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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
and i would suggest an archer gambit, but they're gettign bronze first, which will eat a lot of time.
i doubt they'll build barracks as well.
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Wheels would be useless out here, and iron we wont find in the jungle. If anything offensive i'd say warrior code except that i dont think we'd be taking a war on the offensive in this situation
So i vote no. There is no shame in fighting a defensive war, especially if you win it.
"Far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy nor suffer much because they live in the gray twilight that knows neither victory nor defeat." -- Theodore Roosevelt
I say go for the wheel. We are losing precious turns with the jungle. We need fast units to be able to explore once they get out of the jungle. We are unable to do that with simple archers.
"Yay Apoc!!!!!!!" - bipolarbear
"At least there were some thoughts went into Apocalypse." - Urban Ranger
"Apocalype was a great game." - DrSpike
"In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd
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