is that there is always a strategic resource near you. But, I still stand by Alphabet. However, this is my second most recommended option.
There is also another advance for warmongers. Iron Working would allow us access to the swordsmen which cannot be upgraded, however, it has a 3.2.1 Attack/Defense/Movement. This would allow us to defend our cities and launch attacks against other Civilizations. However again, there is a chance that we do not have access to the iron strategic resource. In my games, there is less of a chance of Iron appearing than there is horsemen. A big gamble with this advance, however, it does open the door to construction.
Pottery I strongly recommend against because the benefits of this advance are very questionable. The Granary, while improving growth, will open up unhappiness problems which we may not want or be able to deal with at this time. It does allow us to research Map Making (if writing has already been researched) however it's benefits are questionable as well. Map Making is almost useless if were not on an island, however, depending on our position the harbor city improvement could be useful.
Warrior Code is another advance I am not fond of researching because the Archer simply does not have enough benefits to research it. Yes, it does have a 2.1.1 A/D/M, but compared to the War Chariot's 2.1.2....This should be put off for last. It opens the door for Monarchy and Horseback Riding.
Mysticism allows us to build the Oracle. This (I believe) doubles the effect of temples in all cities. This would take care of unhappiness problems although that's the only benefit it has. It's next advance, Polytheism, provides nothing but is required for Monarchy, the first (out of two) warmongering governments.
Remember that because this decision is very far away, this poll is unofficial and has no bearing on what we will research next. Just wanting the peoples opinion in order to formulate my plans.
Just wondering what the people are wanting at this current moment.
We are currently researching "Bronze Working", which should be done in about 22 turns. After which, we will get the Spearman unit which has 2 defense, one offense, one movement.
I recommend researching Alphabet. Although having no benifits in itself, Alphabet opens the door for both Mathematics and Writing. Although Mathematics provides some benifits (the catipult, and opens the door for currency and is required for construction) writing is truely a gem. Not only does it open the door for Literature, Code of Laws, Philosophy, and Map Making, it allows us to establish embassies with other countries which is required for making certain treaties (which come up later).
UberKrux and Apocalypse also had a suggestion: The Wheel. At first I was completly against it, but after sitting down and thinking about it, it actually may be a viable option. It provides us with the horsemen, a powerful fast attacking unit with a 2 attack, 1 defense, 2 movement rating. This would certainly be benefical to our military counquests which will no doubt be required during a war. However, there is a downside: This unit requires the horses strategic resource. Horses do not appear in jungle so therefore there is a small chance that we will NOT have horses. But again, there is a chance of it and if there are horses near us, we will gain access to a powerful unit. An arguement for this is that there is always a strategic resource near you. But, I still stand by Alphabet. However, this is my second most recommended option.
There is also another advance for warmongers. Iron Working would allow us access to the swordsmen which cannot be upgraded, however, it has a 3.2.1 Attack/Defense/Movement. This would allow us to defend our cities and launch attacks against other Civilizations. However again, there is a chance that we do not have access to the iron strategic resource. In my games, there is less of a chance of Iron appearing than there is horsemen. A big gamble with this advance, however, it does open the door to construction.
Pottery I strongly recommend against because the benefits of this advance are very questionable. The Granary, while improving growth, will open up unhappiness problems which we may not want or be able to deal with at this time. It does allow us to research Map Making (if writing has already been researched) however it's benefits are questionable as well. Map Making is almost useless if were not on an island, however, depending on our position the harbor city improvement could be useful.
Warrior Code is another advance I am not fond of researching because the Archer simply does not have enough benefits to research it. Yes, it does have a 2.1.1 A/D/M, but compared to the War Chariot's 2.1.2....This should be put off for last. It opens the door for Monarchy and Horseback Riding.
Mysticism allows us to build the Oracle. This (I believe) doubles the effect of temples in all cities. This would take care of unhappiness problems although that's the only benefit it has. It's next advance, Polytheism, provides nothing but is required for Monarchy, the first (out of two) warmongering governments.
Remember that because this decision is very far away, this poll is unofficial and has no bearing on what we will research next. Just wanting the peoples opinion in order to formulate my plans.
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